Suggestion: Ship Role Bonuses

Hello FDev!

Great work on Elite: Dangerous so far, I am loving every minute of playtime I get.

So as the title says I have a suggestion for adding Ship Role Bonuses to the game. Not for every ship mind you as not every ship fits a particular role. The fact is the game is basically a grind/rush to get that sweet sweet Anaconda. Everyone wants it, it is the biggest, best, and premiere multi-role ship for doing anything and everything in the game.

I want to give people a reason to fly smaller ships, I want to make more of the game accessible to players just starting out or with a limited income. I don't think people should have to put in hours upon hours of grinding or running to the latest and greatest quince hub to get fast cash for that anaconda so they can go on to enjoying the game at the top level.

So my suggestion is to add role bonuses for most (if not all) ships. Ships like the Asp Explorer and Diamondback Explorer should get a +% bonus to jump range and fuel efficiency. The Type 6, 7, 9, and the Hauler should get +% Bonus to cargo bay capacity. The Dolphin, Orca, and Beluga should get a +% bonus to passenger cabin capacity, and even jump range. There should even be specific ships with + pew pew bonuses like the FDL (which we all know is made to pew).

"But Unb, the engineers already do that. gitgud and grind those out"

Yes, I know the engineers do "most" of this, but what I am suggesting goes beyond engineering. The Anaconda should be the end game, but should not be the best at everything. It needs to fill its role as a multi-role ship, jack of all trades master of none. It should not get a higher jump range then a ship built for exploration, it should not be able to haul as much as a T9 with nothing but cargo bays, it should not be able to ferry passengers with the efficiency of a beluga on steroids.

"But Unb, why should your $5m Asp do better at exploration then my $200m anaconda? I paid for better stuffs!"

Because the Asp Explorer is a small, light Exploration ship. It excels at one thing, Exploring. It can do combat, or mining, or hauling, especially in places where the landing pads are limited. But it does those things rather poorly when compared to other ships, and its potential as an exploration vessel. Likewise the Type 9 Heavy is a fat slow cow and is pretty crappy in any situation outside of space trucking and the occasional Hutton Orbital Mug Run. (yes i know its a small landing pad, that is the joke, stop nit picking.) The Passenger Liners all have this new invention called space windows that allow your passengers to see their destination. Most don't want to be stuffed into a metal windowless box as you ferry them from point A to point B.

"But Unb!"

Shhhhhhshshshshshshshshhhhhhh. No more buts my child. I want to see the Asp X and DB X able to reach the furthest ends of the galaxy, able to traverse and go where none have gone before instead of the Anaconda being the best with over 50ly jump range. I want to see the Titanic Type 9 pulling into a station with 600-700 Tons of cargo or more, not the anaconda getting (maybe) 28 Tons less then a fully fitted T9. I want to see the Beluga glistening in the morning light unloading hundreds of happy passengers fresh off the Sag A Sightseeing Tour. I want to see our universe open up and become more welcoming for new players, while giving our older vets a reason to dust off their old ships.

This suggestion by no means will make the anaconda and other multi-role ships obsolete, rather it will help define the roles of other ships and make them excel in that role. The anaconda will still be the premiere Multi-role Jack of all Trades Ship. The only difference is it will not be the Best ship in ALL roles. It will still be a great exploration ship, a great hauler, and a great combat vessel, even a great miner, just not the BEST in ALL roles.
 
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inb4 "That's not immersion or realism"

Currently, many ships are simply not used because there's an all around better ship. Certain ships need to have their own thing, such as the anaconda could have bonus damage from using turreted weapons, clipper could get heat management bonuses, haulers could be an entry level miner with bonus to how much the refineries can hold and more yield from cargo bays.

Ships needs bonuses to make them different from the rest, compound their uniqueness instead of just being a thing that exists.
 

Lestat

Banned
Na not into this idea. I don't think people should be forced into ships they might not like because they have a Bonus.
 
Hello FDev!

Great work on Elite: Dangerous so far, I am loving every minute of playtime I get.

