I've had a fair history with space sim type games. I've always them, from a young age. I even tried to write my own when I was about 8 but my level of sophistication in coding was a static star field. I didn't figure out animated star fields for several years...
Anyway, I started off with BBC Elite (enhanced, for Master 128) that I played for ages, back in 1986.
Since then, I have played all 5 of the Wing Commander games plus special ops and missions, both Privateer games, Freespace 1, 2 and Open, Freelancer, Dark Star One, X-Wing, TIE Fighter, X-Wing vs TIE Fighter, Archimedes Elite and Oolite.
I didn't get to Elite Dangerous until just after Christmas 2016, and I haven't looked back.
Anyway, I started off with BBC Elite (enhanced, for Master 128) that I played for ages, back in 1986.
Since then, I have played all 5 of the Wing Commander games plus special ops and missions, both Privateer games, Freespace 1, 2 and Open, Freelancer, Dark Star One, X-Wing, TIE Fighter, X-Wing vs TIE Fighter, Archimedes Elite and Oolite.
I didn't get to Elite Dangerous until just after Christmas 2016, and I haven't looked back.