Can the Cobra engine handle detailed populated planets with cities?

Can the Cobra engine handle detailed populated planets with cities?

Everything feels uninhabited (except the large stations). Any ideas about how to make the galaxy feel like there are other people too?

I think it would be cool to see a few people in eva suits doing repairs outside stations. A few people walking around in eva suits on planet stations. Think of people as tiny spaceships.

What do you think?
 
Actually, I doubt it. Current lifeless rocks cause a major impact to frame rates and this is with simple single source lighting and fairly low levels of detail. Stations also seem to stress the engine as you can hear the video card fan really crank up when inside. The Cobra engine is probably one of the biggest limitations to DB's vision. If there's any doubt then simply look at that other game SC and how it's needed to be totally rewritten to try and support similar objectives.
 
I'm guessing no. There's little in this game so far to suggest that level of complexity. Besides, all the seams and off-colored patches on the planets we can land on now suggest that the engine already has its hands full. I predict that the next 7 years will be filled with FDev's attempts to let us down easy.
 
I agree that, currently, the engine appears to have its hands full, but seven years is a long time where technology is concerned, and I can't see the engine not being updated either. So, on a more positive note, perhaps FD are waiting for technology improve to a point where their vision can be implemented. :)
 
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I agree that, currently, the engine appears to have its hands full, but seven years is a long time where technology is concerned, and I can't see the engine not being updated either. So, on a more positive note, perhaps FD are waiting for technology improve to a point where their vision can be implemented. :)

May not help!

I've got a brand new EVGA 1080ti FTW3 overclocked to 2070mhz boost clock and my game still stutters and drops frames when I drop into a station, or come out of glide over a planetary base. At 1080p 60hz no less!

This card is a total monster with all my other games. Games far more demanding than ED graphically. Yet, my 1080ti still gets worked hard by this game even when I am sitting at a station reading Galnet!

Most of this is down to poor optimization of the Cobra Engine, but perhaps that is baked into the code and no level of additional tweaking can get it to output it's largely pedestrian assets to a modern GPU at the level most modern games do as a matter of course in 2017. ??

I must say I was really shocked the first time I saw dropped frames in ED with this OCed 1080ti. Only game I own to have done so at 1080p 60hz.
 
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May not help!

I've got a brand new EVGA 1080ti FTW3 overclocked to 2070mhz boost clock and my game still stutters and drops frames when I drop into a station, or come out of glide over a planetary base. At 1080p 60hz no less!

This card is a total monster with all my other games. Games far more demanding than ED graphically. Yet, my 1080ti still gets worked hard by this game even when I am sitting at a station reading Galnet!

Most of this is down to poor optimization of the Cobra Engine, but perhaps that is baked into the code and no level of additional tweaking can get it to output it's largely pedestrian assets to a modern GPU at the level most modern games do as a matter of course in 2017. ??

I must say I was really shocked the first time I saw dropped frames in ED with this OCed 1080ti. Only game I own to have done so at 1080p 60hz.

And there's me trying to be positive for once! :D

But thanks for that info! O7 :)
 
May not help!

I've got a brand new EVGA 1080ti FTW3 overclocked to 2070mhz boost clock and my game still stutters and drops frames when I drop into a station, or come out of glide over a planetary base. At 1080p 60hz no less!

This card is a total monster with all my other games. Games far more demanding than ED graphically. Yet, my 1080ti still gets worked hard by this game even when I am sitting at a station reading Galnet!

Most of this is down to poor optimization of the Cobra Engine, but perhaps that is baked into the code and no level of additional tweaking can get it to output it's largely pedestrian assets to a modern GPU at the level most modern games do as a matter of course in 2017. ??

I must say I was really shocked the first time I saw dropped frames in ED with this OCed 1080ti. Only game I own to have done so at 1080p 60hz.

Funny I have a 970 GTX and it's running smooth as silk...
 
Planet coaster uses the same Engine as ED.

So these videos should be a good example that (maybe) it could.

I guess the question is can the engine handle an amusement park on a procedurally generated planet?

I think a city with a little traffic would be easier to handle than an amusement park with hundreds of people.
 
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Watched the video, barely an animated texture anywhere and no people in evidence at all makes me wonder why you think probably.

They can't change the UI colour, can't unbeige the planets, can't animate gas giants or clouds on Earthlikes. Along with static portraits, static stations devoid of movement and life and planetary hubs where the only things moving are skimmers, ships and lights blinking on and off (not even a random SRV driving about)...

I'm starting to think probably not.
 
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lol city... you talk about city?

The game will skip the season pass structure for what? no ones know it
The 2.0 season is a partial mess... in the end will come the thargoids... oh nice another npc to farm.

0 faith to see the project surive up to the cities problem that you raised.

Here talk a kickstarter founder.... that have see the rushed release of the game, the magic of the PP and ENG, the Sammarco failure with the MC... no faith in the devs... NO MORE.

Ban, burn or kill me... I do not care.

Do you post for attention?
Why are you still posting?
 
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