Quince is even more broken than we tought

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What are the Chances this will be nerfed when I get back from Exploration in 4-6 Weeks?

I want my slice of the cake... I don't care how I get my Money, Money is not what I am looking for in this game. It's just a means to an end. Am I now a bad gamer? A cheater?
 
It's been answered already. Like in every single other mmo, it'll be addressed through a new currency that nobody has stockpiled yet. See engineer mods for an ED example of currency switch.

Possibly yes.
Or something like an ingame Hyperinflation ? A million becomes a billion and a billion becomes a Trillion.
Edit: Obviously could only happen after the current exploits are removed and a system for removal of new exploit credits from players is in place.
 
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Possibly yes.
Or something like an ingame Hyperinflation ? A million becomes a billion and a billion becomes a Trillion.

My suggestion is that our new rulers introduce their own currency, the Thargoidian Rubel. And they only accept Thargoidian Rubels for overpowered Flower class corvettes.

(Sigh, 40 000 ly's away from the hilarious community goal at Quince)
 
My suggestion is that our new rulers introduce their own currency, the Thargoidian Rubel. And they only accept Thargoidian Rubels for overpowered Flower class corvettes.

(Sigh, 40 000 ly's away from the hilarious community goal at Quince)

hehe :)

Never fear I went but 2kly on a short trip yesterday and made 3million scanning a couple of nebular systems 40kly... Oh boy are you going to be pleased when you cash in that data :)
 
People will like you will keep playing this broken record until the inevitable entitlement conclusion is anyone playing +1 hour more a week than someone else is 'exploting' their ability to turn time --> earnings

Player A has double the time as B...exploit!

Your conclusion is also broken because you base your conclusion on 'exploits' of the past as reason why anything FD bases on credit now or in future is broken, yet you self define what the past 'exploits' are.

You know what a real exploit is? Someone taking a mission labeled as 1M reward, finding some loophole, key combination press, or actual code hack that results in receiving 2M when you turn it in. Someone taking advantage of a game mechanic EVERY SINGLE other player is welcome to also use - or not - is simply player choice.

You don't like fast credits? Completely valid opinion, and don't do X, Y, Z or whatever it is that you think rewards you too much. Don't like someone else does what you don't want for yourself? Replace 'exploit' with 'nanny'.

When FD comes out and says triple clicking really fast to trick the mission board is a loophole around the intended game mechanic, I will accept that as an exploit of unintended gameplay. When the nanny state players keep yelling 'exploit' over whatever latest outrage they find offends their sense of personal play style, it's just bonus amusement how hard one group tries to ensure no one else derives any satisfaction over whatever they deem as the new prohibition.

Jaco...

There are exploits and there are hacks... The idea of turning in a 1kk bounty and doing something behind the scenes to acquire 2kk is more akin to a hack.
An exploit is using *an available* mechanic in an certain way to do something not intended...

I.e. Taking 100 missions and having each kill/scan/delivery count towards all 100 missions.
This was tightened to 20 and then 3.

Now, the 3 mission limit is bugged. It takes about 1 minute for the server to issue the commander the mission data. In that 1m timeframe, it is possible for a commander to load up with a maximum of as many missions as are available on that board plus two taken from an earlier board.

Considering the patch notes said missions were limited to three of a kind, this is an EXPLOIT not an intended mechanic. Moreover, it is clear that FDEV have limited the mission count rather than tackle the exploit at the source with each scan counting towards EVERY mission instead of the missions one by one in order they were taken / shortest deadline etc.

It's broken and it's being exploited/abused.

Remember, the first Triple Elite player used various "interesting mechanics" to get there before others including IIRC, AFK in proximity to a capship with turrets engaged.

There will always be exploits (which are not punishable by shadowbanning) and hacks/cheats which are.

It's up to the individual players whether or not they avail their commanders with the credits from these endeavours.

In the case of Quince, the atmosphere, with everyone in sidewinders is one of playful disregard for griefing, collaborative fun like games of chicken, mutual total destruction, PvP among players who would otherwise be averse and sidey/eagle races around the station.

TBH, this atmosphere, although unintended, is one of the finest and most enjoyable I have experienced since joining...

Heck, even the odd Corvette endowed seal clubber is met with laughter and joyous abandon due to the sub 2000 rebuy on most of those involved.
 
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Frontier can't put the genie back in the bottle which means the rep and cash currency systems are both compromised because of past and current exploits.

Perhaps better to:

* Reverse the 2.3 mission restrictions (since many in the community have already enjoyed the benefits of the exoploits)
* Introduce a new supplementary currency for future game features meaning all players have the same starting point
 
* Introduce a new supplementary currency for future game features meaning all players have the same starting point

No thank you. Being that it adds nothing but precisely that starting point, it does not feel like a productive use of time. I have no need for others to be at the same level as me. I simply play the game for me and what I enjoy. I expect that others are doing the same.
 
In the case of Quince, the atmosphere, with everyone in sidewinders is one of playful disregard for griefing, collaborative fun like games of chicken, mutual total destruction, PvP among players who would otherwise be averse and sidey/eagle races around the station.

TBH, this atmosphere, although unintended, is one of the finest and most enjoyable I have experienced since joining...

Agree, it has been a fun few days especially in Open.
 
Millarport now in lockdown, anyone know if it has affected missions appearing?

if Millerport is in Lockdown, you wont get any new missions.. i think you can turn in existing ones though... if they haven't expired..

Incorrect. Missions are still spawning up the wazoo. Millerport's controlling faction is in lockdown, they never generated planetary scan missions to begin with. The other factions, two are at civil war and another in boom, are unaffected and are the ones that generate the planetary scan jobs.
 
Incorrect. Missions are still spawning up the wazoo. Millerport's controlling faction is in lockdown, they never generated planetary scan missions to begin with. The other factions, two are at civil war and another in boom, are unaffected and are the ones that generate the planetary scan jobs.

Good news.
 
No thank you. Being that it adds nothing but precisely that starting point, it does not feel like a productive use of time. I have no need for others to be at the same level as me. I simply play the game for me and what I enjoy. I expect that others are doing the same.

That's perfectly OK - just ignore any proposed new feature and carry on what your'e doing.
 
Since there's no actual player economy, those credits mean just the same as they did before. It isn't like your big ship lost blue book value and now it isn't worth reselling.

And what's wrong with choice?

You can't have choice. You have to play it a specific way or you're cheating and making the game worse for everyone.
 
If people have such an issue with others getting rich, well then, the simplest solution is to UA-bomb the station into a pile of insignificance.

Use the in-game tools to curb the behaviour.

Much better than screaming on the forums about it.
 
Guess its time to head to Quince on mass in order to teach some cheats a lesson.

Haha... what, destroy their sidewinders so they spawn back in Millerport with the completed missions and buy a new sidewinders? Just UA bomb the station. Anyway, the whole exploit thing is boring, I'd rather play the game.
 
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Guess its time to head to Quince on mass in order to teach some cheats a lesson.

It may be a lot of things, but it isn't cheating. Besides, anyone can do the same things in solo, so you playing vigilante would be prettt pointless.

Also, in case you haven't noticed yet, "Open" is simply lots of people playing Solo in the same room. Aside from combat and UA bombing, one player's actions have no meaningful impact on another player, so even if "cheating" is the accurate term to use, a player can only be cheating his/her self.

Now, if you can come up with a good RP justification, slay away!
 
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