[Recruitment] EMERGENCE - Multi-Game Sandbox Alliance

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Hello fellow Elite Commanders.

Emergence, a new multi-game sandbox alliance, is now recruiting like-minded players participating in the Elite: Dangerous beta or ArcheAge alpha (see Other Supported Games below). We are looking for PVP/combat centric players that have a wide array of secondary interests in open world sandboxes. Disclaimer: 18+, must use TS3, website coming soon.

Emergence is based on “emergent gameplay,” a game design term that refers to changing conditions based on player actions. The sum of many simple decisions that lead to complex outcomes; groups of players and their individual actions driving the overall game narrative.

Sandbox Ethos- as a group we emphasize the following:

1) Sandboxes allow a wide range of player actions. Each is valid as long as the game rules allow it.

2) Emergence will be focused on providing its members broad objectives and goals only possible to accomplish with a group of players. See first Post Launch Objective below.

3) Sandbox PVP requires a range of PVP styles – Solo, small group, and med-large groups (less emphasis here due to instancing in Elite). As a result we emphasize effective communication during game encounters as a group.

4) Emergence is committed to supporting individual player choice while also working together as a team.

5) Griefing is not allowed, however Emergence maintains a very narrow definition on griefing. Griefing constitutes attacking new player starting areas or continually harassing a single specific person for no in-game benefit. These actions are not allowed because they are toxic to a sandbox community and do not encourage new players to stay and play. Everything else is fair game.

Post Launch Objectives- (where possible during beta for testing):

(Based on currently available information in Design Discussion Archive forums and public developer statements. Highly subject to change based on the final implementation by Frontier.)

1) Emergence will seek to influence the background simulation on behalf of the Empire. Based on final game rules, we will seek to defend and expand Empire space to its fullest using whichever mechanics the game rules require. We will do this through Solo, Small (2-7), and Medium (8-16) flight groups in the areas of Combat, Trade, and Exploration as needed. (Faction subject to change based on initial core group of members and/or game conditions on launch)
As an example, to achieve this objective player activities may include, but are not limited to:​
i. Blockading a system (dependent on final implementation of instancing, but should be possible to influence the simulation. Possibly spreading out solo and small teams across as many instances and locations as possible)
ii. Destroying ships without warning (e.g., they are potentially bringing trade goods that could stabilize an enemy faction system)
iii. Bounty Hunting
iv. Trading and protecting trade runs from pirates (e.g., bringing food/medicine to empire systems that are in a negative state for the simulation)​

2) Emergence will encourage the development of highly effective combat pilots in solo to max group sizes through use of information sharing and theory crafting.

3) We will seek to explore the vastness of the Milky Way galaxy and leverage exploration mechanics to the fullest.

4) Ultimately we play games to have fun as a group. No goals or objectives will ever get in the way of this or RL.

Recruitment Process –

Step 1: PM RaynMaykr on the Frontier forums and let me know why you would like to join EMERGENCE.

Step 2: Leave a friendly message in the thread below if you care to.

Step 3: I will follow up with you and set time to speak with you on our TS3.

The Founding of Emergence –

RaynMaykr, Moonlitshadows, and Onlyme395, former EVE pilots and leaders of a 1,200 pilot sovereignty holding alliance for 2+ years, are searching for the next great sandbox adventure. We are looking to meet and game with other players that share the same affinity for sandbox gameplay, the freedom it allows, and the emergent gameplay that ultimately comes. We’re looking for new experiences after spending so much time in EVE. We’re drawn to Elite: Dangerous because of the rich universe and promise the game has shown.

Other Supported Games –

Current Games:

Players are welcome to play both, but it is not required.

Elite: Dangerous

ArcheAge - F2P Sandbox PVP on the open ocean with ships, subs, and gliders, Themepark-style questing and dungeons with some sandbox thrown in, player created factions and battle for control of land and castles. Currently in Alpha phase of a western localization. Released in Korea for 1+years.

