What's really missing: Iron man mode

If you really want hardcore mode, try playing without a spare cassette to save your game on; pray for now power cuts... :p
 
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I feel this would be a waste of dev resources for something you can already do if you have the convinction and fortitude.

If you cannot trust yourself to hit clear save, That is a 'you' problem; not a fundamental issue with the game.

The point OP is also making is that it'd be good to see how EVERYONE collectively plays in an environment were risk means something...so the interaction you have with others is different because they are subject to true risk.

And then I see stuff like the Salomé event, which would probably have gone down very differently if there had been some risk for everyone who wanted to take part...

Isn't reading one thing and shooting him down for another something you should be avoiding as a moderator...? I would hope that basic ability to read into a post before blasting the poster would be something of a fundamental skill.
 
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I feel this would be a waste of dev resources for something you can already do if you have the convinction and fortitude.

If you cannot trust yourself to hit clear save, That is a 'you' problem; not a fundamental issue with the game.

True its not a big important issue or anything.
As a tester to see if people would play it, Fdev need only create a Private Group which has Dead is Dead coded on that one player group.
PGs can hold something like 20k members, so they will see if there is a demand or not.
 
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Why stop there?

On death - your computer gets smashed and burns to dust.

On death - your entire house burns down with the computer in it, and your car as well.

On death - you..... ( well, this is a Childrens forum .... so lets not go that far )

Because the actions you've listed are outside of the game? Anti IM posters always take the context too far. :rolleyes:
I'd like an IM mode and be playing with other IM Cmdrs so we were all in the same boat. I'd like the escape pod/ejection implemented and an end to the current insurance mechanic. A Cmdr might survive a ships destruction but it would always cost the ship (and engineered components).
The argument of self wipe doesn't address the essential communal risk taking that would be associated with this mode nor the sense of accomplishment.
Combat logging would need to be seriously addressed though.
 
Hey OP:

Consider: You want FD to buy and run a separate set of servers just for the perhaps 10% or less of players who want to play iron man?

What's in it for them?

What stops you doing this yourself by deleting your own saves, like others who play this way?

What about iron man players who want to play with the majority of their friends who do not want to play IM. Your solution prevents this.

If you do not want to share servers with non-IM players, solo play or PvE group is surely the way? Or is it that you feel that if you are 'sucking down' iron man mode, literally every other human you meet should have that imposed upon them too, and FD should pick up the tab for this small proportion of players? Because if you take a step back, that does sound a little unreasonable.

Ultimately, this is a bar that you can set for yourself. There is no need to forcibly impose it on others and the financial burden on FD.
 
The point OP is also making is that it'd be good to see how EVERYONE collectively plays in an environment were risk means something...so the interaction you have with others is different because they are subject to true risk.



Isn't reading one thing and shooting him down for another something you should be avoiding as a moderator...? I would hope that basic ability to read into a post before blasting the poster would be something of a fundamental skill.

I am sorry CMDR StiTch, why is it important what other CMDR's perceive as a risk? Your Iron Man universe would be devoid of anybody trying to obtain anything larger than a Cobra, it is simply not worth the effort...
This game is not about gloating, it is about as efficiently as possible to annihilate a threat.
In RL you dont gloat on killing anyone, you thank whatever, that the enemyy died and not you. Gloating is for the disturbed.
Putting back another CMDR weeks or months of play, what does it accomplish ? Beating him fair and square accomplishes something, you were better there and then! Cool!
But dehumanising your opponents is a very, very dangerous road, as history has shown, time and time again.

The crack of a bullet and swoosh going just past your head, tends to loose your bowels, make everything become crystal clear, and wish for you to be another place. It puts a lot of things into perspective.

This is a game, A GAME!, let everybody enjoy it on the terms they find viable.

Cheers Cmdr's
 
I am sorry CMDR StiTch, why is it important what other CMDR's perceive as a risk? Your Iron Man universe would be devoid of anybody trying to obtain anything larger than a Cobra, it is simply not worth the effort...
This game is not about gloating, it is about as efficiently as possible to annihilate a threat.
In RL you dont gloat on killing anyone, you thank whatever, that the enemyy died and not you. Gloating is for the disturbed.
Putting back another CMDR weeks or months of play, what does it accomplish ? Beating him fair and square accomplishes something, you were better there and then! Cool!
But dehumanising your opponents is a very, very dangerous road, as history has shown, time and time again.

