Can the Cobra engine handle detailed populated planets with cities?
Everything feels uninhabited (except the large stations). Any ideas about how to make the galaxy feel like there are other people too?
I think it would be cool to see a few people in eva suits doing repairs outside stations. A few people walking around in eva suits on planet stations. Think of people as tiny spaceships.
What do you think?
Actually, I doubt it. Current lifeless rocks cause a major impact to frame rates and this is with simple single source lighting and fairly low levels of detail. Stations also seem to stress the engine as you can hear the video card fan really crank up when inside. The Cobra engine is probably one of the biggest limitations to DB's vision. If there's any doubt then simply look at that other game SC and how it's needed to be totally rewritten to try and support similar objectives.
May not help!
I've got a brand new EVGA 1080ti FTW3 overclocked to 2070mhz boost clock and my game still stutters and drops frames when I drop into a station, or come out of glide over a planetary base. At 1080p 60hz no less!
This card is a total monster with all my other games. Games far more demanding than ED graphically. Yet, my 1080ti still gets worked hard by this game even when I am sitting at a station reading Galnet!
Most of this is down to poor optimization of the Cobra Engine, but perhaps that is baked into the code and no level of additional tweaking can get it to output it's largely pedestrian assets to a modern GPU at the level most modern games do as a matter of course in 2017. ??
I must say I was really shocked the first time I saw dropped frames in ED with this OCed 1080ti. Only game I own to have done so at 1080p 60hz.
These replies are.....rather odd.
Will it be able to handle it?
In short it is frontier's in house engine, they can make it able to handle it.
Rocks have high impact on performance?
Do you even know what is going on, you do not seem to understand what is going on? your graphic card is working, not directly on graphics but on generating the terrain of a PLANET, yes it doesn't do 'all' of it at once, but it does do it a lot, if your performance is hit by planets a lot, try lowering the terrain work load, this will allow higher fps at the cost of slower generation of terrain, something you might not even notice.
Most of this is down to poor optimisation of the cobra engine?
Or, you know, poorly set up computer on users behalf, this is often the case, and it isn't an insult, many simply do not know enough about their computer to know what or what isn't happening and how to optimise it, and no many 'optimisation' programs do exactly the opposite, take windows 10's new gaming mode, if you have it enabled and you aren't maxing out your computer with other stuff then games at the same time as you are gaming, you will actually lose performance, I'm running a 970 GTX on ultra, and have butter smooth 60 fps at 1080p more or less everywhere except a few network related locations.
So yeah, I think something might be wrong with your computer? is your cpu powerful enough to feed your graphic card?
"My graphic card is such and such top of the line overclocked" really doesn't say much if it is getting limited somewhere else, is your gpu utilisation at 100 when your performance drops? did you even check that before blaming the game?
Yes, in space with just ships, Elite isn't really that demanding, stations are more, planets are most, planetary bases probably the most.
So yeah, Cobra is their home grown engine, they can add or remove or optimise whatever they want and feel like, unlike other games that use commercial engines where they then need to first figure out how it works and how to do something best on that engine, here frontier knows the engine fully. And that said, what Elite is doing is significantly more complicated then most other games out there, but yes, it isn't something that is easily 'visible' to the average gamer.