Formerly: EVE Online

Side Games/Changing it up:

Civilization 5 / Beyond Earth (on release)
Sins of a Solar Empire
World of Tanks
War Thunder
Minecraft
Starbound
And other similar games

If the interest is there we would like to do competitions/tournaments in games like Sins & Civ so that players between ArcheAge and Elite can get to know each other.



EDIT: My response after 20+ pages or so....

So it’s time for a real response to the wide range of themes, topics, and emotions in this thread now that I’m home from work. I would urge everyone to remember that the whole point of this thread was to find other players that enjoy playing games like we do. Nothing more.


Below is a list of themes that stick out to me through the thread. I will respond to each one.
1) This isn’t EVE!
2) “True Elite is about the individual”
3) Grouping is pointless because “instancing”
4) It’s just a co-op game!
5) You can’t affect the simulation, because …. REASONS!
6) It’s not about controlling space!
7) TRUE sandboxes aren’t about PVP
8) You just want to use blob tactics
9) I DON’T ANSWER TO THE MAN!
10) We’ll all just ignore you…. Touche!
11) Guilds are the DEVIL!
12) Community Warfare

1) This isn’t EVE! – Yes we know that. We don’t want this to be EVE. EVE is a game that has two sides really. A good side that has given me some of the most engaging co-operative gameplay ever.

And.....the flip side is you have a universe dominated by blobs, controlled by very few people (literally no more than 12 people dictate what happens on a macro-level), a world filled with paranoia and crazy security from spies, and a game that takes multiple days of preparation and work for one day of fun (with a few exceptions)

We do not want the bad stuff at all, but we do want the good stuff. And we’ll do this through interacting with what promises to be a fantastic background sim and seeing what other people we come across…. friend or foe… because that’s a big piece of what a sandbox means to us.

2) “True Elite is about the individual” – We hear this a lot from people on the Elite forums. FD has gone through great lengths to give players enough options on how to play, I would imagine fellow forumites would realize all of those play styles are part of DBOBE’s vision, otherwise the options wouldn't be there. If we weren't supposed to participate in multi-player it wouldn’t be there. And if we weren't supposed to be able to PVP in a variety of ways this post wouldn’t have been made either: http://forums.frontier.co.uk/showpos...&postcount=138

3) PVP is pointless because “instancing” – I don’t believe a significant number of the forum membership understand how instancing will work (based on DDA posts). Each player has a bubble around them that constitutes an instance. As players encounter eachother out in space, if the bubbles overlap then you get grouped. And the biggest mistake of them all is related to the ignore list. The ignore list only applies if a session is full and people in the queue aren’t on the ignore list. There’s also a piece of the algorithim based on how many people in the instance have the person ignored. While I’m not a fan of the ignore list… it’s not going to be a get out of PVP free card. It’s all subject to final implementation, but it’s clear there will be creative ways to organize pilots to do cool stuff.

4) It’s just a co-op game! – Please refer to the dev post in #2

5) You can’t affect the simulation because…. REASONS! – Watch this ED Dev Diary #2…. https://www.youtube.com/watch?v=5uKD1ap5hsI#t=325. Players will form groups to participate in these... it is inevitable. Emergence is essentially about working together to figure out as a team where an opportunity may be and working together to influence the outcome… just as DBOBE describes. In other material it has been described that there will be ways to trigger events in the simulation through pirating, combat, etc..

6) Elite’s not about controlling space! – Of course it’s not. For Emergence it’s essentially about role-playing as a group of Empire loyalists and participating in their conflicts. The guys we’re forming Emergence with controlled multiple constellations in EVE for over 2 years. And it’s a lot of freaking work. Multiple times I remember being out of town for work and having to hook up with my TS3 server through my phone and participate in organizational meetings to help guide our fledgling space empire (imagine being at war with a group of Russians time zone people when you're American and they're trying to attack a Titan that is building that took many people 3+ months to build). We DO NOT want to do that again. We want more immediate, visceral fun, but with a group of like-minded people that can share and laugh at each other while we venture around the Milky Way and occasionally clash with similar groups from other factions.

