Griefers and Elite's Emerging Karma System

Minonian

Banned
Can you make it any more oblivious you just trying to blur the lines? I afraid it's not visible to the most stupids.
 
So when you destroy a ship its ok because you are not anti-social, but when I destroy a ship its not ok because I am anti-social. How do you tell the difference, much less discriminate between the two in-game? Your view of anti-social behaviour is as irrelevant as is mine.

Fdev cant even balance what people want in regards to shields. C&P is a corpse even before it gets implemented. Just too frickin complicated. As Harry said, permit lock noob space and make it so those guys are (mostly) safe and then just leave the rest alone.
 
well written post OP <salutes>

I'm down for a karma based system so mark me down as optimistic. We dont have any solid details beyond some spitballing so we cant get stuck into the final outcome yet (oh but we will in time i'm sure). I'm down for real space-sim open world pvp (i.e. piracy vs players, bounty hunting on naughty players, big civil war/power play driven kickups), none of this needs or requires wanton butchery of sidewinders with learner plates on. Eve actually freezes youre account if you try that on. Karma style system will allow for interesting naughtiness in space as you only get the extreme penalties (whatever they may be) if you are an unrepentant serial offender. Accidental and modest badness will get the equivalent of parking tickets/fines im sure so no need to panic about no 'Dangerous' left.

As the OP mentioned research and studies i'll throw in a shoutout to the seminal work on online community behaviour of players Bartle's Taxonomy. What it says about the motivations and effects of the player type it terms 'Killers' is particularly relevant to this thread. If theres an overabundance/overzealous amount of that player type in a community they eventually drive away the other types (i.e. solo/PG groups taking over from Open Play. sound familiar?)... and then the target starved killers leave quickly themselves (no salt to mine from the only abundant playertype left: killers).

Extra Credits did a fantastic video on this from a Dev standpoint. Well worth a watch.
 
Fdev cant even balance what people want in regards to shields. C&P is a corpse even before it gets implemented. Just too frickin complicated. As Harry said, permit lock noob space and make it so those guys are (mostly) safe and then just leave the rest alone.

or we could do it the other way around and permit lock all the murder hobos in one spot where red = dead. We could call it an anarchy system... oh damn we got that already isn't that lucky.
 
So when you destroy a ship its ok because you are not anti-social, but when I destroy a ship its not ok because I am anti-social. How do you tell the difference, much less discriminate between the two in-game? Your view of anti-social behaviour is as irrelevant as is mine.

I think the point is killing NPC ships or PC ships that have willingly engaged you is not anti-social, while killing PC ships that have not willingly engaged you (by agreement, open attack, etc.) and you have no reason to attack other than lulz, salt, or things like that is anti-social. At least it seems a fair distinction to me.
 
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I hope that wings will be a hevy factor in deciding desirability of game play.

One elite hevely engeneered fdl is no match for a wing of 4 mixed hevy fighters for example or two cutters.

Being a lone pilot this is the biggest threat i face and one i simply cannot fight and win and often can be lucky to escape.

Reletive ship size is obviously a factor.. anaconda vs 4 sidewinders or eagles for example is an interesting match . But anaconda vs 4 fdls.. not so much.

So wings of fdls roaming around picking off lone cmdrs would eventualy get into hot water.
 

Minonian

Banned
Is this just trash talk or are you trying to make a point?

Or alternatively we can go back to this post of mine, so you can actually give an answer to it, instead just keep continue of your pre assembled toughs, speech giving no regards what i actually said?
Which in this case means?
https://en.wikipedia.org/wiki/Ignoratio_elenchi
In any social environment anti social behavior can emerge, and if not kept in bay reigns supreme. And a multi player game, multi player community is a social environment.

- - - Updated - - -

I think the point is killing NPC ships or PC ships that have willingly engaged you is not anti-social, while killing PC that have not willingly engaged you (by agreement, open attack, etc.) and you have no reason to attack other than lulz, salt, or things like that is anti-social. At least it seems a fair distinction to me.

Aye, he is just trying to blur the lines, act like there is no difference.
 
I think the point is killing NPC ships or PC ships that have willingly engaged you is not anti-social, while killing PC that have not willingly engaged you (by agreement, open attack, etc.) and you have no reason to attack other than lulz, salt, or things like that is anti-social. At least it seems a fair distinction to me.

Fair enough, but IMO this should be addressed in-game by the rules of engagement, not by asking whether a style of gameplay is anti-social. As it happens, there is already a rule that seeks to address the issue i.e. it is a crime to destroy a "clean" ship. Some players believe the rule is not working. They may have a point, but formulating a workable rule is the difficult part. For example, piracy or blockading a CG often involves attacking and destroying "clean" ships, but it is allowed by the game and has a legitimate in-game purpose, so there is little point in characterising it as anti-social behaviour or griefing.

So in the end, I stand by my earlier post that it is neither correct or useful to draw a correlation between anti-social behaviour in-game and real life. The debate should simply be whether the in-game rules of engagement work and what changes are needed if they do not. That is at best a matter for FD and what it sees as appropriate in-game behaviour.
 
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The basic game is a decent platform for PvP, it's also a decent platform for co-op or Solo PvE. IME PvP players largely know each other & seek each other out, and a small subset of players seem to want the game to fail, or at least don't care if their 'over-fishing' actions have the wider ranging, longer term effects of segregating the player base.

Seems to me FDev have decided the game needs to be optimised for one or the other, and while that's a shame if true, it's also not a surprise, for me at least.
 
Lol. Still the same griefer arguments. If any one thought that Salome had any chance at survival you are seriously flawed. Of course Salome was going to die. There isn't anything that could have been done to stop it.
 
a karma system that keeps that in mind..well well. Just won´t happen. Not in a way that is not entirely screwed at least.

I find it funny when FD devs drop their...stuff....on reddit and not on their own forum as usual. Also nice to be so specific about it..and let us not know if/when and how exactly
this is going to happen.

But yes i believe it is going to happen - because of the fanboys that want an Elite that is not Dangerous, that cry about getting "griefed" all the time and don´t even think about trying to run, high wake, watch out for players all the time, play carefull, not fly a loadout in open... YET - It is an open world - and they want it to be like a walk in the park. The Pokemon GoGeneration can not stand no evil. Players that kill players for fun can not be serious PVPers and so on..blabla... flush the game entirely down the toilet with a karma system. Because we must be educated to be peacefull and good people and be nice to each other.

I am not a fanboy of 4 vs 1 gameplay, but it happens, and it can be dealt with. Half of the playerbase seems not even to be aware that you can always highwake, unless you fly non evasive and catch i.e. a groom rocket.... If you are robbed on the street, they may also rob you in a group, happens. And it is just a game.

There is some problems i see with the game balance, but not with HOW the game is (that there is griefers, pirates, gankers, and whatsoever!) I agree that the current bounty system has a big flaw, and that 5k-ish bountys for a player kill are a joke. This system needs a little refinement... but what sandro has in mind there is way over the top and will just make those happy that are usually flying in solo because they are just not able to survive open. It would take a lot of the exitement out of the game. We could give it a new game....

ELITE HARMLESS EDITION?!

there we go
 
Lol. Still the same griefer arguments. If any one thought that Salome had any chance at survival you are seriously flawed. Of course Salome was going to die. There isn't anything that could have been done to stop it.

ahh were not on Salome, were on Karma based systems and griefers. Salome was bounty hunting event.
 
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