Cutter - Give it either Grade 8 Distributor or better maneuverability.

So I finally bought A spec Cutter, and was just like - omg, is this the ship I should be proud of to get? And for which I grinded so long?

I hope not, it moves just like a big fat cow! I must say it is not engineered, so I am praying that G5 Dirty Drives will put a bit of life there.

I now have both Cutter and Vette, and it is sad to see how much they are both gimped compared to Anaconda when you actually engineer all of them.
Corvette with it's laghable jump range, and Cutter with maneuverability and lack of distributor strength.

I don't feel they both are at the good spot now with Corvette being in a little better place as I can live with jump range, but Cutter is really a dissapointment.
 
Embrace the drift and FAoff. Plus, long range mods on weapons make it far more dangerous.

I prefer it to the Anaconda, personally. Don't have a vette, so won't comment on that.
 
I'm glad the big three aren't just reskins of each other. The Cutter doesn't turn well and has less firepower than the other two, but she's much faster and more durable than either of them.

If the Cutter received a C8 PD and more agility, the Corvette/Conda pilots would (rightfully) want more speed and C8 optional slots. Then they would all have less personality and nobody would strongly prefer any one over the other two.

But saying that, getting G5 DDs will noticeably improve the handling.
 
After going through both federal and imperial grind, I like to repeat myself over that subject... Neither Cutter nor Vette are really worth the trouble. Unless you're a trader - in which case, get a Cutter.

But to say that the Cutter requires a combat buff is untrue, it's just that you can't use it like you would a Conda or a Vette.

The Corvette is a ship that controls its vicinity. You don't remain within 2.5km of an enemy Corvette for a very long time, no matter what ship you have. Its manoeverability ensures that it's a threat even to small dogfighters, and its massive armament shreds even the heaviest hulls.

The Cutter, thanks to its incredible speed, is meant to harass other ships or intercept fleeing enemies rather than purely dogfight. In a "tactically sound" scenario, the Corvette is put on patrol around, say, an outpost, with the order to destroy anything hostile that ever comes close. On the other hand, the Imperial Cutter is the kind of ship that'll stay 6km away and pummel the Corvette with longrange weapons until it's either destroyed or it decides to pursue, in which case the Cutter goes reversky mode and just kills it by attrition, while the defenseless station get annihilated by other imperial forces. You can't "get" to a Cutter unless you're small enough to get destroyed by its armament. If you aren't, your only hope is long range weaponry, in which case... Your shields will not last as long as the Cutter's. And even if you somehow manage to get the upper hand, those shields will make sure the Cutter can flee safely.

I know "tactically sound" and "fun" aren't the same thing at all, but the Cutter, overall, does make sense the way it is.

My favorite Cutter loadout is 2X fixed C3 longrange Heat venting beams, 2x C2 incendiary and 1X C4 corrosive overcharged gimballed MCs, with 2x efficient shield-regen beam turrets on top. That way, by the time something gets to you, it's pretty much dead anyway.
 
...
If the Cutter received a C8 PD and more agility, the Corvette/Conda pilots would (rightfully) want more speed and C8 optional slots...

I just imagine this when people talking about buffing the big 3 :p

to-me-to-you.gif
 
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