Don't forget to give an accurate review of Elite Dangerous on Steam if you play it.

but what is accurate? Someone needs to tell me!

I'm accurate ;). But I can't be bothered to write a review. I assume that most people treat reviews the way I do - you are far more likely to write a negative review than a positive one, as when things are going well you just accept it and go with the flow...

If I'd had any faith in reviews, I'm sure I'd have missed out on the few hundred hours entertainment that No Man's Sky gave me too. Thankfully, I missed all the hype, saw a game that looked like a good idea (based on screenshots and developers description more than anything), and found out once I'd bought it that it was quite enjoyable. Mind you, when I heard Elite was on a Kickstarter, I never even had to think...
 
My Steam Review is surprisingly...
Recommended
741.5 hrs on record
If you ever wanted an expansive galaxy and a spaceship of your own, ever looked at a star in the night sky and desperately wanted to go there and weren't afraid of learning to fly a (fictional) real ship - this game is for you. Steep learning curve, unforgiving fight or flight gameplay, very little hand holding, and a 1 to 1 representation of our galaxy (seriously it's big*) but a fantastic (helpful) user base (on Reddit). Mind blowing in VR!
Trade - Fight - Explore - Mine - The universe is there for you to follow your passions. Recently updated with planetary landings, alien incursion and ship modifications, I'm now looking forward to walkabout gameplay and atmospheric landings.

8.7/10

* Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space.

Douglas Adams, The Hitchhiker's Guide to the Galaxy

Should probably update it to whinge about the missing orrery, not great online capabilities and glacial pace of development but otherwise it still holds true [alien]
 
Done. RNG standing in for design, questionable development direction, at least two big lies to the player base (re: offline and CL report handling), increasing radio silence from the developers.

But hey, at least it's pretty. It's great VR bait in short stretches.

Oh yeah, you all realize the hours played counter is meaningless, right? Running the game in Steam runs the launcher, and Steam treats you as playing the game as long as the launcher is open. If you exit the game but don't go out of your way to exit the launcher, Steam still thinks you're logged in. (And recently, I've been having to kill Steam from the task manager because it thinks the game is still running even after closing the launcher...)

I haven't sunk 700 hours into this.
 
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I expect something like "I played this game for 500 hours and I got bored of it. Therefore nobody else can enjoy this game for 500 hours, like I did, so I do not recommend this game."

Am I right?

How about "I bought and played this game and it was OK, showed a lot of potential, but they kept updating it and breaking features, downgrading the graphics, and diluting the core game experience in favor of me-tooism and lazy cellphone inspired game design - long story short the game available for sale now is no longer the same as the one I bought, and seems to be continually evolving in a retrograde fashion. Not recommended." Playtime - A billion zillion katrillion gazorkazorkillion hours: 10% fun, 40% trying to chase after those handful of positive experiences but mostly looking at tarted up loading screens, 50% I forgot to close the launcher after I quit the game and Steam still logs that as playtime.
 
Either this keeps happening, or I've inhaled too much paint.

Possibly....
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Elite is currently in the enviable market position where its really the "only game in town". So somebody who wants to play an even remotely semi-realistic space flight simulator either must grit their teeth and persevere with ED - warts and all - or just totally give up in disgust. There's no other game on the market they can buy to show their displeasure and "stick it to FD" because Elite is all there is. That might by why we see people with 500hrs who are still not particularly happy with the game, their only other choice is to completely quit playing any type of space flight sim and they're not quite ready to do that yet.

It will be interesting to see what happens if Star Citizen ever launches. Either FD will get off their collective backsides and try to make Elite competitive since for the first time they now actually have some competition or they'll conclude that they're hopelessly outclassed and put even less priority on updates. That would be depressing.
 
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