For ages now I've felt that the Vive isn't displaying ED at a decent enough resolution on the HMD, but I'm sure I read somewhere that it's supposed to be running at the device's native resolution, and changing the resolution on the in-game options only affects the desktop window. Well, testing has shown me this isn't the case.
For example, if I change the resolution to 1920x1080 it's immediately apparent on the HMD. The "Resume" menu text is whiter and clearer and there's less edge flickering. What was even better was setting the resolution to 3840x2160 on DisplaySettings.xml via the ED Profiler tool, and this is what is now frustrating me.
The first time I ran ED it worked fine at 3840x2160, with a giant desktop window that overflowed the screen borders and a really crisp image on the HMD. But then I did the stupid thing of going into the game options to set the resolution to 1280x768 for comparison's sake. Now, it just won't let me run at 3840x2160 anymore, because as soon as the Vive kicks in it automatically sets it back to 1280x768. I've even tried write-protecting DisplaySettings.xml, but it's setting the resolution dynamically in memory it seems.
The other interesting point is that running at 3840x2160 on my GTX960 was smooth and playable, but 1920x1080 at 2.0 supersampling is laggy as hell. Isn't that the same as running at 3840x2160?
I don't know... something just doesn't feel quite right with ED's Vive display.
For example, if I change the resolution to 1920x1080 it's immediately apparent on the HMD. The "Resume" menu text is whiter and clearer and there's less edge flickering. What was even better was setting the resolution to 3840x2160 on DisplaySettings.xml via the ED Profiler tool, and this is what is now frustrating me.
The first time I ran ED it worked fine at 3840x2160, with a giant desktop window that overflowed the screen borders and a really crisp image on the HMD. But then I did the stupid thing of going into the game options to set the resolution to 1280x768 for comparison's sake. Now, it just won't let me run at 3840x2160 anymore, because as soon as the Vive kicks in it automatically sets it back to 1280x768. I've even tried write-protecting DisplaySettings.xml, but it's setting the resolution dynamically in memory it seems.
The other interesting point is that running at 3840x2160 on my GTX960 was smooth and playable, but 1920x1080 at 2.0 supersampling is laggy as hell. Isn't that the same as running at 3840x2160?
I don't know... something just doesn't feel quite right with ED's Vive display.