News PlayStation 4 Launch Date: June 27

Horizon Zero Dawn was the game that made me realise that 4k is the future. HZD uses checkerboarding up to native 2160p (yup, pixel count says full 4k) with minimal checkerboarding artifacts.
Sure the star field will look great in ED, but it's the crisp image with no visible jaggies is what I am after. :)
The Pro does have special hardware support for checkerboard render I think, so skipping it is a missed opportunity.

Edit: The Pro includes specialised hardware to enable checkerboard rendering at a very low cost, according to Wikipedia.

Checkerboard rendering is nothing new .. It's just a phrase that Sony made up to make it sound like they invented it. Still great for Pro owners of course .. But as per usual Sony are putting their spin on it.

It's great that PS4 owners will finally get to dive into the universe.
 

Javert

Volunteer Moderator
Although PS4 Players will now be able to play Elite, I have to admit those players may become cannon fodder for those with PC's, as referenced above.

However, there is good news in this. The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012, and from here, Frontier now has Elite ported to a distro of Linux.

I'm also wondering if someone purchased the PS4 download, if it would play on a PC with FreeBSD running as the OS, as opposed to trying to run Elite under Wine, or is the PS4 version hardware specific?

If Frontier takes the next step, how hard would a full port to Linux for PC's be, with Apple not too far from that.

Frontier has all the pieces it needs now and the corporate cost of a full port would be minimal to produce and release in the near future.

Just saying...

Be well.

PS4 and PC players won't meet each other in space - PS4 players will will only meet other PS4 players.

All players on all platforms will affect the background galaxy state, but only players on the same platform can actually see each other's ships and fight each other.
 
I'm also wondering if someone purchased the PS4 download, if it would play on a PC with FreeBSD running as the OS, as opposed to trying to run Elite under Wine, or is the PS4 version hardware specific?

Unfortunately, that won't work. PS4 has some insane DRM going on under the hood. If someone can crack that and get true Linux running on PS4, then perhaps with a great deal of work they could pull off what you're suggesting.... It's probably easier to port the Mac version over to Linux. I'm highly confident that Sony has its own specialized, optimized APIs that are very hardware specific and maybe even "secret" under NDA for developers. I'm not even sure if they are using OpenGL or their own "to the metal" variant.

disclaimer - I'm speculating based on things I've read over the years. I might be wrong on some of the finer points. However, I do know Linux very well.
 
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Checkerboard rendering is nothing new .. It's just a phrase that Sony made up to make it sound like they invented it. Still great for Pro owners of course .. But as per usual Sony are putting their spin on it.

It's great that PS4 owners will finally get to dive into the universe.

Yes, I know Sony didn't "invent" the technique or the name. It's really called sparse rendering, and it is something that Microsoft is rumoured to use in their Scorpio.
 
Although PS4 Players will now be able to play Elite, I have to admit those players may become cannon fodder for those with PC's, as referenced above.

However, there is good news in this. The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012, and from here, Frontier now has Elite ported to a distro of Linux.

I'm also wondering if someone purchased the PS4 download, if it would play on a PC with FreeBSD running as the OS, as opposed to trying to run Elite under Wine, or is the PS4 version hardware specific?

If Frontier takes the next step, how hard would a full port to Linux for PC's be, with Apple not too far from that.

Frontier has all the pieces it needs now and the corporate cost of a full port would be minimal to produce and release in the near future.

Just saying...

Be well.

Not so fast.Sony have their own graphics apis, apparently almost as good as Direct 12. We don't know how much of that Sony code Frontier is using in Elite Dangerous.
 
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I'm going to get this on PS4, I have the alpha backer PC version, is there any differences in the PS4 version other than graphics, will it get all the dlc? Is their any dumbing down

I think in a way it will be better on PS4 if its the same as PC as its made for a dual shock 4 and everyone is using it, no need for keyboard, I dont know what its like on xbox but how can they get all the controls on a controller.

I cant believe its only £20 for the standard edition, for a ps4 game,
 
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I'm going to get this on PS4, I have the alpha backer PC version, is there any differences in the PS4 version other than graphics, will it get all the dlc? Is their any dumbing down

I think in a way it will be better on PS4 if its the same as PC as its made for a dual shock 4 and everyone is using it, no need for keyboard, I dont know what its like on xbox but how can they get all the controls on a controller.

I cant believe its only £20 for the standard edition, for a ps4 game,

As a PC backer it is a new purchase so you will need to buy the DLC again for your PS4 version. If you are a lifetime pass backer that does not carry over to the console releases.

Virtually all of the binding options that are available on the PC are now available on the Xbox version so the PS4 will no doubt be the same. You squeeze the bindings onto the controller by adding secondary functions to each button. So a single press can give a function or a shift key like function allows multiple binds to be made against a key. If you long hold that key a pop up overlay appears onscreen as reminder, but it doesn't take long for muscle memory to kick in.

Binding so many functions to so few keys that take up such a small space can actually be very fast as your fingers hardly need to move. I recently re-configured my PC bindings to match the spatial density of by Xbox bindings. Of course on PC I still have the luxury of the keyboard binding as well, which in stressful situations pressing 'C' for chaff or 'H' for heatsink is simpler.

