Elite: Harmless - Karma System aka "be the Tamagotchi" - FRESH SALT, MINED RIGHT HERE

Anytime you see that bandwidth meter spike, you check your CMDR Log and if those CMDRs are the sort that can even damage your ship, you leave.

You play with the bandwidth meter on?

Not that I have a problem with that. Just wouldn't have expected it.
 
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You play with the bandwidth meter on?

Not that I have a problem with that. Just wouldn't have expected it.

I essentially always have the bandwidth meter running. It's quite hard to tell whether the game has effectively dropped connection, or is just taking longer than usual to sync, without it. It's also harder to distinguish between a disconnection and a menu quit if you don't have it running. Video reports as evidence that lack a bandwidth meter, or show one that is not behaving as one would expect, are also suspect. You also need it to diagnose issues with wings, multi-crew, or the in-game voice chat.

It certainly provides information in excess of that, but I have no way of getting the legitimate connection quality info without it, unless I use other means that are vastly more revealing/detailed. Since it has numerous legitimate uses and it's use is omnipresent, I don't have too many compunctions about keeping it running.

I have frequently advocated for the transaction or chat servers to be used to pad the bandwidth readings to make it less useful as an early warning system, but Frontier either thinks it too minor an issue, or there are technical issues to this. Regardless, the bandwidth meter seems like a trivial concern now that 2.3 has introduced the CMDR Log...which is widely abused, as I mentioned here: https://forums.frontier.co.uk/showt...sensor-system-that-enables-considerable-abuse
 
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Competent pilots can't get 'ganked'. There isn't any way to focus someone in a tough, agile, ship fast enough or long enough to prevent them from escaping before they even take significant fire. Anytime you see that bandwidth meter spike, you check your CMDR Log and if those CMDRs are the sort that can even damage your ship, you leave.

As for consumables, nothing that couldn't be synthesized would be taken by someone who was never expecting to dock. An FDL, for example, would have bi-weaves and six shield boosters, no SCBs, a pair of small AFMUs (or one shielded one), a big HRP, and a fuel scoop. Weapons could be anything except torpedoes.



Anyone inclined to do this has all the money they will ever need. Hell, even I, someone who has carefully avoided most money making exploits, has enough money for tens of thousands of hours of play, with zero income, at my current rate of attrition.

Engineered modules are more valuable, but when going after random weak ships, they aren't really needed. A few low grade mods is more than sufficient to make a fast vessel essentially immune to being cornered by any number of CMDRs.

You'll definetly need engineering to survive if you're dealing with ganks, also, there're the containment missiles, those will force you to be in the combat situation for longer making your oponents get more time to try and damage your ship or kill you, ganking is not straight foward but if a skilled and organized set of pilots plan to kill you then they should be able to at least do considerable amounts of damage in that time. The last bit that will really play against you will simply be the fact that you'll have a hard time finding somewhere safe, after all, when you are being ganked you generally go to dock to the only completely safe place in elite, a station/outpost/planetary base. If they are really interested in killing you, they'll bring containment missiles, a wake scanner and a long arc and long range interdictor (one for each wing member). If you want an example of an interesting plan for an ambush to a ship you can see this video: https://www.youtube.com/watch?v=0k6u9to-Ysc

Note: The video is mostly off-topic so please begin at 5:15 to find the relevant information.
 
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You'll definetly need engineering to survive if you're dealing with ganks

Nah. It makes things easier, surely, but even a completely unmodified ship can evade pursuers with ease...simply by never instancing with them, or high-waking as soon as possible.

there're the containment missiles, those will force you to be in the combat situation for longer

Those are dumbfires. You're not going to land any dumbfires on any ship I would use for a task like this.

you'll have a hard time finding somewhere safe, after all, when you are being ganked you generally go to dock to the only completely safe place in elite, a station/outpost/planetary base.

The safest place is in open space. Jump, low wake, jump again, low wake, FA off, drift until you're sure no one followed you, then go take a dump, come back, and find a new system to target. Low-wakes don't out live the instance they were spawned in and they drop people in the vicinity of where you dropped out of SC, not your current location.

a wake scanner

Waste of a utility slot as I won't be in the instance I jump to long enough for the scan to complete, if I think I'm being followed, let alone long enough to actually be followed.

a long arc and long range interdictor (one for each wing member).

I don't plan on even being in SC with hostiles I think are a threat to me.

If you want an example of an interesting plan for an ambush to a ship you can see this video: https://www.youtube.com/watch?v=0k6u9to-Ysc

Note: The video is mostly off-topic so please begin at 5:15 to find the relevant information.

Most tactics mentioned would fall apart against a smaller vessel, with a better pilot, who had a much more open-ended goal (e.g. get to any population center, destroy any ill-prepared CMDR targets of opportunity, get out).

