People will like you will keep playing this broken record until the inevitable entitlement conclusion is anyone playing +1 hour more a week than someone else is 'exploting' their ability to turn time --> earnings
Player A has double the time as B...exploit!
Your conclusion is also broken because you base your conclusion on 'exploits' of the past as reason why anything FD bases on credit now or in future is broken, yet you self define what the past 'exploits' are.
You know what a real exploit is? Someone taking a mission labeled as 1M reward, finding some loophole, key combination press, or actual code hack that results in receiving 2M when you turn it in. Someone taking advantage of a game mechanic EVERY SINGLE other player is welcome to also use - or not - is simply player choice.
You don't like fast credits? Completely valid opinion, and don't do X, Y, Z or whatever it is that you think rewards you too much. Don't like someone else does what you don't want for yourself? Replace 'exploit' with 'nanny'.
When FD comes out and says triple clicking really fast to trick the mission board is a loophole around the intended game mechanic, I will accept that as an exploit of unintended gameplay. When the nanny state players keep yelling 'exploit' over whatever latest outrage they find offends their sense of personal play style, it's just bonus amusement how hard one group tries to ensure no one else derives any satisfaction over whatever they deem as the new prohibition.
Jaco...
There are exploits and there are hacks... The idea of turning in a 1kk bounty and doing something behind the scenes to acquire 2kk is more akin to a hack.
An exploit is using *an available* mechanic in an certain way to do something not intended...
I.e. Taking 100 missions and having each kill/scan/delivery count towards all 100 missions.
This was tightened to 20 and then 3.
Now, the 3 mission limit is bugged. It takes about 1 minute for the server to issue the commander the mission data. In that 1m timeframe, it is possible for a commander to load up with a maximum of as many missions as are available on that board plus two taken from an earlier board.
Considering the patch notes said missions were limited to three of a kind, this is an EXPLOIT not an intended mechanic. Moreover, it is clear that FDEV have limited the mission count rather than tackle the exploit at the source with each scan counting towards EVERY mission instead of the missions one by one in order they were taken / shortest deadline etc.
It's broken and it's being exploited/abused.
Remember, the first Triple Elite player used various "interesting mechanics" to get there before others including IIRC, AFK in proximity to a capship with turrets engaged.
There will always be exploits (which are not punishable by shadowbanning) and hacks/cheats which are.
It's up to the individual players whether or not they avail their commanders with the credits from these endeavours.
In the case of Quince, the atmosphere, with everyone in sidewinders is one of playful disregard for griefing, collaborative fun like games of chicken, mutual total destruction, PvP among players who would otherwise be averse and sidey/eagle races around the station.
TBH, this atmosphere, although unintended, is one of the finest and most enjoyable I have experienced since joining...
Heck, even the odd Corvette endowed seal clubber is met with laughter and joyous abandon due to the sub 2000 rebuy on most of those involved.