I am a bit into passenger missions now.
The most annoying thing for me are mission addtional rewards that require a cargohold (module terminals and such sh..)
I use an Orca for longrange trips (above 15kly and further), there is no need for a cargohold on this setup.
Problem is :
I take a passenger contract with additional mission rewards (module terminals).
Procedure on return is : Outfitting -> Switch modules to cargobay (if present at station) -> Mission board cash in -> Market -> Sell dat junk -> Outfitting -> Sell cargobay -> Stored modules -> Put back the "old" modules
This is annoing
I would like to see an option at the mission board, to choose if i want to refuse material rewards, if the ship has no cargohold.
Thank you.
Develop Save, Devs.
The most annoying thing for me are mission addtional rewards that require a cargohold (module terminals and such sh..)
I use an Orca for longrange trips (above 15kly and further), there is no need for a cargohold on this setup.
Problem is :
I take a passenger contract with additional mission rewards (module terminals).
Procedure on return is : Outfitting -> Switch modules to cargobay (if present at station) -> Mission board cash in -> Market -> Sell dat junk -> Outfitting -> Sell cargobay -> Stored modules -> Put back the "old" modules
This is annoing
I would like to see an option at the mission board, to choose if i want to refuse material rewards, if the ship has no cargohold.
Thank you.
Develop Save, Devs.