That's not the point. You seem to have missed what it's like to start from nothing.
Not that it would surprise if you fast tracked your way.
And that's the disconnect.
Exploiters will always exploit anything in the game but when it makes no sense then it needs fixed.
And just because players have used these things in the past, of which many have been fixed, does not validate the use of these things.
So, if broken, they need fixed, period.
Say that to inexperienced commanders.
Say that to the PvP commanders who fast tracked all their materials through exploits.
Say that to the CMDR in Open who has had to work their way up the hard way only to run into some who exploited their way to the best stuff.
This is why these things need fixed.
I'm really surprised that there is so much adversity in suggesting that when something is broken, it should be fixed.
Your replies are very sensationalist.
It actually is the point and you seem to be the one missing it.
I started from nothing during Gamma, before any exploits were found and worked my way up so very slowly back when a Dangerous Anaconda in a RES only got you 3,000 credits for a bounty, back when trade profits were measured in thousands of credits/hour, not millions, back when refilling the ammo stores on your multicannon cost more than the top three bounties you claimed combined, back when you absolutely had to have a fuel scoop because fuel costs were so high that, if you didn't, the simple cost of gas negated most minor missions and trade movements.
Yes, I've taken part in the "exploits" but I've also been here from before Day 1 and remember what the game played like back then. I've scummed
maybe 200 million from exploits, not billions. I've flown every ship in progression, fitting from D to A as I could, except for the Cutter, Corvette and Federal Gunship. Hell, I used my exploit money to build my Anaconda and, in the end, I'm not really all that impressed with it and am planning to scrap it the second I get back to the bubble because it's a whale with a giant target painted on its back.
There were no material exploits for Engineers. There were only guides on where you could find the highest density of mats. There were no exploits for commodities. There is no exploit to get you to the 5000ly requirement to access one of the engineers save for actually pulling a 5000ly trip through the insanity of empty space.
You sir, seem to be the one who's failing to make the connection here.
You sir, are the individual who can't seem to separate "wallet" and "skill" in your train of thought.
You sir, are the person who, despite multiple people explaining it to you in detail, can't seem to understand that you don't just join this game, get the biggest ship and become Mr. Awesome-I-pvp-everyone-and-win overnight.
The adversity you're seeing is not people suggesting various ways for it to be fixed, it's people pointing out that things aren't
really broken and that maybe those who keep claiming they are need to take a step back and just play the game, especially since the amount of credits I or any one other person has in no way adversely affects your ability to play the game, nor does it affect your chances of winning a dog fight against an equally matched ship.
The only unmatched ships are engineered and nobody in this game has exploited their way to level 5 engineered components because that type of exploit simply doesn't exist.
So do us all a favor and take a step back, stop getting so angry over some perceived slight and just play the damned game.