Goldwinder seems nice, but only gives a shiny target for the pirates to aim at lol
If you're not expecting attention in a shiny gold ship then you're gonna have a STEEP learning curve!
Goldwinder seems nice, but only gives a shiny target for the pirates to aim at lol
Horizon Zero Dawn was the game that made me realise that 4k is the future. HZD uses checkerboarding up to native 2160p (yup, pixel count says full 4k) with minimal checkerboarding artifacts.
Sure the star field will look great in ED, but it's the crisp image with no visible jaggies is what I am after.
The Pro does have special hardware support for checkerboard render I think, so skipping it is a missed opportunity.
Edit: The Pro includes specialised hardware to enable checkerboard rendering at a very low cost, according to Wikipedia.
Although PS4 Players will now be able to play Elite, I have to admit those players may become cannon fodder for those with PC's, as referenced above.
However, there is good news in this. The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012, and from here, Frontier now has Elite ported to a distro of Linux.
I'm also wondering if someone purchased the PS4 download, if it would play on a PC with FreeBSD running as the OS, as opposed to trying to run Elite under Wine, or is the PS4 version hardware specific?
If Frontier takes the next step, how hard would a full port to Linux for PC's be, with Apple not too far from that.
Frontier has all the pieces it needs now and the corporate cost of a full port would be minimal to produce and release in the near future.
Just saying...
Be well.
I'm also wondering if someone purchased the PS4 download, if it would play on a PC with FreeBSD running as the OS, as opposed to trying to run Elite under Wine, or is the PS4 version hardware specific?
Checkerboard rendering is nothing new .. It's just a phrase that Sony made up to make it sound like they invented it. Still great for Pro owners of course .. But as per usual Sony are putting their spin on it.
It's great that PS4 owners will finally get to dive into the universe.
However, I do know Linux very well.
Although PS4 Players will now be able to play Elite, I have to admit those players may become cannon fodder for those with PC's, as referenced above.
However, there is good news in this. The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012, and from here, Frontier now has Elite ported to a distro of Linux.
I'm also wondering if someone purchased the PS4 download, if it would play on a PC with FreeBSD running as the OS, as opposed to trying to run Elite under Wine, or is the PS4 version hardware specific?
If Frontier takes the next step, how hard would a full port to Linux for PC's be, with Apple not too far from that.
Frontier has all the pieces it needs now and the corporate cost of a full port would be minimal to produce and release in the near future.
Just saying...
Be well.
I'm going to get this on PS4, I have the alpha backer PC version, is there any differences in the PS4 version other than graphics, will it get all the dlc? Is their any dumbing down
I think in a way it will be better on PS4 if its the same as PC as its made for a dual shock 4 and everyone is using it, no need for keyboard, I dont know what its like on xbox but how can they get all the controls on a controller.
I cant believe its only £20 for the standard edition, for a ps4 game,
The reason PC with Hotas would stomp on consoles..
http://www.eurogamer.net/articles/ms-killed-pc-xbox-cross-platform-play
As a PC backer it is a new purchase so you will need to buy the DLC again for your PS4 version. If you are a lifetime pass backer that does not carry over to the console releases.
Virtually all of the binding options that are available on the PC are now available on the Xbox version so the PS4 will no doubt be the same. You squeeze the bindings onto the controller by adding secondary functions to each button. So a single press can give a function or a shift key like function allows multiple binds to be made against a key. If you long hold that key a pop up overlay appears onscreen as reminder, but it doesn't take long for muscle memory to kick in.
Binding so many functions to so few keys that take up such a small space can actually be very fast as your fingers hardly need to move. I recently re-configured my PC bindings to match the spatial density of by Xbox bindings. Of course on PC I still have the luxury of the keyboard binding as well, which in stressful situations pressing 'C' for chaff or 'H' for heatsink is simpler.
If you have an Xbox controller/gamepad lying around, plug it into your PC and you will be able to mimic the console control experience.
In an ideal world the consoles would also allow a keyboard to be used as an additional source of inputs for ancillary functions.
Not so fast.Sony have their own graphics apis, apparently almost as good as Direct 12. We don't know how much of that Sony code Frontier is using in Elite Dangerous.
That's really not the case. They have their own development pipeline for sure .. but GPU API wise they will be using OpenGL or Vulkan.
Except they don't. The PlayStation 4 features two graphics APIs, a low level API named GNM and a high level API named GNMX. Both of which are specific to PS4 and use only on the PS4. Frontier likely use features from both APIs to maximise the performance of the game. These would have to be replace by alternatives if they were to put Eon Linux.
Are you a Playstation developer? If not, how do you know these things? I'm not mocking, I'm genuinely curious (I would love to know more about what's under the hood, software and API-wise).
We've been given release dates for Europe and North America. But when is it available for pre-sale on psn in Australia?
To get a approximate idea, maybe look at the pre-sale on XB1 for australia after europe and the united states ?