THE FORMIDINE RIFT MYSTERY (Part 4)

Out of rep, but spoken like a true leader.

Though, about the bolded bit... I like to remove from that statement, because I don't think it matters where you are.

I agree that the bolded bit should be removed, but I'm only able to pretend that I have any influence whatsoever over the contents of THIS thread :)

Also, despite my feeling that the way some people approach playing the game as a whole is, shall we say, detrimental to their own enjoyment, I would never suggest that they're playing it wrong either.

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If Salome survived she would meet thing others who survived there, give a speech and trigged the ship to broadcast new information.

The best part about the entire event was that WE DIDN'T HAVE TO LISTEN TO ANOTHER GODAWFUL TEDIOUS SPEECH!

Did you know that 'Kahina Tijani Loren' is an anagram of 'Prolix Verbose Bint'?
 
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On the theories, loving it.

But a few points come to mind. Our fsds have made the plan a bit irrelevant but I doubt they would have waited. With the distance, timings and need to drag resources out there in the first place I would have expected them to start straight away. All one way missions that would ensure security but this time to remain as colonists. When they knew our FSD drives were coming I think they would have already been committed.

For the bases, remember how long it took us to find them and we knew the area to look and the code was cracked relatively quickly, but planet eyeballing still took an age.

Considering the number of people who had been out to the rift before the lead to follow and we still hadn't have found them or Zurara they would likely still be lost now. That's without considering whether they have a secondary use as a waypoint for exodus, the technology available at the time, or how the crew may have become suspicious with a scorched earth policy behind them on the return trip. So them still being there doesn't surprise me.

I think we have to look at this as more 1 step up from generation ships. Slow moving megaship that would be used as stations or canabalised for resources to build the infrastructure needed with a population, ship yards etc. waiting for the chosen refugees to arrive.

We don't know the expected number of refugees, but even if just say the nobility in imp space, the support staff needed to maintain their expected lifestyle that would involve thousands even without a military for protection, and if you were doing this in secret you would have to spread it out.
 
Thanks for the reply - appreciated.

I'm currently on the way to the Frift, having gone to The Zurara and picked up the logs - then headed to the rim, and now on the way back. I've not yet been to the locations in the Frift. I'm headed towards:

EAFOTS GL-Y E2

EAFOTS RA-G B11-0

EAFOTS LZ-H B10-0

EAFOTS EU-R C4-1

I believe these are the locations of the beacons and bases - is that correct? Or do you know of any other systems I should visit? Cheers.



System: EAFOTS EU-R C4-1
Beacon around: A
Rally Point (settlement) on: C2
ALPHA SETTLEMENT FOUND by CMDR Eadghe on 19th Jan 3303
-34.2057, -77.6673 - Discovery & Location Maps
Message Logs

System: EAFOTS LZ-H B10-0
Beacon around: D
Rally Point (settlement) on: D1
BETA SETTLEMENT FOUND: by CMDR JesusRocks1988 13th Jan 3303
-23.0844, -174.8980 - Discovery & Location Maps
Message Logs

System: EAFOTS RA-G B11-0
Beacon around: 3
Rally Point (settlement) on: 3
GAMMA SETTLEMENT FOUND by CMDR Sajime Chent-Shi 22nd Jan 3303
-17.8731, -76.0522 - more info: https://forums.frontier.co.uk/showth...=1#post5048141
Message Logs

System: EAFOTS GL-Y E2
Beacon around: A1
Rally Point (settlement) on: 6
DELTA SETTLEMENT FOUND: by CMDR AvvieXB1 26th Jan 3303
21.2838, 19.0682 - Discovery & Location Maps
Message Logs
 
I think we have to look at this as more 1 step up from generation ships. Slow moving megaship that would be used as stations or canabalised for resources to build the infrastructure needed with a population, ship yards etc. waiting for the chosen refugees to arrive.

That's a bit of tinfoil I hadn't run into. It's an interesting idea.

Admiral: How the heck are we going to move a huge number of people (still a tiny faction of the total population). We're going to need thousands of huge mobile habitats.
Lieutenant: There's all these Gen Ships floating around, maybe we could re-task them.
Admiral: That's an excellent idea Captain

(hurray for field promotions).
 