The crack of a bullet and swoosh going just past your head, tends to loose your bowels, make everything become crystal clear, and wish for you to be another place. It puts a lot of things into perspective.

This is a game, A GAME!, let everybody enjoy it on the terms they find viable.

Cheers Cmdr's

Hey, it isn't MY universe!

All I am doing is agreeing it'd be interesting to see how such a game mode works out. Not necessarily "what suffering can I inflict on others", but "how would PP wars be fought and how audacious would griefers be where picking a fight on the wrong guy could mean losing everything".

If you can happily sweep all risk under the rug as "salt generation" then I think you missed the point of ED. And if something risk-driven floats one's boat, then why not let people "enjoy it on the terms they find viable" ;)

That adage "play your way" kind of has to apply to everyone or it loses its meaning, you know...
 
That adage "play your way" kind of has to apply to everyone or it loses its meaning, you know...

I started by stating that. CMDR's can play how they want, they need not consider what other do..
"But they hardly loose anything, do they..." No, its their choice, not everyone think that the Spartan route is viable.
You can make this game as tough as you want already, all by yourself, no problemos, just do it..
What other Cmdrs feel, anticipate, decide, act on should be of no concern to you, what he thinks , feels and so forth is not YOUR game , it is his! And id he decides that he does not want to start over, how does that draw away from your experience ?
"But he looses nothing, really" Well, mate, back to "play your own way" !
We come back to the thought " We should be equal" , but we are not in any way equal, a T6 against a modded FDL.. :D
Those that want to go the way of the Flagellates, just do it! :)

Cheers Cmdr's
 
I didn't read the whole thread, but I think such a functionality should be not a big deal to implement.
It's a simple "disable rebuy" combined with a iron man flag wich results only to be instanced with other players with the same flag.
Similar to Groups, only with the difference not be able to play in regular open, solo or private.
That's it...
 
Hey OP:

Consider: You want FD to buy and run a separate set of servers just for the perhaps 10% or less of players who want to play iron man?

What's in it for them?

What stops you doing this yourself by deleting your own saves, like others who play this way?

What about iron man players who want to play with the majority of their friends who do not want to play IM. Your solution prevents this.

If you do not want to share servers with non-IM players, solo play or PvE group is surely the way? Or is it that you feel that if you are 'sucking down' iron man mode, literally every other human you meet should have that imposed upon them too, and FD should pick up the tab for this small proportion of players? Because if you take a step back, that does sound a little unreasonable.

Ultimately, this is a bar that you can set for yourself. There is no need to forcibly impose it on others and the financial burden on FD.

ED runs on AWS instances which scale with demand. You don't buy servers in 2017 unless you are a billion dollar company or locked into a legacy architecture

I would be I interested in an iron man mode, so long as it was locked down:

1. You select iron man mode when creating a CMDR

2. Once selected, only the iron man galaxy was available. No solo, group or open, ever

3. No non iron man players could access the iron man galaxy

4. Ship destruction returns you to the CMDR creation screen
 
Unless I'm missing something, iron man mode would be a griefer's paradise. Create an iron man toon, then put him in a suicidey and wait for the next cutter doing 101 through the mailslot. Oh noes, I just lost my ten minute old iron man toon! I guess I better go make another one.
How about in iron man, no hollow squares?
 
Completely idiotic and infantile suggestion, IMO !!
You can clear your own save any time you want, amirite?
You can, but an enforced Iron man mode would ensure that option was done, if killed.

I've played Iron man in one of my video series. If you don't want to use that option, that's fine. Others might.
 
Hey, it isn't MY universe!

All I am doing is agreeing it'd be interesting to see how such a game mode works out. Not necessarily "what suffering can I inflict on others", but "how would PP wars be fought and how audacious would griefers be where picking a fight on the wrong guy could mean losing everything".

If you can happily sweep all risk under the rug as "salt generation" then I think you missed the point of ED. And if something risk-driven floats one's boat, then why not let people "enjoy it on the terms they find viable" ;)

That adage "play your way" kind of has to apply to everyone or it loses its meaning, you know...

even without a glass ball, i know what will happen, the PvP Death squad (you know, those guys, who kill traders for fun) will also join the iron man mode and will just kill everyone
 
I have really enjoyed my quasi "Ironman" play. The sense of excitement when nearly losing it all is better than much of the actual gameplay, IMO.