If you have an Xbox controller/gamepad lying around, plug it into your PC and you will be able to mimic the console control experience.

In an ideal world the consoles would also allow a keyboard to be used as an additional source of inputs for ancillary functions.
 

Old article that in the first paragraph refers to first person shooters.

Elite Dangerous would be an ideal candidate as a cross play game. Many PC CMDRs are using gamepads, keyboard as well as HOTAS to play and there aren't any complaints.

The ships in Elite already make most combat asymmetrical, so a HOTAS commander in a Sidewinder is still going to lose to an gamepad wielding console player in an engineered Anaconda. So consoles could easily stomp on a PC CMDR with a HOTAS the variables at play are much more involved that just the control inputs.
 


As a PC backer it is a new purchase so you will need to buy the DLC again for your PS4 version. If you are a lifetime pass backer that does not carry over to the console releases.

Virtually all of the binding options that are available on the PC are now available on the Xbox version so the PS4 will no doubt be the same. You squeeze the bindings onto the controller by adding secondary functions to each button. So a single press can give a function or a shift key like function allows multiple binds to be made against a key. If you long hold that key a pop up overlay appears onscreen as reminder, but it doesn't take long for muscle memory to kick in.

Binding so many functions to so few keys that take up such a small space can actually be very fast as your fingers hardly need to move. I recently re-configured my PC bindings to match the spatial density of by Xbox bindings. Of course on PC I still have the luxury of the keyboard binding as well, which in stressful situations pressing 'C' for chaff or 'H' for heatsink is simpler.

If you have an Xbox controller/gamepad lying around, plug it into your PC and you will be able to mimic the console control experience.

In an ideal world the consoles would also allow a keyboard to be used as an additional source of inputs for ancillary functions.

I use a DS4 on PC for ed, it works quite well, almost dont need a keyboard except for a few things and a few sacrifices, but I think it will be better on PS4 using a ds4 with it being designed especially for the ds4 and calibrated by the game makers to get the perfect weight acceleration and feel sort of thing. And the fact 99% of the players you meet will have the exact same set ups so no real controller advantage.

Quite looking forward to it actually, Another good thing will be starting again, it will be nice to start again, everybody back to square one on a stat wipe, I started on a unfinished build, half the ships and features werent there. It will be nice to start on a more finsished game with everyone in the same boat, Its that long since I played it will almost feel fresh and new again. Thats if its the same experience as the PC version, like full featured and no console nerfing, I dont know anything about the xbox version, will have to have a look and see how that one went.
 
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Not so fast.Sony have their own graphics apis, apparently almost as good as Direct 12. We don't know how much of that Sony code Frontier is using in Elite Dangerous.

That's really not the case. They have their own development pipeline for sure .. but GPU API wise they will be using OpenGL or Vulkan.
 
That's really not the case. They have their own development pipeline for sure .. but GPU API wise they will be using OpenGL or Vulkan.

Except they don't. The PlayStation 4 features two graphics APIs, a low level API named GNM and a high level API named GNMX. Both of which are specific to PS4 and use only on the PS4. Frontier likely use features from both APIs to maximise the performance of the game. These would have to be replace by alternatives if they were to put E:D on Linux.
 
Except they don't. The PlayStation 4 features two graphics APIs, a low level API named GNM and a high level API named GNMX. Both of which are specific to PS4 and use only on the PS4. Frontier likely use features from both APIs to maximise the performance of the game. These would have to be replace by alternatives if they were to put E:D on Linux.

Are you a Playstation developer? If not, how do you know these things? I'm not mocking, I'm genuinely curious (I would love to know more about what's under the hood, software and API-wise).
 
I own the game on Xbox One but rarely play it anymore. (All my friends on XBOX Live who bought ED have moved on)

I've got a brand new PS4 PRO here that I bought for Horizons Zero Dawn, so I am sure ED would run pretty nicely on that console but...

Without the ability to "Transfer" your account progress from one platform to another, I am just not interested in starting this game from scratch for a third time. Not when I have over 20 weeks of progress on my PC version. I know I would never play the PS4 version just to say I am playing it.

Frontier needs to take a page from RockStar with GTA5 and give players the ability to MIGRATE their save data from one platform to another when they purchase a new copy of ED for another platform.

I own GTA5 on all three gaming platforms, (PC, PS4 and XB1) and I play all of them pretty much equally with different groups of online friends who may not own the game on PC, or choose to play it on XB1 or PS4 for whatever reason. I can join them regardless of platform and my progress is more or less the same on all three. Same amount of $$, same cars, same aircraft etc.

ED needs to have the same option now that it is available on the same three major gaming platforms.

Until that happens, I have zero interest in buying ED for my PS4 PRO.

I'm sure there are a lot of ED/PC players out there with a TON of hours invested that feel the same way. If Frontier wanted to maximize their sell through with the PS4, they would be wise to seriously consider making account transfer/migration a reality. And Soon!

P.S. And if they are worried about PS4 Noobs getting owned by PC migrators... Then hold off offering the migration option for a month or two in order to give new PS4 players a chance to catch up with ship tech etc.
 
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