Do away with the "Take papers deliver there" thing. Absolutely worthless, uninspired and insulting.
Break up pledge and allegiances separately, Empire, Federation and Alliance, pledges being locked to your allegiance, ie an imperial aligned player would not be able to pick Zachary Hudson as their pledge.
Lock your pledge under contracts, 1 week gets no bonus, 1 month gets increased rewards and permanent gets a considerable increased rewards, albeit at the cost of paying 5% (Or another low number) of credits earned through it (Perhaps remove the ability to list for them again unless the player buy permission to list again to them at twice the price they paid to defect or a timed delay)
Now for the actual gameplay stuff, add PLEDGE AND ALLEGIANCE SPECIFIC missions, such as;
And to add a twist, make it so there are missions for PVP to happen and sabotage someone else's mission, this is powerplay and PVP should be part of it more than it is right now. Doing any of these actions would obviously have credits rewards but also increase your standing with your allegiance and pledge.
Powerplay should be locked for Open Play, as it affects the BGS.
Break up pledge and allegiances separately, Empire, Federation and Alliance, pledges being locked to your allegiance, ie an imperial aligned player would not be able to pick Zachary Hudson as their pledge.
Lock your pledge under contracts, 1 week gets no bonus, 1 month gets increased rewards and permanent gets a considerable increased rewards, albeit at the cost of paying 5% (Or another low number) of credits earned through it (Perhaps remove the ability to list for them again unless the player buy permission to list again to them at twice the price they paid to defect or a timed delay)
Now for the actual gameplay stuff, add PLEDGE AND ALLEGIANCE SPECIFIC missions, such as;
- attacking planetary bases, destroying buildings (Such as storage, munitions depots, food warehouse, etc)
- destroying drilling operations (The currently empty, useless and guarded for nothing drilling machines) and raiding local planet authority.
- Missions to go attack a space station, not the huge Coriolis ones, rather smaller stations (the ones that can only accommodate small/medium ships) in a special instance, with local security to make the mission harder.
- Missions to go hunt for attacking a convoy of important enemy supplies to cripple their advance.
- Missions to fight in huge conflict zones that will heavily impact the outcome of a system's owner, dangerous ones that will perhaps require you to bring allies (Both ally and enemy reinforcements not being infinite (Capital ships could take part of it is it is Allegiance powers attacking/defending))
- Missions for truckers to deliver black market goods to the enemy stations (Such as delivering small arms to rebel groups within the enemy's base to attack the enemy pledge from the inside)
- Missions to go route an enemy capital ship attacking an allied one or a parked one in enemy territory.
- Missions for explorers to go out and scout planets of enemy positions, which in turns appears as a combat mission.
And to add a twist, make it so there are missions for PVP to happen and sabotage someone else's mission, this is powerplay and PVP should be part of it more than it is right now. Doing any of these actions would obviously have credits rewards but also increase your standing with your allegiance and pledge.
Powerplay should be locked for Open Play, as it affects the BGS.
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