Can the Cobra engine handle detailed populated planets with cities?

Dont make the mistake of assuming that the chronic complainers here have even the most rudimentary understanding of what an engine is or does.
Could not agree more on this point +rep.

From what I can tell at an observational level (backed by extensive experience in interactive 3D simulation), I reckon ED's engine is probably more than capable of producing populated cities and planets... but... it will almost certainly require a decent graphics card and CPU on our machines in order to see such things to the full level of detail.

Even inside Orbis/Coriolis stations you can see a shuttles moving around inside transport tubes, and various atmospheric planet like features.

When are we likely to see such things implemented though? Who knows... I would wager that after the engineering work is done regarding atmospheric flight and walking around that there will be ALOT of creative asset work to be done.
 
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With the pretty darn slow rate of development currently, I have a hard time seeing FDev taking a ton of time to revamp major parts of the engine. They need to make money just to keep the game going, and with the current rate of development, they're going to find that increasingly difficult.
 
May not help!

I've got a brand new EVGA 1080ti FTW3 overclocked to 2070mhz boost clock and my game still stutters and drops frames when I drop into a station, or come out of glide over a planetary base. At 1080p 60hz no less!

This card is a total monster with all my other games. Games far more demanding than ED graphically. Yet, my 1080ti still gets worked hard by this game even when I am sitting at a station reading Galnet!

Most of this is down to poor optimization of the Cobra Engine, but perhaps that is baked into the code and no level of additional tweaking can get it to output it's largely pedestrian assets to a modern GPU at the level most modern games do as a matter of course in 2017. ??

I must say I was really shocked the first time I saw dropped frames in ED with this OCed 1080ti. Only game I own to have done so at 1080p 60hz.

Odd, that. In my case, I have an Nvidia GTX 1050, with all settings on ultra, and the only time it stutters or drops frame rate is when I arrive at a hyper jump destination. Something about those stars make it skip for a moment. Once I'm out of the way, things go right back to normal. I certainly hope there are updates planned for the future regarding the engine, because I would love to see inhabited planets, or cities.
 
Good points made here! Since I don't reply to apologists, I'm glad to see your comments.

Thank you for confirming the need to put you on my ignore list. To me, there is no real difference between an "apologist" & a "hater troll" two sides of the same coin who will outright lie to defend their entrenched positions.

Why do a sense an SC fanbois who still won't admit that he got scammed by the game's designers?
 
Here's a fun example of PC where a player is building an "Elite Dangerous" themed park with people milling about, making lot of creative use of the building tools interface for the player:
(especially how amazing it looks when the view is scaled out and the people are still doing their things)

www.youtube.com/watch?v=qo_pmcPfosQ&feature=youtu.be&t=10m28s

PC is even a semi building design and hotel simulator game:
https://www.youtube.com/watch?v=MfStzlX_TeE&feature=youtu.be&t=7m50s

A coaster with space effects:
http://https://www.youtube.com/watch?v=pHLb2s4CicY&feature=youtu.be&t=5m20s

A "Star Wars" theme park video: (great close-up views of the sections)
https://www.youtube.com/watch?v=Q7QXEWaguLg&feature=youtu.be&t=2m54s


imo, exciting and amazing possibilities in the future for ED (which uses the same cobra engine as PC) with spacelegs.
 
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Urud7--->>> Ignore
GG7--->>> understand his frustrations
ED--->>> Stutters or not, still love it,but know there is so much more work needed on it.
 
Not sure why you'd consider these replies... odd... as they're factual observations based on the game that exists today. The frame rate does drop dramatically on these lifeless rocks, and note how FDev keep futzing with this aspect lowering detail trying to improve performance. The stations were for the longest time terrible FPS hogs, and although FDev finally improved them the FPS still drops quite a lot for what appears to be very basic elements with little complexity. So there's a great deal of evidence to suggest the Cobra engine cannot handle much beyond what is in the game today.

What is odd is declaring the Cobra is fully capable of much greater things without having an ounce of proof. (And sorry but any CGI videos showing "what if's" don't count). Let's see the Cobra engine actually doing something like the OP asked about. There's nothing to show it can do anything like this right now.