So as the title says I have a suggestion for adding Ship Role Bonuses to the game. Not for every ship mind you as not every ship fits a particular role. The fact is the game is basically a grind/rush to get that sweet sweet Anaconda. Everyone wants it, it is the biggest, best, and premiere multi-role ship for doing anything and everything in the game.

I want to give people a reason to fly smaller ships, I want to make more of the game accessible to players just starting out or with a limited income. I don't think people should have to put in hours upon hours of grinding or running to the latest and greatest quince hub to get fast cash for that anaconda so they can go on to enjoying the game at the top level.

So my suggestion is to add role bonuses for most (if not all) ships. Ships like the Asp Explorer and Diamondback Explorer should get a +% bonus to jump range and fuel efficiency. The Type 6, 7, 9, and the Hauler should get +% Bonus to cargo bay capacity. The Dolphin, Orca, and Beluga should get a +% bonus to passenger cabin capacity, and even jump range. There should even be specific ships with + pew pew bonuses like the FDL (which we all know is made to pew).

"But Unb, the engineers already do that. gitgud and grind those out"

Yes, I know the engineers do "most" of this, but what I am suggesting goes beyond engineering. The Anaconda should be the end game, but should not be the best at everything. It needs to fill its role as a multi-role ship, jack of all trades master of none. It should not get a higher jump range then a ship built for exploration, it should not be able to haul as much as a T9 with nothing but cargo bays, it should not be able to ferry passengers with the efficiency of a beluga on steroids.

"But Unb, why should your $5m Asp do better at exploration then my $200m anaconda? I paid for better stuffs!"

Because the Asp Explorer is a small, light Exploration ship. It excels at one thing, Exploring. It can do combat, or mining, or hauling, especially in places where the landing pads are limited. But it does those things rather poorly when compared to other ships, and its potential as an exploration vessel. Likewise the Type 9 Heavy is a fat slow cow and is pretty crappy in any situation outside of space trucking and the occasional Hutton Orbital Mug Run. (yes i know its a small landing pad, that is the joke, stop nit picking.) The Passenger Liners all have this new invention called space windows that allow your passengers to see their destination. Most don't want to be stuffed into a metal windowless box as you ferry them from point A to point B.

"But Unb!"

Shhhhhhshshshshshshshshhhhhhh. No more buts my child. I want to see the Asp X and DB X able to reach the furthest ends of the galaxy, able to traverse and go where none have gone before instead of the Anaconda being the best with over 50ly jump range. I want to see the Titanic Type 9 pulling into a station with 600-700 Tons of cargo or more, not the anaconda getting (maybe) 28 Tons less then a fully fitted T9. I want to see the Beluga glistening in the morning light unloading hundreds of happy passengers fresh off the Sag A Sightseeing Tour. I want to see our universe open up and become more welcoming for new players, while giving our older vets a reason to dust off their old ships.

This suggestion by no means will make the anaconda and other multi-role ships obsolete, rather it will help define the roles of other ships and make them excel in that role. The anaconda will still be the premiere Multi-role Jack of all Trades Ship. The only difference is it will not be the Best ship in ALL roles. It will still be a great exploration ship, a great hauler, and a great combat vessel, even a great miner, just not the BEST in ALL roles.

I seem to recall that Sandro was very strongly in favour of the big trading ships (the T6, T7 & T9) getting the ability to fit special cargo bays that could transport highly lucrative Bulk Cargo.....so I think they are leaning in that direction.

I would definitely agree with ships that have the words Explorer & Scout in their title being given clear benefits in those particular roles (like better Sensors and/or Scanners at time of first purchase......or a slot capable of fitting sensors/scanners that no other ship can fit-like the luxury cabins for Beluga, Dolphin & Orca).
 
Na not into this idea. I don't think people should be forced into ships they might not like because they have a Bonus.

Who is being forced into anything? Differentiating ships via the module slots they have for specific tasks is hardly forcing someone into something.
 
