I don't know quite what it is.
I sit here, not so quiet, waiting at the sideline right now.
Let's be honest.
We've been around for quite some years.
We've seen the quirks of development,
some more criticized by a proportion of
the forums, some less.
What we have experienced is an
oddysey.
Elite trying to find it's own
spot in darwinian evolution
of game design.
Sometimes they try to do something new,
sometimes it oddly feels like they compede
with larger studios in the sci-fi sector.
Where we are going is a hyperjump
to "attemptis-forlornis".
What identity does Elite have?
The ship designs are quite unique.
The gameplay, regarding the "jobs"
is shallow as a raindrop.
Yet we see new "content" developed,
with obvious leftouts, supposedly
based on "usage trends", like the KB.
Because we weren't using the Keelback .... there was a kind of pilot strike .... FD looked at it to see what could bring it back to popularity.
A very bright Dev realized it could fit a SLF. Everybody at FD was so relieved that he/she had managed to do this without extensive redesign of the ship, QA let it through without realizing multi-crew was hard on the heels and would render the ship as a contradiction in terms once again.
My theory, but I like it
So ... what could be done for the Asp Scout ? [noob]
As a scout/combat variant?
Give it some combat capabilities,
not talking weapon-slots,
but flight model and acceleration.