That's a bit of tinfoil I hadn't run into. It's an interesting idea.

Admiral: How the heck are we going to move a huge number of people (still a tiny faction of the total population). We're going to need thousands of huge mobile habitats.
Lieutenant: There's all these Gen Ships floating around, maybe we could re-task them.
Admiral: That's an excellent idea Captain

(hurray for field promotions).

Errrm, aren't those huge mobile habitats already full of people?
 
That's a bit of tinfoil I hadn't run into. It's an interesting idea.

Admiral: How the heck are we going to move a huge number of people (still a tiny faction of the total population). We're going to need thousands of huge mobile habitats.
Lieutenant: There's all these Gen Ships floating around, maybe we could re-task them.
Admiral: That's an excellent idea Captain

(hurray for field promotions).

Vice Admiral: How can we delay the invasion fleet long enough to hide our exodus?
Admiral: Lieutenant Bel just said we should repurpose the old generation ships and load people on them like cattle.
Vice Admiral: Did you demote him?
Admiral: At first I was going to smack him on the back of the head but then I realized it would make the perfect distraction. They always go for the slow one's first!
Vice Admiral: That's brilliant Vice Admiral!
Vice Admiral: Best part, I made Bel a Captain and he volunteered to pilot one. So much more effective than a demotion.

:D
 
That's a bit of tinfoil I hadn't run into. It's an interesting idea.

Admiral: How the heck are we going to move a huge number of people (still a tiny faction of the total population). We're going to need thousands of huge mobile habitats.
Lieutenant: There's all these Gen Ships floating around, maybe we could re-task them.
Admiral: That's an excellent idea Captain

(hurray for field promotions).
Shortly later:
Admiral: How long till the GenSips arrive?
Captain: They will arrive in 4.
Admiral: Good, good. In 4 days we can start with the production of the needed goods.
Captain: Not days, sir.
Admiral: OK, then in 4 weeks.
Captain: Sorry, sir. It's not weeks.
A: Months?
C: Sir, no, sir.
A: Years?Decades? Centuries?
C: Millennia sir. 4,000 years. But it will be a lot of people.
A: Assemble a firing squad…



Errrm, aren't those huge mobile habitats already full of people?

Would be advantageous if they where still alive.
 
One is full of corpses and an unknown pathogen. You can 'retask' that one on your own, mate ;)

We should rename them 'Mausoleum Ships'.

Just a matter of "venting". Oh, some guy had this idea to get rid of adults telling him to go to bed, instead of playing games, already...
 
I wonder if the barnacles and UPs are an alien equivalent of the Dynasty expedition.
Somewhere in Col 70 Sector there's an insectoid queen telling a youmg queen about this scary region of space towaeds the galactic core that nobody ever returns from.

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Isn't one empty as they were all taken off into slavery?

Still a few dead bodies to tidy up, but it's less messy than the others.
 
Or: Say it out aloud "and they thought the THARGOIDS were trouble" - so, what's more trouble than the big Ts?
Escaped AIs of human origin? Guardian AIs? Klaxians? Some other species, organic or chimeric or machine-life substrates?

The answer is obviously the alien species that scared the Thargoids into hiding in witch space. They obviously weren't afraid of us.
 
I wonder if the barnacles and UPs are an alien equivalent of the Dynasty expedition.
Somewhere in Col 70 Sector there's an insectoid queen telling a youmg queen about this scary region of space towaeds the galactic core that nobody ever returns from.

Since the UPs are around Ammonia Worlds they could also be a way to search for Thargoid activity to strike if they move. Like a third party searching...
 
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My interpretation is three fold.
  1. The DynastyShips were simply exploratory. Their job was to quietly find possible bolt holes, mark them, then die so that word that something bad was coming and the plans for those areas would remain secret
  2. The threat, whatever it is moves slowly. If the threat actually has fast jump capabilities there's no way to move to something like Colonia or the Rift and hope you have a chance to rebuild. You have days not years or centuries. If you're simply relying on it being a secret you're humped, their location is being broadcast on Galnet nearly daily.
  3. The threat, whatever it is moves quickly and the area in the rift was supposed to be a secret bolt hole. Recent events have rendered that useless and we have ourselves to blame.

