Allow me to give you an alternative take on how things *could* be if FD implement a Karma & Full on C&P system:
- You kill a player cos .. you know .. reasons
- You kill more .. because .. reasons
- Before you know it your karma has dropped to the point that the game decides its going to up the difficulty for you .. after all - you're desperate for a challenge

- Touring Federation space the police keep intercepting you ... with a wave of your hand they're dead.
- You're now wanted by the local systems ... including the surrounding systems.
- More police come and the odd bounty hunter ... pfft - your engineered ship can take it
- Before you know it you're an outlaw to the Federation ... they close the doors at large stations
- Your reputation with the Federation has taken a nose dive .. killed too many police & players now
- Checking the map .. what's this .. half of it is red to me !! Must fly carefully
- Shucks .. latest CG is in Federation space .. got to be careful here
- Still blow up players for .. ya know .. reasons
- Engineered ships start chasing me .. now it's getting hard
- Time to run .. but where .. all hate me .. I know .. the Empire !
- Safe in the Empire you take stock .. half the galaxy hates me; a death squad is on the look out; there's some pesky player-BHs who think they can have me .. and what's this ... An invite from a crime lord in the Federation - If I can make my way to Random place X they have a mission for me .. and maybe a juicy chain of them too !