This game is about kill in opem

Jex =TE=

Banned
It's not that simple.

While open indeed has risks the game itself becomes damn unrealistic for something that claims to simulate the universe (and then I do think they also mean the human side of it).

- The "hollow square" is a stupid idea from the start basically painting a bullseye on anyone and completely unrealistic that my ship would send out any such information (it should at least be an option to hide it)
- Security rating of systems are a joke since there is no real noticeable difference between Anarchy and High Security systems either in Solo or Open.
- The only difference in security is the response time, not the actual DANGER security forces project.
- Just DEPLOYING guns in SOL or Achenar should have a patrol pop out behind you and demand you pull over.
- Criminal gameplay is a joke and needs fleshing out a LOT to have more career crime like smugglers, pirates, assassins instead of just PVP hunters.

This. Instead of adding crap like RNGineers, how about taking away that dumb hollow square, introducing a robust C&P system, adding in real piracy, smuggling, assassination BUT on the reverse add in better bounty hunting, escort traders (npc & player) system patrol missions to scan ships for contraband (then you have cat & mouse games between players which don't involve lasers as a successful scan would blow their cover and they'd be arrested when they landed)

Hear that FDEV? There's some DECENT gameplay right there that could have been put in over CQC, PowerPlay, RNGineers, Passengers) - All of those would give far better player interaction and cooperation. If they had taken this route we would have by now....

System security force player groups
Escort player groups
Smuggling player groups
Piracy player groups
Assassin player groups
Bounty hunter groups

We already have the fuel rats, how about something like that for a Trader Escort Group? Hi, I'm heading from x to y canI get an escort please? Ok, nearest guy is Harry Potter and will be with you in 15 minutes....


:eek::p
 
Since I don't grind credits or use any of the myriad money making exploits.... and non-cheesed exploration...

I wonder if it's necessary to dig into people that do at every opportunity. These odd attacks, veiled or not, indirect or not, on people that play the game differently... a bit old and I'm not sure why it's accepted.
 
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I for one have no interest in the 'player interaction' as defined in Open, and will simply not play there. While security force or escort might have interested me, the fact that the game was completely (intentionally?) unbalanced with the introduction of engineers has killed that idea as far as I am concerned.

The kiddie crap of last weekend is just the latest example of why I won't bother. For those who want to get together and beat each other stupid, I say more power to you. There is also nothing wrong with others not wanting that style of gameplay. I actually enjoy seeing/meeting folks in Mobius as I don't have to worry about them trying to kill me just to get their thrill of the moment. :rolleyes:

If FD were to ever kill the Mobius groups, I would go back to playing Solo. If FD removes that, I'll throw the game in the trash and go back to my single-player games.

Given the rather large number of folks trying to join Mobius would suggest I am not alone in this position.

- - - Updated - - -

I wonder if it's necessary to dig into people that do at every opportunity. These odd attacks, veiled or not, indirect or not, on people that play the game differently... a bit old and I'm not sure why it's accepted.

It appears to be representative of many of the wonderful folks who play in Open, does it not? Sure makes me want to rush right in there and interact with them.

NOT!!! ;)
 
I wonder if it's necessary to dig into people that do at every opportunity. These odd attacks, veiled or not, indirect or not, on people that play the game differently... a bit old and I'm not sure why it's accepted.

Every thread that is a complaint about how people behave in Open is a blatant attack on the generally legitimate gameplay choices of others.

I suppose my occasional attacks on the less legitimate sorts of gameplay choices are accepted because it would be pretty backwards to suppress comments disparaging exploiters while giving a free pass to those who lambaste players whose CMDRs simply blow up the ships of other CMDRs.

Regardless, your comment was deliberately taking mine out of context. My statement was in response to a number of prior ones that stated, or heavily implied, that those who are willing to destroy the vessels of others somehow have less to lose than the 'victim'. My CMDR will blow up other CMDRs for all sorts of reasons, some of which may seem quite petty, but I almost always have more to lose than those I fight, because I'm not willing to take advantage of certain, near omnipresent, shortcuts I don't find particularly legitimate.
 
Every thread that is a complaint about how people behave in Open is a blatant attack on the generally legitimate gameplay choices of others.

I suppose my occasional attacks on the less legitimate sorts of gameplay choices are accepted because it would be pretty backwards to suppress comments disparaging exploiters while giving a free pass to those who lambaste players whose CMDRs simply blow up the ships of other CMDRs.

Regardless, your comment was deliberately taking mine out of context. My statement was in response to a number of prior ones that stated, or heavily implied, that those who are willing to destroy the vessels of others somehow have less to lose than the 'victim'. My CMDR will blow up other CMDRs for all sorts of reasons, some of which may seem quite petty, but I almost always have more to lose than those I fight, because I'm not willing to take advantage of certain, near omnipresent, shortcuts I don't find particularly legitimate.

You have a point there and I accept it. :) I think we spend too much time attacking each other, overall. I didn't deliberately take it out of context though, I read it as is and accidentally took it out of context. :p
 
You have a point there and I accept it. :) I think we spend too much time attacking each other, overall. I didn't deliberately take it out of context though, I read it as is and accidentally took it out of context. :p

Fair enough, and I apologize for jumping to that conclusion.
 
As somebody who gets along fine in open without getting interdicted by evil players AT ALL (okay... once... about a year ago) I wonder if:

(a) it's all about avoiding places with loads of people (there's a LOT of space in the bubble)
(b) there's something weird about my internet connection that means I never get instanced with anybody
 
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As somebody who gets along fine in open without getting interdicted by evil players AT ALL (okay... once... about a year ago) I wonder if:

(a) it's all about avoiding places with loads of people (there's a LOT of space in the bubble)
(b) there's something weird about my internet connection that means I never get instanced with anybody

How is your connection over there on Christmas Island? ;)
 
No one said beguilling, but the fear mongering is real.

Utter tripe.

There is no "scaremongering". None. Fact.

There *is*, however, the reality of Open being simply a toxic environment.

I tried a little experiment this weekend. Visited Open in the trade CG location in my Python. Killed by a wing of 4 PK players. No comms.

I subsequently sat 500 Ls out from the main star and observed the PKers interdict singleton trade vessels. It is simply pathetic.

Today I visited a couple of HazRes in my relatively basic equipped Anaconda in Mobius only to find that the wings had no vacancy. So I tried Open. Surveyed the scene. 2 CMDRs. Lots of juicy targets. Hailed the CMDRs to see if there was anyone willing to wing up. *Bam*. Shield generator destroyed by an alpha strike from a CMDR in a Cobra. No comms. So I just flew straight and level and left the instance on the count down timer. Just not interested in interacting with players like that. (I suppose accusations of combat logging will now be levelled my way. But remember this: countdown timer is *VALID* gameplay. Which is pretty cool.)

Please help me to understand this behaviour anyway. Why attack a clean CMDR with no cargo when there are many juicy targets to tackle that actually give in-game merit. I just can't fathom it.

So, in sum:
No scaremongering takes place about Open.

Instead, the Open environment is wholly responsible for the success of Mobius. Fact.

Yours Aye

Mark H
 
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the fashion hit in open is collecting kills, how many kills today?

It means how many Cmdrs were ruined, how many have stopped play and quit ?
How many games have died because toxic environment?
 
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