either you get it or you don't.. and some in this thread DO "get" it even if ultimately to them its not a problem.
I tried the most obvious analogy I could as to why it makes my game feel pointless....... but I cant think of a way to put it any more obvious... its a feeling of enjoyment, you can say it does not effect you and that is fine .... but you don't get to say I am wrong.... well you can but that is just daft. ultimately right or wrong its irrelevant it is what the devs thing of it and do about it that matter, and their actions speaks volumes imo
"it is like, imagine playing a game where you could be a woodcutter, and your "role" in that game is to cut down trees and make planks of wood.......
but in a barn in the next field there is a glitch which means that barn is full of planks and you can just help yourself..... would that not pee on your chips and make you think "what is the point of being a wood cutter and making those planks when i can just get all the planks i could ever need".
at some point sticking your fingers in your ears and shouting la la la la la I am going to pretend that does not exist and i will continue doing these low paying tasks anyway just gets too much... imo. "
Firstly, thank you for replying.
Let's address the 'devs' bit first. I agree, but the problem is; The devs/FD/management have failed utterly to deliver a joined up game. Each part is essentially existing on its own merit. Add to that; each part/facet of the game is broken. Lets be clear; There are people/players that cannot even spend an evening playing the game without multiple disconnects.
For the Devs to begin to 'instruct' me on how they think I should play the game, they ought to really deliver that game first. Right now it's a train wreck.
Next is your woodcutter analogy, and again, I agree. How-ever; The problem here is again down to FD incompetence. They gave you the forest; They gave you the axe; But they also setup the shop across the road with the electric woodcutting machine.
Let's not blame the customers for buying the cheaper accessible produce!
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ED in and of itself is way to based on a random generator. You cannot, create a viable MMO on pure randomness. It simply won't work. Add to this; that the recent 'fixes' which were supposed to fix 'quince' actually, made Quince an even better exploit than it was!! This is pre and simple incompetence. I know it may sound like I'm just throwing out these words, but, if you stand back and think about it; How else can you explain it?
Another problem is the FD as a 'Game Developer'.. There have been many, many games in the past that failed; And usually because of one thing; Communication. Without it; People worry/complain/make up/develop theories. This is detrimental to a games company.
Recently we had the 2.3 drop. And being pragmatic and realistic, it was a dismal failure. For all the hype, we got mostly bugs and fluff. There is absolutely nothing in this 2.3 drop that is 'astounding'. Unless you want to relate that word to the amount of bugs that were allowed to release with the game. Part of 2.3 was the 'Quince fix'. This was supposed to limit scan missions to 3 per player at any one time. To overcome the cries of anguish, they increased the payout. So; a scan mission that used to yield me maybe 1.3m now yields 3m+. Great until you realise, that the 3 per player is flawed. You can grab the 2 hishest paying, then roll the boards and take the remaining scan missions listed.
This pure incompetence (that word again) by the coders, by the project team, my the management. How could they let such a blatant flaw enter the production release?
And none this includes, missing galaxy map, missing stat systems, missing lots of things, bugs that should never have been released. We are over a month after the introduction of the new Network code, and I for one am still have major issues. None of which I had prior to 2.3. 2.3 was an Elite Disaster.
Now, as to your points, which are indeed valid. But they are flawed in that FD has let you down. You want to play the game as they announced it was going to be played, but; they delivered something entirely different. They delivered a grind fest. Something, only a few people are happy to commit to. And thats a valuable word.. Commit.. If people don't commit to the game, the game is going to die.
Naval progression is a grind fest; Each of the 'Elite' ranks is a grind fest, and what is at the end of the grind fest? Absolutely... Nothing... Thats where ED fails hugely! Any other MMO has something for the 'end game', the reason players commit to the grind.. There is something at the end... Raids or whatever. ED has zilch, nada, nothing.
So why, I ask you, should I not enjoy the game as best I can, while it still exists. The reality is; There is all for me if I do it the slow way...
Sorry for the ramble
