First off, I am not inexperienced with the mechanics, I have been playing ED since Wings was released and while I may have had a hiatus on occasions for one reason or another (mostly RW commitments), I still have ALOT of flight hours under my belt.
Secondly, this is not a thread railing against FD, it is intended to be a constructive discussion thread... if you read my overly long OP properly you should realise that (the important part is in the conclusions section in that regard).
Thirdly, the intent of my proposal is to introduce some form of measured and proportional consequences into the current Booster mechanics without breaking any potential current builds.
Fourth and finally, this is intended to be a discussion thread about how such mechanics could work. I am not claiming it is the whole answer to the underlying issues in play but rather a potentially part of a solution that could rebalance things so that the massive shield stacking is not too OP and so those using such meta builds will have less cause to complain about ED being too easy.
It seems to me that most of the responders to this thread are just nay sayers and seem to be incapable of even an iota of constructive critique. Most seem to just happy to stick their fingers in their ears and say "it can't work, won't work" rather than actually discuss what actually might work.
Earlier I raised some potential modifications to my proposal that could perhaps provide the net effect that we are after (
builds basically remain largely the same as they are now but will have some sensible and balanced trade-offs that should not break any existing build while still bringing it more into line of a balance that is sensible for ED) but they seems to have been totally ignored and swamped out what seems to be the la-la-la-I-am-not-going-to-even-discuss-this branch of the community.
For the sake of keeping this thread on track, I shall re-iterate some of the potential adaptations to the original proposal(s) in my OP:-
- Adding heat penalty that is proportional to the shield percentage gain/regen reduction
- Adding some form of shield damage resistance penalty that is proportional to the shield resistance gains but not high enough to completely cancel out the benefits of having stronger shields.
Item 1 could use the SCB heat penalty as a basis for it's implementation
Item 2 could be done in such a way as to provide a more balanced net resistance gain when using L5 Resistive boosters.
Suggestions along the lines of increasing power draw are tantamount to the same as what ED tried in the Beta but could have much wider and less desirable side-effects wrt ALL ship builds.