7) TRUE sandboxes aren’t about PVP – Well true sandboxes are about a wide range of activities. PVP & PVE Combat are just what interests us the most. But that doesn’t mean other things aren’t valid. All I can say here is… “To each their own”

8) You just want to use blob tactics – Well no…. Instances in Elite will be capped…. So they won’t be effective. Might we go 16 v. 16 against people I hope so. But elite clearly is about emphasizing single and small groups of 2-3 pilots.

9) I DON’T ANSWER TO THE MAN! – If myself or the guys we're starting this with ever act like "the man" to people we would seriously not even be doing this. Having people join your guild/clan/alliance is a privilege and they shouldn't be treated as underlings or anything like that.

10) We’ll all just ignore you…. Touche! - http://forums.frontier.co.uk/showthread.php?t=6300 I’m really hoping people don’t abuse this feature to give them a pseudo-private group. Not much to say other than I hope feedback on testing of the group proposal is given a top priority… I’m sure it will be.

11) Guilds are the DEVIL! – Guilds are not the devil. Some guilds are terrible though. If you left guilds you didn’t like…. you wouldn’t be in terrible guilds. Simple. Now in Elite there’s going to be people forming groups any which way to Sunday because of how rich the multiplayer modes are promising to be. Maybe not now... but they will come. They may make a post like us on the forums. They may just casually invite players they meet in game. Or they may do both… which we will certainly do. Early backers on the forums are clearly not for guilds, which is fine. Just expect more people to call for guilds as we approach launch and after launch. The broader MMO market enjoys them and they don’t have to ruin DBOBE’s vision.

12) Community Warfare – This claim, somewhere in the thread, was made essentially accusing pro-guild forum members of committing community warfare on the rest of the forum…. or something like that. Not sure how a benign recruitment post was warfare. I can only come to the conclusion that early backers know the game demographic is going to change as more people jump in, play and end up here on the forums. Perhaps they are feeling like their back is against the corner. Based on the many tangents taken by people who had an issue with the OP, I can only think lots of emotions were involved. If we don’t want this community to turn toxic people HAVE to realize demographics are going to change as the player base grows. Which will lead to a whole range of opinions and ideas.
 
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Oh dear - another TeemSpeek or die lot.

Don't you Eve kids ever get bored of trying to impose rules on people, and then getting a massive yawn in return?
If it's not for you then it's not for you. There are people in the community already that have expressed interest in things like this. This is for them if they care to join.

Edit: I expect there to be quite a few responses like this, which is fine.
 
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If it's not for you then it's not for you. There are people in the community already that have expressed interest in things like this. This is for them if they care to join.

I don't think blockading a system is going to work as well as you're hoping... or anything you're proposing, really.
 
I don't think blockading a system is going to work as well as you're hoping... or anything you're proposing, really.
It's going to be a game of numbers. If we want to keep medicine or food getting to a planet under the famine condition, we just need to catch enough ships carrying those types of things to keep the simulation heading in the direction we want.

It's all subject to final implementation, but based on what I've read and heard about the simulation it will be possible. The difference is we're just going to focus whoever we have so we can maximize the impact.
 
It's going to be a game of numbers. If we want to keep medicine or food getting to a planet under the famine condition, we just need to catch enough ships carrying those types of things to keep the simulation heading in the direction we want.

It's all subject to final implementation, but based on what I've read and heard about the simulation it will be possible. The difference is we're just going to focus whoever we have so we can maximize the impact.

I doubt it. But it seems like your endgame is to try to turn ED into Eve online despite the fact that the games are so radically different. Just judging by the attitudes of the people on the forum I don't think you'll get very far
 
I doubt it. But it seems like your endgame is to try to turn ED into Eve online despite the fact that the games are so radically different. Just judging by the attitudes of the people on the forum I don't think you'll get very far
This is not EVE and I don't want it to be. I'm kind of like been there done that with it.

One of the major factors of the simulation is that player actions can and will impact it. Getting a group together with a focus is bound to happen. I expect it to pick up once more people join the community. To me, such a big universe requires big goals.

But like I said before... to each their own.
 