But the real and massive failure point for playing Ironman in Elite is how the game itself is designed.

All IMO of course, but the fundamental issue is "rank locking" for ships, engineers, and permits. Nevermind the credits, they fall off trees, I don't even bother trying to earn more at my present point in-game. The real loss with a CDMR reset in Elite is the ranks getting zeroed. Soooo much time to get there again. After my first CMDR reset, I didn't even bother or care to attempt to regain rank. I knew the curve was massive, and I wasn't going to push for it. Even if that meant I couldn't visit Sol as a billionaire. What bit I've regained, has come from just playing over the past 15 months since.

This is why I do enjoy the idea, and play my darnedest to stay alive, but I probably won't pull the trigger on an Ironman reset. The ranking back up would be mind numbing, heck I'd have to seriously consider never even bothering to unlock engineers, or whatnot. Just ignore that game content and pretend it's back in the pre-2.0 days.

A huge chunk of this problem would be gone if the ranking stuff was simply removed. From all ships, all engineers, all systems, all whatever. All that would remain would be CMDR reputation with major and minor factions (and maybe the Pilot's Federation, too). Then after a successful Ironman run comes do an end, the sadness, the loss... But not a dreary trek up the long trail to unlock basic stuff I may enjoy having. And no, IMO the feeling of loss isn't something that is driven by the fact that all the rank and access to game content is lost. Instead it's the sense of personal attachment to the CMDR, the character, the stuff I make up in my head. The loss of access to game content on reset is actually a barrier to my playing more seriously enjoying an Ironman style.

As it is, it's easier and avoids significant wasted time to play Elite like Mario Bros., where if I fall down a pit, I roll my eyes and start again right where I left off. I didn't realize this when I bought Elite, I came in from a perspective of space explorer, trader, and such, with a bit of cool WW2 style ship combat (which I have past play experience with), and somehow keeping my character alive was a fundamental thrill. But actually, Elite has a significant RPG/leveling up component, once I played a bit I realized this. The RPG/leveling isn't something I enjoy in games, but the point I've reached in Elite basically lets me ignore those aspects and focus on the parts that originally drew my interest, with some decent access to some of the locked game assets.

Did I just tell myself for the first time that I'm not actually playing Ironman? Maybe I should go jump down a pit and respawn, to prove it.

Nah....
 
I've long been keen to run a second CMDR in Iron Man mode.

Unfortunately, neither a second CMDR slot nor Iron Man mode exist at present.
 
even without a glass ball, i know what will happen, the PvP Death squad (you know, those guys, who kill traders for fun) will also join the iron man mode and will just kill everyone

And as usual, it's easier for players like yourself to complain about it than say do something about it.

So I'll rephrase: I'd like to see what happens in such an environment when players actually handle things in-game and are capable of fighting back, rather than Mobius 2.0 where players just combat log again and sob even more loudly about "the PvP death squad".
 
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even without a glass ball, i know what will happen, the PvP Death squad (you know, those guys, who kill traders for fun) will also join the iron man mode and will just kill everyone

I'm not convinced that any ill would come of this. In the current "respawn" mode, there is zero actual loss. Just click, instantly reappear in your combat ready ship, and kill again in 2 minutes outside the station.

Under Ironman enforcement, a "Death Squad" CMDR who dies has a Sidewinder and 1,000 credits. They won't be back out in combat tanked ships for a few hours, at least. And a single slip up (or getting their notorious CMDR name spotted in a Sidewinder and swatted) along the way will delay them further.

I could be totally wrong, but I do feel it's the respawn system itself that help make the PvP develop possible issues. Since the bigger fish stay big even when they mess up, and keep camping, doing their same game.

But seriously though, changes on the Ironman type level would require fundamental game design changes to work. Elite is not that kind of game, even though I do enjoy the Ironman play style.
 
I'm all for ironman mode IF that mode would be exclusive. That is, only ironman mode players would be matched together.

That was the original intention, however FDEV said that they will not make an Ironman mode in ED.
 
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