Cracked Industrial Firmware now falling like rain

"We don't get enough of xxxx fix it!!!" "we are getting to much of xxxx fix it!!!" "Not enough credits on missions, fix it!!!" "Exploit are giving to much credit, fix it!!"
 
Yay to CIF dropping much more regularly. And let's hope MEF is next, because it is the last PITA for me.

Same - started out needing CIF and had to learn I needed to learn to drive the damn buggy thing - still wont work with my saitek controller for some reason, so have to use keyboard but got used to it now - ended up with 33 CIF and almost totally out of MEF, which is the new drought - giv MEF :)
 
Praise Braben.

I have been begging for months for CIF to get the same treatment that Frontier gave to EFC and based on this thread and another post of a few days ago, it appears that at last it has happened.
 

Dominic Corner

Mostly Harmless Programmer
Frontier
I think it's a general tweek to whatever algorithm they use to dispense the sweet nectar. I have noticed that it's more likely in systems with factions I am allied with.

Hi there,

Being allied has no effect of the spawning of materials, they are purely driven off the mission rank.

CIF was being affected by the same bug that EFC was, so when I fixed that bug, they came back.

At the same time, I also tweaked the algorithm to allow lower tier rewards to still be generated at high ranks and just give you more of them (internally it is modelled as a points buy, so with 8 points you have a small chance of getting 8 of something worth 1 instead of 2 of something worth 4, for instance).

Thanks,
Dom
 

Robert Maynard

Volunteer Moderator
At the same time, I also tweaked the algorithm to allow lower tier rewards to still be generated at high ranks and just give you more of them (internally it is modelled as a points buy, so with 8 points you have a small chance of getting 8 of something worth 1 instead of 2 of something worth 4, for instance).

Indeed you did! :D

Code:
{ "timestamp":"2017-06-02T15:10:49Z", "event":"MissionCompleted", "Faction":"Kulaye Pirates", "Name":"Mission_Courier_Expansion_name", "MissionID":149014226, "DestinationSystem":"Kulaye", "DestinationStation":"Vyssotsky Installation", "Reward":157300 }
{ "timestamp":"2017-06-02T15:10:49Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"fsdtelemetry", "Count":8 }
 
Dom...you rock.

Herc, yer a crack lord now. Time for a reality series, a line of designer fedoras, maybe. Kamitra Cigars may call for a spokesman position. The galaxy is your oyster!
 
Hi there,

Being allied has no effect of the spawning of materials, they are purely driven off the mission rank.

CIF was being affected by the same bug that EFC was, so when I fixed that bug, they came back.

At the same time, I also tweaked the algorithm to allow lower tier rewards to still be generated at high ranks and just give you more of them (internally it is modelled as a points buy, so with 8 points you have a small chance of getting 8 of something worth 1 instead of 2 of something worth 4, for instance).

Thanks,
Dom

Does this impact how often different data types are rewarded from scanning data points at planetary outposts?
 

Dominic Corner

Mostly Harmless Programmer
Frontier
Indeed you did! :D

Code:
{ "timestamp":"2017-06-02T15:10:49Z", "event":"MissionCompleted", "Faction":"Kulaye Pirates", "Name":"Mission_Courier_Expansion_name", "MissionID":149014226, "DestinationSystem":"Kulaye", "DestinationStation":"Vyssotsky Installation", "Reward":157300 }
{ "timestamp":"2017-06-02T15:10:49Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"fsdtelemetry", "Count":8 }

Hi there,

That reminds me... I need to remember to look into whether it is desirable and/or feasible to run the mission name through the localisation system before we print it out to the journal.

I can see positives and negatives to both sides.

Thanks,
Dom
 

Dominic Corner

Mostly Harmless Programmer
Frontier
Does this impact how often different data types are rewarded from scanning data points at planetary outposts?

Hi there,

No, this is purely an internal change to the MicroResourceRewardGenerator within the mission system.

The settlement datapoint rewards are handled by a different system.

Thanks,
Dom
 
Hi there,

No, this is purely an internal change to the MicroResourceRewardGenerator within the mission system.

The settlement datapoint rewards are handled by a different system.

Thanks,
Dom

Ah ok. Thanks Dom! Will shift focus from bases to missions accordingly :)
 
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