It's not that simple.
While open indeed has risks the game itself becomes damn unrealistic for something that claims to simulate the universe (and then I do think they also mean the human side of it).
- The "hollow square" is a stupid idea from the start basically painting a bullseye on anyone and completely unrealistic that my ship would send out any such information (it should at least be an option to hide it)
- Security rating of systems are a joke since there is no real noticeable difference between Anarchy and High Security systems either in Solo or Open.
- The only difference in security is the response time, not the actual DANGER security forces project.
- Just DEPLOYING guns in SOL or Achenar should have a patrol pop out behind you and demand you pull over.
- Criminal gameplay is a joke and needs fleshing out a LOT to have more career crime like smugglers, pirates, assassins instead of just PVP hunters.
This. Instead of adding crap like RNGineers, how about taking away that dumb hollow square, introducing a robust C&P system, adding in real piracy, smuggling, assassination BUT on the reverse add in better bounty hunting, escort traders (npc & player) system patrol missions to scan ships for contraband (then you have cat & mouse games between players which don't involve lasers as a successful scan would blow their cover and they'd be arrested when they landed)
Hear that FDEV? There's some DECENT gameplay right there that could have been put in over CQC, PowerPlay, RNGineers, Passengers) - All of those would give far better player interaction and cooperation. If they had taken this route we would have by now....
System security force player groups
Escort player groups
Smuggling player groups
Piracy player groups
Assassin player groups
Bounty hunter groups
We already have the fuel rats, how about something like that for a Trader Escort Group? Hi, I'm heading from x to y canI get an escort please? Ok, nearest guy is Harry Potter and will be with you in 15 minutes....