On 25th April 2017, Cambridge-based developer Frontier released patch notes for its two-and-a-half year-old space game Elite Dangerous. Buried within those patch notes, under the section "General Fixes & Tweaks", was a line that set the game's vociferous community alight:
- Farmed salt from the community for usage later.
It was a joke, clearly, but like the best jokes it had an edge to it; a whiff of animosity. Frontier's relationship with its fans has been a fractious one ever since Elite Dangerous launched back in December 2014. But in recent months the debate has been particularly lively.
The recent release of update 2.3, dubbed The Commanders, added some cool, long-awaited features to the game, such as Holo-Me, multicrew and megaships. But in true Elite Dangerous fashion, not everything about the update worked out quite as planned. The Commanders launched riddled with bugs, some of which players had flagged up during the extensive beta. Multicrew didn't seem that interesting in the end. And there was little in the way of genuinely new, developer-crafted stuff to do.
And so, the debate rolls on. Speak to a handful of Elite Dangerous players and you'll get a dozen different opinions about the game. Each balance tweak, game update and business decision Frontier makes falls under intense scrutiny from a community that devours new features in the blink of an eye. Elite fans are a special breed, and they have high standards.
Perhaps that's born out of Elite's place in the pantheon of landmark video games. David Braben and Ian Bell's groundbreaking open world space game is remembered fondly pretty much by all who played it back in the 80s. Elite Dangerous, which was successfully Kickstarted to the tune of £1.5m back in November 2012, promised so much. But has it delivered? Can it ever deliver?
It is with this question in mind that I spoke with a raft of prominent Elite Dangerous players to get their take on the game as it faces perhaps its greatest challenge yet - boredom.