Possibly the plan was that they remain a secret so if the bubble was discovered and wiped out there would be pockets hidden that might rebuild. But that's a fools hope now, defending the bubble is the only reasonable answer.

Actually, it was probably (3) but the thing to blame was the creation of the FSD technology making the trip to the Rift only a few hours rather than months. If we can get across the galaxy in a day then so could the foe. There's nowhere to run any more. The carnage was for nought.
 
I wonder if the barnacles and UPs are an alien equivalent of the Dynasty expedition.
Somewhere in Col 70 Sector there's an insectoid queen telling a youmg queen about this scary region of space towaeds the galactic core that nobody ever returns from.

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Still a few dead bodies to tidy up, but it's less messy than the others.

Some of the exodus logs do put me in mind of UPs actually. I think it was one of the Gap logs that described the deployment of "artefacts"/"new tech", and another (think it was a conflux log) mentions the ship having been disabled after deploying a beacon...
 
Why do you need all of that weight, size, and extra slots when you're intending to spend so much time outside of civilization that you're not likely to need that kind of hull and firepower? For me, the DBX stands out as having much better maneuverability, much smaller and lighter, better fuel usage and you have just enough slots for everything an explorer needs. It's also way better looking, and muuuuch much much muuuch cheaper. I've spent about 14 million on my DBX to achieve what you spend 150+million in an Anaconda.

Well , in a word : diversity !
I develop : I made my previous trips in a clipper with a 23 ly jump range. (it was prior engineers) . So nowadays with 51Ly I am more than happy with this jump range. But what's cool with this fit is that I can feel like in Star Trek :
- go for a little trip in a SRV
- or why not leave the conda hover while I go checking ahead in a fighter , roaming canyons like crazy
- Something weird ahead ? charge plasma torpedo
- Shield and shield boosters give me resilience vs pirates back in the buble but in addition gives me the protection needed when landing on high G world ( 560 MJ , résistances don't count there)
- Same for the turreted flack and canons : vs pirates back in buble

And above all the feeling to have a full equiped long range big ship . Like being in a long lasting exploration station if you get my mind. :D
 
Well , in a word : diversity !
I develop : I made my previous trips in a clipper with a 23 ly jump range. (it was prior engineers) . So nowadays with 51Ly I am more than happy with this jump range. But what's cool with this fit is that I can feel like in Star Trek :
- go for a little trip in a SRV
- or why not leave the conda hover while I go checking ahead in a fighter , roaming canyons like crazy
- Something weird ahead ? charge plasma torpedo
- Shield and shield boosters give me resilience vs pirates back in the buble but in addition gives me the protection needed when landing on high G world ( 560 MJ , résistances don't count there)
- Same for the turreted flack and canons : vs pirates back in buble

And above all the feeling to have a full equiped long range big ship . Like being in a long lasting exploration station if you get my mind. :D

My asp is capable of defending itself in the bubble, against NPCs anyway, so you are not the only one who flies fully fitted and takes the hit on jump range. Always think that while 99.99% certain I will just find dead empty systems, I want to ready if I don't. But no cargo hold or fighter in mine.
 
That's a bit of tinfoil I hadn't run into. It's an interesting idea.

Admiral: How the heck are we going to move a huge number of people (still a tiny faction of the total population). We're going to need thousands of huge mobile habitats.
Lieutenant: There's all these Gen Ships floating around, maybe we could re-task them.
Admiral: That's an excellent idea Captain

(hurray for field promotions).

I could give you pages on colonisation ships. Thought of this a lot over the years.

Generation ships work by having a self sufficient home to spend decades building from if the habitat is sustainable and that contains a lot of the genetics needed long term.

Colonia works as it can get needs met in a reasonable time by shipping and build from haulage.

But dynasty is in the dodgy middle ground. Months of travel and the need for secrecy means either dozens of megaships needed for a quick build colony, or a small initial group to spend years building infrastructure for later colonists.
 
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