Actually, ask anyone, any group, if they seriously think they could pull something like this off with the constrains mentioned against me. If they have doubts, I'd be happy to participate in an extended demonstration. We could set a reasonable number of CMDR 'kills' (say...one-hundred), and if anyone can manage to destroy my vessel before than number is reached, I won't use insurance to get it back (I'll take the freewinder and lose the ship used in the demo).
 
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Nah. It makes things easier, surely, but even a completely unmodified ship can evade pursuers with ease...simply by never instancing with them, or high-waking as soon as possible.
You can try and prevent to instance with other players but you can't evade the same instance all times specially if you are in a low activity system in which there're very few or only a single instance. High waking ASAP might work if it wasn't because you are saying that you would use a small but agile ship (I assume a Vulture), if I knew this I would just bring a crap load of railguns, after all you can't evade something that takes no time to hit you, if you weren't hitted by the enemy then they don't have the best aim (insert skill here).

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Those are dumbfires. You're not going to land any dumbfires on any ship I would use for a task like this.

That's debatable but I'll assume you can't for sake of argument.

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The safest place is in open space. Jump, low wake, jump again, low wake, FA off, drift until you're sure no one followed you, then go take a dump, come back, and find a new system to target. Low-wakes don't out live the instance they were spawned in and they drop people in the vicinity of where you dropped out of SC, not your current location.

Well, if you are going to do that, just make the process quicker and enter solo mode and then fly away and then return to open.

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Waste of a utility slot as I won't be in the instance I jump to long enough for the scan to complete, if I think I'm being followed, let alone long enough to actually be followed.

Fast scan modification?
 
I don't plan on even being in SC with hostiles I think are a threat to me.

Well of course not, but, between the time you realize the threat they might already be too close, after all, they need to be somewhat close to you in SC for you to see them, about the bandwith technique you pointed out, that won't tell you if the new CMDR in your instance is another potential victim or an enemy so you can use it but that'll certanly make the noob hunting very hard.

Another thing to point out is the fact that if you are already low enough in the karma scale to be banned from stations your enemies are probably 90% PvP (or strong PvE) players so it's hard to say exactly who could be an enemy or not.
 
You can try and prevent to instance with other players but you can't evade the same instance all times specially if you are in a low activity system in which there're very few or only a single instance. High waking ASAP might work if it wasn't because you are saying that you would use a small but agile ship (I assume a Vulture), if I knew this I would just bring a crap load of railguns, after all you can't evade something that takes no time to hit you, if you weren't hitted by the enemy then they don't have the best aim (insert skill here).

If this were to happen everyone after me would soon be packing long range pulse or burst lasers with phasing sequence. Rails probably wouldn't crack the shields before I could escape and they can't damage anything through the shields.

Also, the Vulture is not particularly well suited for this. Courier is probably the most ideal vessel.

That's debatable but I'll assume you can't for sake of argument.

That's a pretty silly assumption, but I can always throw a couple light weight PDTs and a fast boot FSD to minimize the odds of them landing and the penalty should the unthinkable occur.
 
Actually, ask anyone, any group, if they seriously think they could pull something like this off with the constrains mentioned against me. If they have doubts, I'd be happy to participate in an extended demonstration. We could set a reasonable number of CMDR 'kills' (say...one-hundred), and if anyone can manage to destroy my vessel before than number is reached, I won't use insurance to get it back (I'll take the freewinder and lose the ship used in the demo).

Hmm, in this no docking scenario you wouldn't need to kill the CMDR in a single go, you just need to damage the hull since he/she can't repair anyways.
About your idea of a demonstration I'm not interested in arranging such a test, still, it would be cool if you did it.

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If this were to happen everyone after me would soon be packing long range pulse or burst lasers with phasing sequence. Rails probably wouldn't crack the shields before I could escape and they can't damage anything through the shields.

Also, the Vulture is not particularly well suited for this. Courier is probably the most ideal vessel.

You think a couriers shields wouldn't drop from a single shot of 5 medium rails a FDL can carry if the couriers shields aren't modded?

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That's a pretty silly assumption, but I can always throw a couple light weight PDTs and a fast boot FSD to minimize the odds of them landing and the penalty should the unthinkable occur.

True, this all would make the missiles useless, though putting "a couple of light weight PDTs" would force you to use less shield boosters (a max of two in fact).
 
Look, everyone, more salt. Get your free salt from the salty griefers. Oh, I just want Karma now simply so I can enjoy all the free salt I'll get from the whining griefers.

Again, why are you so upset that your criminal acts will actually have long-term ramifications? Don't like the ramifications of being a criminal? Then go hang out in an anarchy system until your karma recovers.

And this is EXACTLY how it should be. This is what Anarchy systems are for. If stable, lawful systems couldn't authentically and actionable protect those in their systems, what would be the real differential between them and anarchy? This is much better, salt be damned.


Salt aside I think it should be pretty much impossible to grief in a high security system, overwhelming force should turn up to save the day, anarchy systems it all for yourself. Then to encourage players to go to the anarchy systems the should be more credits to be made there so it becomes a risk v reward thing...

