Commander Wielkimagik's sidewinder inspired me to do a cost comparison of exploration ships.
These are theoretical maximum jump ranges based on Coriolis "Best" roll on the engineering mods. I know it's possible to do better than those "best" rolls, but these are also realistically achievable rolls.
I made every effort to keep the ships comparable by using the same mods and as similar a configuration as possible while minimizing weight and maximizing jump range.
I thought the results were interesting enough to share. Some of it's obvious, but some of it was new to me.
For example, I saw I could fit my Python with a better jump range than I expected,
and I didn't know the Hauler had the 4th best jump range. A bit more expensive than the sidewinder but a much better jump range until you add any weight to it.
Apart from the top three, the range list changes a lot when you add the weight of an SRV and Shields.
Part 1. Max Range, Stripped bare
a. Range
b. Cost (fuel scoop normalized)
c. Speed (Note: most ships are unable to boost with 1D Power Distrubutor. Surprisingly, many can.)
d. Configuration Links
Part 2. Full Exploration Loadout (*where possible)
a. Range
*Some of the smaller ships don't have the internal compartments for a full loadout.
b. Cost (fuel scoop normalized)
c. Speed
d. Configuration Links
*If I could not fit a full loadout,
I prioritized components in the order SRV, Shields, AFMU.
IMO, You can land without shields (if you're careful) and for me, the AFMU is rarely used so it's a lower priority than being able to land and gather jumponium.
Some of the larger ships did not have enough power to keep the shields on but in those cases you can shut off the Fuel Scoop and/or FSD to turn on the shields before landing.
Updated: The really big fuel scoops and AFMs seriously skew the costs of the larger ships. An 8A scoop is ~290 million by itself, more than the cost of a Cutter.
So I re-ran the comparison with a
fuel scoop price cap equal to or less than a 4A and made the AFM the same on all ships.
That scaled down to cost range to 250M from
500M.
I've updated the config links.