This is not EVE and I don't want it to be. I'm kind of like been there done that with it.

One of the major factors of the simulation is that player actions can and will impact it. Getting a group together with a focus is bound to happen. I expect it to pick up once more people join the community. To me, such a big universe requires big goals.

But like I said before... to each their own.

The developers have specifically said that they do not want a universe controlled by the players. We can help a faction out but there won't be player run corporations controlling systems. Helping out the federation, eranin, or independents is the most we can do
 
The developers have specifically said that they do not want a universe controlled by the players. We can help a faction out but there won't be player run corporations controlling systems. Helping out the federation, eranin, or independents is the most we can do
I never said we wanted to control the universe. We're essentially role playing as Empire loyalists(or whichever faction we end up chosing) who want to defend and help it expand even though true role-playing isn't our focus.

Trust me when I say control is not something we're after. Again, been there and done that when we held multiple constellations in EVE.

Me and the other guys we're starting this with just find the simulation intriguing and want to see how much we can affect it. And the best bet is to get a group of players that also find it intriguing and want to work as a team.

It still amazes how anti-grouping this community is.
 
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The developers have specifically said that they do not want a universe controlled by the players. We can help a faction out but there won't be player run corporations controlling systems. Helping out the federation, eranin, or independents is the most we can do

I don't ever remember hearing the developers say that. What people will be able to do is influence what happens in the game and playing with others to achieve that is perfectly valid. Perhaps you should read the about information for the game http://elite.frontier.co.uk/about/

Me and the other guys we're starting this with just find the simulation intriguing and want to see how much we can affect it. And the best bet is to get a group of players that also find it intriguing and want to work as a team.

It still amazes how anti-grouping this community is.

It is rather baffling but I doubt everyone holds this anti-group view, although it does seem to be quite prevalent with many of the initial backers. However, EvE is almost like a four letter word around these parts. In any event I am looking forward to playing the game with others and so quite happy to give it a go with you guys and see if we fit.

;)
 
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I don't ever remember hearing the developers say that. What people will be able to do is influence what happens in the game and playing with others to achieve that is perfectly valid. Perhaps you should read the about information for the game http://elite.frontier.co.uk/about/



It is rather baffling but I doubt everyone holds this anti-group view, although it does seem to be quite prevalent with many of the initial backers. However, EvE is almost like a four letter word around these parts. In any event I am looking forward to playing the game with others and so quite happy to give it a go with you guys and see if we fit.

;)
The developer line is "Elite is not an executive control game." Which is perfectly fine with me. EVE is ultimately controlled by a very few number of people and their sub-ordinates, which is causing it to stagnate.

Anyways, I'll follow up with you tomorrow. Cheers.
 
Actually the level of impact that players or groups of players can have is an interesting thing in simulation game.

Let's take trade; surely NPC traders will also try to take advantage of trade imbalances...it depends on the level of simulation that goes on; do systems yet to be discovered still have trading going on in the background...will the universe simply run without players?

Blockades; I don't see player-groups being able to implement blockades with any ease...they are really very easy to get round. But I can see the major factions implementing blockades; NPCs and PCs will be involved in these and it won't matter if you are in a private group or playing solo..a system will still be blockaded.

Now should guilds/corporations be implemented within the game? I'm not convinced that we need a special system to support them. If you want to implement outside of the game with your own forums/TS servers..I don't think anyone should or could stop you. You've got got group mechanisms/friends lists etc....this could be a good foundation.

But should FD support them in-game? No, I think it is up to you how you build them within the constraints of the game....that is the challenge. How you put together recognition systems etc...

There are some interesting challenges...how you manage a guild/corporation's shared funds if you go that way...what if your banker runs off with the credits and drops into private-group or solo online. Or simply heads off into the nether...

Don't expect FD to referee such disputes...

And don't expect such groups to have massive impacts on the direction of the game and it's galaxy. Who knows any group that became large and powerful enough may attract the attention of the NPC factions and not necessarily in a good way.
 