Who is being forced into anything? Differentiating ships via the module slots they have for specific tasks is hardly forcing someone into something.
If one option is far superior to the rest, the rest aren't options at all. It's called the question of choice. The only reason someone chooses the inferior choice is out of spite for there being only one real choice. Or ignorance. Or just to be different like a hipster.
 
You mean like how the anaconda is currently on par if not better then the Type 9 Heavy, with better handling and jump range by sacrificing 60 tons or less of cargo.

Or how the Anaconda when given a basic exploration fit is almost as good as an Asp Explorer. Not to mention the Anaconda can be engineered to get 50+ jumps much easier then the asp X.

Or do you mean how the Anaconda is able to haul more passengers and jump further then a Beluga Liner when outfitted the same? *Note, for the purpose of this debate I have fitted them both with all business class cabins for the purpose of bulk transportation missions within the bubble, builds may vary depending on the passenger mission undertaken and while the beluga can fit luxury cabins they normally will not pay as much as running bulk passenger transport missions for the amount of time invested.*

The anaconda is the premier End-Game ship for all purposes. I am not forcing anyone to fly the smaller ships any more then you are currently being forced to fly an anaconda. I am saying a Multi-Role ship such as the Anaconda, with Military specific compartments (signifying it is a military or combat vessel), should not be able to perform as well as other ships in other roles.

If you want to fly an anaconda, fly an anaconda. It is an amazing combat ship and multi-role vessel. But it is supposed to be end game, something you get after a long time and some hard work. These other ships need something to give them that competitive edge over the Anaconda so that people are not rushing to get one and actually taking their time and enjoying the game. It also helps new players on limited income get into the game of trading, space taxi, and exploration that much faster and makes the game feel a little less "grindy." That may also decrease the number of people looking for get-rich-quick schemes people use so they can quickly and easily get that super duper end-game ship before they set out doing the things they love.
 
Also note that I am not trying to nerf or devalue the anaconda in any way, I still believe it is the best ship in the game, all of the big 3 are. I just want to see these smaller ships more widely used and able to maintain that competitive edge so that people are not rushing into that big ship, I want to see these other ships used for their intended purpose!
 
Na not into this idea. I don't think people should be forced into ships they might not like because they have a Bonus.
Well isn't that what's happening with the Anaconda? I don't like the anaconda but it pretty much does everything better than everything else. Aren't I being forced into the Anaconda because it has a bonus?
 
Nah. To much like EVE IMO.

As for being forced to pick a ship, if you give role bonus to a ship then you are effectively 'guiding' them to a specific ship. No not forced but after a while only the ships with bonuses will be utilised and then all ships will eventually get them. Just like what happened to EVE. No thanks.

I'm not against more specialised dedicated slots like passenger/military slots though.
 
It doesn't even have to be a big bonus, just enough to give it an edge over other ships which may be designed differently. As an explorer I would love to get a further jump range from my Asp Explorer then an anaconda, I want to be able to reach the deepest darkest unexplored areas, but i dont want to be forced into an uber engineered 50+ly anaconda to do it, I want to see explorer ships actually playing the role of explorer.
 

Lestat

Banned
Not all explorer want that super long jump range because you skip on so many worth while stars. My Anaconda has 16ly jump range. Yes I know it low. But for every 1,000 ly Jump I do. I explore 64 stars. While a player with 50ly jump range you only explore 20 in 1,000 ly. So your always going back into the galaxy map and plotting a new route.

Some times in area with a large amount stars I would lower my Jump range so I can get around 300 to 400 systems for ever 1,000 ly.

See I think your missing the point what a explorer should be.

I also agree with Madrax573 we don't need a remake of EVE.

Elite is not about bonus but what the players like to fly.
 
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Just because you have a 50 ly jump range doesn't mean you have to use it. I fly on economical when I am exploring, but to truly reach the uncharted depths of space, to boldly go where no man has gone before, you need to be able to reach long distances sometimes just to get to the next navigable star. Both economical jumps exploring every system, and long range into the void of the outer rim where stars thin out are part of exploring.
 
