Why are there no MEMERABLE characters? It makes no sense from a designers persective.

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Cephalopod

Harmless
Banned
It recently dawned on me why this game is probably losing it's players. There is almost nothing memorable about the game. There are no memorable villains. No heroes. Just blank emotionless Factions in powerplay. This game really needs something to get players to stick and stay interested. it's a no brainer to make characters that people can love. Interaction means immersion. Which this game kind of lacks. It feels like a text adventure without the story. Just flat uninspired characters. How could they miss this. Every Sci Fi has interesting abstract unique characters that play on your sense of wonderment.

We have no villans. We have no Heroes. Just emotionless news delivered via a galnet and a broken powerplay.






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Because they went procedural route on storytelling. Which might pay dividends in the long term, with replayable variety and emergent surprises, even if it is pretty impersonal at the moment.

I can see it happening potentially. They say they're still looking to improve NPC permanence, and working to a lot of the old design docs. If they can:

  • Get something like the 'Nemesis System' style 'Tier 2' NPCs in (IE allies / foes created via your interactions with them)
  • Keep adding locations, mission templates, proc gen events, and link them all together with chaining
  • Keep adding visual and audio personalisation to the NPCs
That stuff could start to add up.

I'm cool with that. I think it's intriguing. (Campaign narratives have been done to death, think this might be a new-ish way of getting personalised hero mythologies into the game that we half build ourselves. Could be more involving in some ways, if less scripted in its beats and story-telling, and leaning more towards serendipity and jank)

We can still have big colourful characters in their 'Tier 1' personalities and narratives, and hopefully have them become more animated and involving over time. Think the different forms of narrative could still shine a bit brighter in time ;)
 
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Have you met the daring pioneers of the Distant Worlds expedition? Ziggy, Krollin, Dr. Kaii, Erimus, B.Nutter, Fraud Digger to name but a few. All legends in their own underpants!
 
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People aren't really the stars of the show, its more about the ships and the Galaxy. Just look at the Aliens, whats so cool about them? Flowerships :D
 
I like the chars in the books.
I agree more work on them needs to be done , but I would not call them forgettable either.

They are just politicians , not sentient AIs or fallen jedi's turned dark lords of the sith. (or even raccoons , and lets keep it that way)
What I love about elite is that its just a ''normal'' universe.

The only difference is space-ships and a bit of space magic , but thats it.

I started to recognise faction member NPCs , and even if the interaction with them is not a thing yet , I think it will come. as well as like Golgot said dynamic NPCs are ment to be added.
 

Cephalopod

Harmless
Banned
People aren't really the stars of the show, its more about the ships and the Galaxy. Just look at the Aliens, whats so cool about them? Flowerships :D

This is why they call the game wide as ocean shallow as a puddle. Props only go so far to add and keep immersion. Lots of fan boys that don't seem to care about the rest of the community trying to Add suggestions about improvement. The game's biggest flaw is CONTENT and LACK OF STORY AND IMMERSION. Memorable characters would esasily fix this.
 

Those are just rambles about loosing players based on inaccurate numbers.
That only takes into account steam players.

It ignores those who dont use steam , or who play on mac. on top of that it ignores the xbox players and soon to be Ps4 players.
Lets not forget that those posts are old.
 
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