So, after playing ED, off and on, since preview, it seems that one thing we really need in this game is ORDER! We must have ORDER! [slams down hammer]. It would seem that there is no rhyme or reason for the cost increase of various ships. In fact, you could make an end game ship out of a ship like the Vulture. Why move up? Unless, all you want to do is ferry passengers, or haul cargo? The only significant move up are the end game ships(Conda, Cutter, Corvette)...which, will be out of the range of most players who will ever play this game. So, essentially, you have a game that has ships that range from the sub-hundred thousands, to the 20 Million(and beyond) price point, with no means to justify an "upgrade" from, say, a Vulture, to a Clipper...in fact, many would suggest against it.
Look at the the Federal Gunship/ Dropship/ Assault ships and Imperial Clipper as an example. The Clipper costs more than either and, yet, would be eaten up by a Federal Ship in a contest of battle(how does this work?). Never mind that you have three different configurations for one ship, and not the other. The only one of those ships that can maybe compare to the Imperial Clipper, is, well, the Dropship...except, not really because the armor is greater on the Dropship. The role, however, is more comparable to the Clipper, but the Gunship is probably more directly related to the hull strength/ integrity of a Clipper(or some sh- like that...I might have them mixed around). Meanwhile, we have an Imperial Courier, but nothing Federal that directly relates.
I propose having multiple class ship for each major faction(Allied included) that have directly comparable ships.
We need classes(below are examples):
Fighter/ Interceptor class - Ships like the Eagle, and various Fighter oriented builds of the Cobra, Sidewinder, Viper and Imperial Courier.
Assault class - slightly heavier role fighters that sit within the Clipper, Federal Assault Ship and Python range(again, featuring specific build options of these ships that are more "Assault oriented")
Multi-Role - Vulture, ASP(things that have more than one application e.g. may be able to fight, in addition to trade and/ or explore)
Haulers - already exists
Explorer Class - Again, some of these ships may be the same, but equipped more toward exploration --bigger FSDs, better Planetary scanners etc.
Dreadnought - Cutter, Corvette, and Conda(ships that can carry multiple of their own fighters, as well as go deep space...heavily gunned).
I've been playing this game a long time, off and on, and each time I find myself blowing money on new ships for no reason and sometimes even wanting my Imperial Courier and/ or Viper back. No ship really necessarily does one thing better than the other, which makes the significantly higher cost hard to swallow, sometimes. "Why did I buy a Clipper? The Vulture was great!" I feel like you shouldn't have to ask that when you're flying a maxed out 100 million credit ship lol.
{Edit}
I do admit, though...I love how the Clipper sounds like a cross between an Imperial Shuttle, from Star Wars, and the Enterprise, from Star Trek. LoL
Look at the the Federal Gunship/ Dropship/ Assault ships and Imperial Clipper as an example. The Clipper costs more than either and, yet, would be eaten up by a Federal Ship in a contest of battle(how does this work?). Never mind that you have three different configurations for one ship, and not the other. The only one of those ships that can maybe compare to the Imperial Clipper, is, well, the Dropship...except, not really because the armor is greater on the Dropship. The role, however, is more comparable to the Clipper, but the Gunship is probably more directly related to the hull strength/ integrity of a Clipper(or some sh- like that...I might have them mixed around). Meanwhile, we have an Imperial Courier, but nothing Federal that directly relates.
I propose having multiple class ship for each major faction(Allied included) that have directly comparable ships.
We need classes(below are examples):
Fighter/ Interceptor class - Ships like the Eagle, and various Fighter oriented builds of the Cobra, Sidewinder, Viper and Imperial Courier.
Assault class - slightly heavier role fighters that sit within the Clipper, Federal Assault Ship and Python range(again, featuring specific build options of these ships that are more "Assault oriented")
Multi-Role - Vulture, ASP(things that have more than one application e.g. may be able to fight, in addition to trade and/ or explore)
Haulers - already exists
Explorer Class - Again, some of these ships may be the same, but equipped more toward exploration --bigger FSDs, better Planetary scanners etc.
Dreadnought - Cutter, Corvette, and Conda(ships that can carry multiple of their own fighters, as well as go deep space...heavily gunned).
I've been playing this game a long time, off and on, and each time I find myself blowing money on new ships for no reason and sometimes even wanting my Imperial Courier and/ or Viper back. No ship really necessarily does one thing better than the other, which makes the significantly higher cost hard to swallow, sometimes. "Why did I buy a Clipper? The Vulture was great!" I feel like you shouldn't have to ask that when you're flying a maxed out 100 million credit ship lol.
{Edit}
I do admit, though...I love how the Clipper sounds like a cross between an Imperial Shuttle, from Star Wars, and the Enterprise, from Star Trek. LoL
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