EuroGamer: The state of Elite Dangerous (according to its most prominent players)

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What I gather is that most of the player base are people I wouldn't have a beer with. There are notable exceptions though.

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Well, I've never even heard of Dr. Arkannon, so the article's off to a pretty bad start.

Ditto, why wasn't that Obsidian Ant?
 
Well, I've never even heard of Dr. Arkannon, so the article's off to a pretty bad start.

Same here.

Also:

The problem with instancing is indicative of the Elite Dangerous experience. It is a complex game. It is, after all, a hardcore space simulation. The learning curve is steep. Even docking your spaceship is a challenge for most.

Hardcore space simulation? Docking the ship a challenge for most? For the first 5 minutes I guess, the time it takes to understand the UI, which imho is the only learning curve until you decide to get into PvP.

I'd pay good money to see the author play Orbiter, Rogue System or KSP...
 
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Yep, we need more to do, but most importantly, deeper more interesting ways to do it!


As someone in the article suggested, by all means "let the galaxy burn," but unless the mechanics available in the game can make good interesting use of it, so what? ie: If the galaxy burning (eg: Thargoids invading) just means random interdictions and lots of rebadged CZs what's the point? It's a missed opportunity!

ie: As it stands at the moment, if the Thargoids invade what mechanics can be utilised to make good use of the event? I can't think of anything introduced in the past two years that will really achieve that?

Ultimately, we need core game mechanics improvements across the board... It's been 2+ years now, and simply bolting on more ways to do more the of the same stuff, means the game is almost just treading water and isn't being given the tools it needs to progress and offer more interesting things to do, and more interesting ways to do it.


An example: Mining has remained paper thin for 2yrs. Multi-crew comes along, and desperately tries to leverage some gameplay from it. The best it can offer with the existing mining mechanics? A gunner can aim and click at rocks... Now if over the past 2yrs mining had been "invested in," then quite probably there would be more to offer for mining in multi-crew. And the same is of course true in many many areas - https://forums.frontier.co.uk/showt...ite-ED-in-the-boosters!?p=5227174#post5227174


This article isn't appearing from no where IMHO. I believe there's a growing feeling among a growing number of CMDRs that the game isn't progressing as well as it should/could... Too much development is going into questionable goals/outcomes.
 
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Could you perhaps quote the article for those of us who can't get to a gaming website from our work computers?

I won't quote the whole thing because its big, but here's the opening text:

On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight:

  • Farmed salt from the community for usage later.

It was a joke, clearly, but like the best jokes it had an edge to it; a whiff of animosity. Frontier's relationship with its fans has been a fractious one ever since Elite Dangerous launched back in December 2014. But in recent months the debate has been particularly lively.

The recent release of update 2.3, dubbed The Commanders, added some cool, long-awaited features to the game, such as Holo-Me, multicrew and megaships. But in true Elite Dangerous fashion, not everything about the update worked out quite as planned. The Commanders launched riddled with bugs, some of which players had flagged up during the extensive beta. Multicrew didn't seem that interesting in the end. And there was little in the way of genuinely new, developer-crafted stuff to do.

And so, the debate rolls on. Speak to a handful of Elite Dangerous players and you'll get a dozen different opinions about the game. Each balance tweak, game update and business decision Frontier makes falls under intense scrutiny from a community that devours new features in the blink of an eye. Elite fans are a special breed, and they have high standards.

Perhaps that's born out of Elite's place in the pantheon of landmark video games. David Braben and Ian Bell's groundbreaking open world space game is remembered fondly pretty much by all who played it back in the 80s. Elite Dangerous, which was successfully Kickstarted to the tune of £1.5m back in November 2012, promised so much. But has it delivered? Can it ever deliver?

It is with this question in mind that I spoke with a raft of prominent Elite Dangerous players to get their take on the game as it faces perhaps its greatest challenge yet - boredom.
 
Meh, Eurogamer making Eurogamer-grade articles.

Saying little of nothing and covering something just because the title alone will get ad revenue clicks.

Sod all to discuss on the subject other than what was covered in the article pretty much anyone with their head on straight would have said as well.... the games in-development, systems still getting refined and Frontier still won't embrace the idea of frequent updates to resolve problems or iron out things rather than squirreling everything away for major updates rolled out every 4-8 months.
 
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Not much to add, that's all the good old criticism a lot of people have held against the game since release. Of course what's interesting is that over the past year or so, some of the forumers who used to be steadfast in their defense of Frontier and the vertical-slice-its-just-a-gamma have started expressing those same concerns as well.

What I gather is that most of the player base are people I wouldn't have a beer with. There are notable exceptions though.

Can you give specifics? Nothing in that article seems particularly outrageous even if you disagree so...?
 
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