You're not talking to me, but I'm pretty sure that ED used to be rated as either "Very Positive" or "Overwhelmingly Positive" on Steam. I distinctly remember that it was one of them in late 2015.
Very Positive = 80%-94% positive reviews
Overwhelmingly Positive = 95%+
So he's probably right.
Also, you could manage to be a little less abrasive about it all. Attacking the messenger makes you look bad, not him. There's no need to apologize and defend every contention and issue people have. It makes you look like a fanboy, and with respect...nobody wants to discuss matters with a fanboy. Mostly because they lack objectivity. Don't be that guy. If I'm telling you this, it's because you're pretty much that guy in here. It's not a good look. Be a fan, but not a fanatic. Love it, but never lose your objectivity. The game isn't your baby and you don't work for Fronter; every critique can't be treated as if were a personal attack on you. FDev certainly doesn't.
It was rated that high initially; I also remember that. The steam ratings very Closely resembled the gaming media ratings (i.e. 9's, 10's etc).
The problem with Elite is actually the long-term interest.
Would be interesting if games were rated at different play times. E.g. rating at 10 hours, rating at 100 hours, rating at 500 hours etc.
I think Elite still deserves the very positive scores for those first 100 or 200 hours. While everything is exciting and new. You're still getting new ships, exploring different game mechanics and trying out different things.
When you reach that point though (and I expect it's different time for most players) you suddenly realise that while you have lots of options, none of them are really very satisfying in and of themselves and once the ability to try out new things ebbs away, the realisation of grind and poor gameplay mechanics sinks in.
At that point players fall (in my experience into a number of categories:
1: They give up and go away
2: They find something they really enjoy, or they find a way to make the game enjoyable for themselves, and keep playing
3: They play on a more casual basis, dipping in and out of the game, hoping things will improve and posting suggestions/recommendations etc.
Where Elite really suffers, and why I personally believe its rating is declining sharply is because it bills itself as an MMO. People expect an MMO to be as exciting or entertaining at hour 1000 as it is at hour 10. Elite really struggles with that. If Elite were a single player game, people would play their 200 hours, be happy with their investment, and go onto the next game.
Except that Elite sets very different expectations, and then suffers when the reality stands up and hits players on the head.
That said Elite has a very big advantage that other MMOs do not. Most MMOs would have been killed by now with these declining ratings. Elite though has this rather odd group 3. I don't know many games that manage to disappoint their players, yet still somehow retain their loyalty in some form.
The single biggest danger Elite faces, in my view, is when group 3 players become group 1 players. This I think is where I feel "someone if doing their job wrong". FD are failing to convert players in group 3 into players in group 2, instead converting group 3 players into group 1 players.
The tin-foil-hat brigade will of course claim FD are deliberately cultivating group 1 players, as once they leave FD have their money and they no longer use an server resources. In many ways group 1 subsidise the other groups, and it the most profitable for FD.
Personally I don't think this is FD's approach. I really do believe they want this to be a great game for everyone, long-term. It's just that they aren't succeeding.