As it is now this isn't any correlation between the different security levels which sort of make the whole thing pointless..
 
You think a couriers shields wouldn't drop from a single shot of 5 medium rails a FDL can carry if the couriers shields aren't modded?

A 2A shield generator and a single A0 shield booster will let a Courier absorb eight or nine medium railgun hits at sub 1km range with zero pips in sys.

A setup with essentially disposable mods will be able to double that, again with zero pips.

True, this all would make the missiles useless, though putting "a couple of light weight PDTs" would force you to use less shield boosters (a max of two in fact).

Two boosters is plenty.
 
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A 2A shield generator and a single A0 shield booster will let a Courier absorb eight or nine medium railgun hits at sub 1km range with zero pips in sys.

A setup with essentially disposable mods will be able to double that, again with zero pips.



Two boosters is plenty.

a courier with modded drives does not need to worry about combat... submit, boost, laugh at your enemy. The courier has actually only to be afraid of another courier... and
even then, a not combat fitted race courier will be able to run away from a combat fitted one as that already does about 100-150m/s+

As also stated before, indeed for its size at least the courier is a shield tank, but low weight should be the priority if you want to outrun people. In the right hands, it becomes
a true troll fighter that is too hard to hit for a lot of CMDRs out there ^^
 
a courier with modded drives does not need to worry about combat... submit, boost, laugh at your enemy. The courier has actually only to be afraid of another courier... and
even then, a not combat fitted race courier will be able to run away from a combat fitted one as that already does about 100-150m/s+

As also stated before, indeed for its size at least the courier is a shield tank, but low weight should be the priority if you want to outrun people. In the right hands, it becomes
a true troll fighter that is too hard to hit for a lot of CMDRs out there ^^

In all honesty, the icourier is the most unbalanced ship in the game.

- Same weight as the Adder
- Far more internals than the Adder
- More base shield than the imperial clipper (a 400 tonne hull vs a 35 tonne hull)
- 3.3 times the shields of the Adder while having the same size restrictions to shields as the adder
- Powerplant of a Cobra mkIII (A size 4, how the hell does that fit)
- X3 medium hardpoints compared to the Adder's 2 small and 1 medium
- Twice the utility points of the Adder

While it does indeed cost more the Icourier is more of a Tardis than a spaceship with size constraints like everything else.
 
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Morbad has it exactly right.

I'm at best a "fair" PvPer, but I'm a pretty decent pilot and if I'm not prepared for another cmdr to interact with me beyond seeing my blip (briefly) on their scanner, they can't - provided that's the only factor impacting my actions. Now, if they are hanging around somewhere I want to go that gives them at least a chance because no matter how often I evade them, they know I'll be back eventually. I can still make it incredibly difficult for them though and make it not worth the while of a "cheap shot artist" to put in the effort. There is absolutely no question that if I found myself on my own in a normal-space instance with a wing of engineered PvP builds, flown by pilots that can use them well, I'd probably last a few seconds at most. But the chance of me escaping is still higher than 0% and I'm pretty good at not getting into that situation in the first place. If they are inclined to put in the effort to chase me down at the very least I can string out that chase to the point of causing them intense frustration and the odds are still in my favor of getting away at the end of it, probably before they even get an interdiction tether on me.

And that's without me even thinking about mode switching.
 
The real, well-known griefers won't be stopped by karma. I bet they'll even enjoy more challenge.

Im actually ok with that.

The world has people that will stop at nothing and these people will test the limit of the system.

now, the drawback of their behaviour is of course that if they succeed would mean less targets for their kind of fun.

It's like fishermen complaining of the lack of fish and imposed fishing restrictions while refusing to see that they are part of the problem with their being no fish left to fish.
 
The real, well-known griefers won't be stopped by karma. I bet they'll even enjoy more challenge.

Don't get this?

eg: If once you reach a certain negative reputation, stations start denying docking requests... and then entire systems start denying you a permit... You're suggesting this is ignorable? And isn't a suitable/effective penalty? ie: An every increasing number of stations and systems you can't even go to?

And let's not forget all the other subtle penalties that are available - https://forums.frontier.co.uk/showt...-Reputation-quot-and-quot-Risk-Hot-Spots-quot
 
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Competent pilots can't get 'ganked'.

Leaving anyone you deem "incompetant" to be victims.

Another way to put that is that everyone needs to be as good as the best pilots or move to solo, because there's no in-game consequence for ganking.
 
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Leaving anyone you deem "incompetant" to be victims.

Another way to put that is that everyone needs to be as good as the best pilots or move to solo, because there's no in-game consequence for ganking.

If you're out hiking (in Open) and you encounter a huge, ravenous bear, if you want to survive the encounter you don't need to be able to actually outrun the bear... just your buddy.

Valid tactic.
 
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