Just because you have a 50 ly jump range doesn't mean you have to use it. I fly on economical when I am exploring, but to truly reach the uncharted depths of space, to boldly go where no man has gone before, you need to be able to reach long distances sometimes just to get to the next navigable star. Both economical jumps exploring every system, and long range into the void of the outer rim where stars thin out are part of exploring.

So why are you suggesting that you artificially put limits on ship usage (people will only use ships with bonuses if they became a thing) when you yourself say it's not needed...

If you want a dedicated ship for whatever activity then you pick a ship that has base stats and module/slot layout thats conducive of that activity and fit/mod accordingly. But in no way you railroading it down that path. Ship bonuses put ships on a railroad. Sure you an use a train to launch aircraft and it has been done (once or twice) but guess what trains move stuff/people around.

Road truck however do all sorts of interesting things. Move stuff/people. Go off road exploring, heck even 'drive' on water!

Ships with 'role' bonuses become trains where currently they are road trucks.
 
i was never asking for a huge boost, just a small role bonus to give it a slight competitve edge over or equal to the anaconda, which due to its military restricted slots signifies it is a combat ship, yet is better at hauling passengers then a beluga, more efficient then a type 9 at hauling cargo, and better at exploring the uncharted depths of space then an asp.
 
Problem is Multipurpose ships should be jack of all trades and master of none. Curently Conda is master of all.
There isnt enough differentiation between ships. Military slots are move in good direction. But how about we have exploration slots on exp. ships,mining slots on mining ships, passinger on passinger, cargo on cargo dedicated ships etc . Multipurpose could be found in different variations. Lets say Conda/Python with explor. slot can be bought in one station and version with military on other etc. So its multpurpose but cant really change role once bought or you need to buy with difrent spec. Or we can have multypurpose with no specific slots so it dont outclass specific role ships.
 
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Scouts should have better jump range and weapons potential than Explorers, while Explorers should have more specialized IC for the theoretical expansion of exploration. That defines roles for both of them. Both should be better than multi-roles for exploration.

Taking the, "I can fit EVERYTHING", ship should have penalties like reduced jump range.

@Davor - Multi-purpose ships should NOT have specialty slots. They generally already get more IC, so giving them Specialty slots would just redefine the problem.

I am still of the opinion that you should be buying a base hull and outfitting it to meet your desires, with the game doing nothing except evaluating whether the ship is space worthy instead of forcing you into specific configurations.
 

Lestat

Banned
Just because you have a 50 ly jump range doesn't mean you have to use it. I fly on economical when I am exploring, but to truly reach the uncharted depths of space, to boldly go where no man has gone before, you need to be able to reach long distances sometimes just to get to the next navigable star. Both economical jumps exploring every system, and long range into the void of the outer rim where stars thin out are part of exploring.
What about players that do long Range Passenger missions. We deserve long jump range just as Explorers? We have a short amount of time to finish those missions and we can't scan all the systems. While explorers can stay out as long as they want and scan the whole system they are able stay out forever.

I think the Op need to read the ship profiles Asp Explorer and Diamondback Explorer

Asp Explorer is a Multipurpose ship That means it can be Anything the user want it to be. Mine was a Passenger ship. But I use it as a miner or Explorer a trade ship. The possibility are endless.

Diamondback Explorer is a Combat Explorer.
 
i was never asking for a huge boost, just a small role bonus to give it a slight competitve edge over or equal to the anaconda, which due to its military restricted slots signifies it is a combat ship, yet is better at hauling passengers then a beluga, more efficient then a type 9 at hauling cargo, and better at exploring the uncharted depths of space then an asp.

Ah ha!

Now we have the crux of the matter.

It isn't that ships need a role bonus it is simply that the Annie is such a bloody good ship.

This to isn't an issue as I'll probably never own an annie. And for the people who do nothing but grind credits just to get one ASAP then tough. Thats their problem.

Generally I find ship balance is ED to be much better than other games of similar nature. Sure there can be some tweaks but role bonuses I feel isn't one of them.
 
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