I think what will be interesting to see is at what point FDev will step in and deliberately block the attempts of an organised group to control certain sectors or systems. Just say a group tries to blockade a system or group of systems and start to influence that area down a path FDev thinks is counterproductive to the overall experience of all (and the background simulation) - at what point will FDev decide to, for example, send in the big guns (such as a dev or AI controlled massive opposing fleet of capital ships or something similar) to remove said group and restore balance? I don't necessarily have a problem with groups 'trying' to influence certain aspects of the game down a path they want - so long as there are eventually consequences that then restore the balance and keep overall control of the background simulation in FDev's hands. Would certainly make for some interesting newsfeeds.
 
I don't ever remember hearing the developers say that. What people will be able to do is influence what happens in the game and playing with others to achieve that is perfectly valid. Perhaps you should read the about information for the game http://elite.frontier.co.uk/about/



It is rather baffling but I doubt everyone holds this anti-group view, although it does seem to be quite prevalent with many of the initial backers. However, EvE is almost like a four letter word around these parts. In any event I am looking forward to playing the game with others and so quite happy to give it a go with you guys and see if we fit.

;)

They've stated that players are meant to be extremely low on the social ladder. Which I would think to mean that they don't want player run blockades
 
They've stated that players are meant to be extremely low on the social ladder. Which I would think to mean that they don't want player run blockades

I've got a hunch that it doesn't matter. This is quite clearly not a "sandbox alliance", but a "PvP alliance, sandbox edition". One thing will they explore for sure, is the blurry line between ingame reasons and metagaming. As in, being able to find an ingame excuse for any act of PvP ever.
 
It sounds like an attempt to leverage the EVE-style blob tactics.

I like the part where you choose one of the existing powers to support. What I don't care for is trying to dominate wit numbers. On thst front, I honestly hope you fail. If that style of guild play is effective, it would mean that other guilds have to form to support the other powers, and individual play and small alliances will lose some of their meaning.

The PvP centric nature is also misleading, in that I don't think you can provide that type of gameplay for your guild. It's certainly against the spirit of the game, as outlined by DB.
 
More of a wildlands rogue trader sort but if you guys ever need exotic wares, ancient artifacts or the odd tip on mineral deposits I am your man.
Pushing His Majesty's wisdom to new frontiers by word or warfare when needed.

It sounds like an attempt to leverage the EVE-style blob tactics.

I like the part where you choose one of the existing powers to support. What I don't care for is trying to dominate wit numbers. On thst front, I honestly hope you fail. If that style of guild play is effective, it would mean that other guilds have to form to support the other powers, and individual play and small alliances will lose some of their meaning.

The PvP centric nature is also misleading, in that I don't think you can provide that type of gameplay for your guild. It's certainly against the spirit of the game, as outlined by DB.

Matchmaking will likely mean that they cannot blob so you are wrong there and that shoots small alliances being irrelevant part down as well. It will be up to pilot skill and cunning not numbers. As for the need for guilds supporting other empires....in a gun duel between 3 people a group of ants can at best slightly distract, nothing more.
 
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so quite happy to give it a go with you guys and see if we fit.

*moderation edit*

OP - Had your alliance been orientated around the game I may have been interested but as you're predominately PvP focused then no thanks. Good luck all the same - knowing some people on this forum you're going to need it :D
 
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It sounds like an attempt to leverage the EVE-style blob tactics.

I like the part where you choose one of the existing powers to support. What I don't care for is trying to dominate wit numbers. On thst front, I honestly hope you fail. If that style of guild play is effective, it would mean that other guilds have to form to support the other powers, and individual play and small alliances will lose some of their meaning.

The PvP centric nature is also misleading, in that I don't think you can provide that type of gameplay for your guild. It's certainly against the spirit of the game, as outlined by DB.

I think people misunderstand that true sandbox doesn't imply PvP. It does imply that there's no artificial outside rules to govern sandbox, but it doesn't imply that sandbox doesn't have it's own rules who deals with pilot to pilot attacks.

Same goes for people on the opposite side regarding PvE. As Sandro said, police won't be successful always, it will be still very smart thing for player to get out of there as soon as they can.
 
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