One last point is to remember just how many graphical items have been removed from the game since early beta. Remember the cool freezing windshield effects for one? This and many other elements were removed or reduced due to performance reasons - the Cobra engine couldn't handle these elements. There's been many posts highlighting the downgrades that have occurred since the game first released as well. The game wasn't downgraded to make a better experience for players. That too would be odd.

Ok, but that is 'factually' not my experience, and that is my point, which seems to indicate the problem lies elsewhere.
You say lower detail compared to before? yet most of what people refer to from back then is simply a texture change inside ships and such, which is not really going to affect performance, but it is simply a design, not the whole "reduce details to increase performance" as many seem to indicate? unless you have hard proof at best it is speculation, unless you have solid proof, at best you are speculating.
The whole "the graphics changed and I don't like it" they must be nerfing them to increase performance, while yes it 'can' be true, it would make absolutely no development sense, it seems simply they moved away from the rustic design, it could be, if you look because of the lighting engine change they saw that the way the rustic looked with the new lighting engine looked bad? again, we do not know.

So yeah, its observations, but they are in no way 'factual' at best they are speculative. And add to that that you apparently aren't reading my post. I'm saying "they can make it able to handle." I never said it could handle right now, so yeah, what "proof" do I need to make to said statement?
But yes, stations have had bad performance, but its improved significantly, and I'm not saying it is perfect, I'm saying its their in home engine, they can make any and all optimisations and changes that they feel are needed. But saying "stations are bad performance so engine sucks" yet at the same time you have an engine that generates a massive amount of terrain, which I can tell you, is a significantly tough task to ask a GPU, maybe just maybe the reason for stations when they had bad performance, had another reason? you know, something unintended they worked on fixing? It is almost as if it is more complicated then any 'player' observation could simply make?

As for the 'freezing window' It is fully still there so I'm not sure what you are talking about.
But I would love to hear about "all the others features removed" because last I checked, its "design change choices" that you don't like and not feature removal, again, average player really knows very little about mechanics, and has no understanding of how stuff behind the scene's work, and while sure anyone online can claim to be anyone, you can look up more or less all i've said on development sites read about how stuff works, and maybe get an idea how complicated it is?
So yeah, again, I'm not saying Elite is perfect, I'm saying, the cobra engine can be changed to support more or less anything since they know the game fully it is their in house engine, please actually read what I write, and don't make assumptions on what I said, because that just makes you plain and simply wrong, when you for example, say that I said "It is capable" vs what I actually said "They can make it capable" big difference.
 
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No it can't. That's why I think we won't see living atmospheric planets in this game. I'm guessing Frontier is already developing the next Elite game that uses either a completely different engine or a brand new Cobra. The current tech can't run scenes with many objects with an acceptable framerate. That's why all we see are stations, ships and rocks.
 
Odd, that. In my case, I have an Nvidia GTX 1050, with all settings on ultra, and the only time it stutters or drops frame rate is when I arrive at a hyper jump destination. Something about those stars make it skip for a moment. Once I'm out of the way, things go right back to normal. I certainly hope there are updates planned for the future regarding the engine, because I would love to see inhabited planets, or cities.

Unfortunately, many many people gladly judge things they know nothing about, and will deny that any problems they have could be related to themselves, it is not their fault, unless it is a topic of interest for them, why should they know, but I wish people would realise there's nothing wrong in being wrong or not knowing something, I'll gladly admit if I'm wrong or don't know something, being wrong is a step in learning.
 
No it can't. That's why I think we won't see living atmospheric planets in this game. I'm guessing Frontier is already developing the next Elite game that uses either a completely different engine or a brand new Cobra. The current tech can't run scenes with many objects with an acceptable framerate. That's why all we see are stations, ships and rocks.

You do realise that engine work is an iterative process yes? look at basically any game engine ever, and you can easily, upgrade a game/engine at the same time? so why would they ever make a new elite? simply for new engine?
 
Back in 2009 I saw this video:

[video=youtube;-d2-PtK4F6Y]https://www.youtube.com/watch?v=-d2-PtK4F6Y[/video]

Demo's the creation of a procedural generated city. This was done some 7/8 years ago. Given the effects Planet Coaster gives, with something like this tech, is it that far to think that Cobra may just be able to do this? With LOD able to be scaled back on the more simplistic meshes that buildings and structures have, and the reduced draw distance at ground level due to buildings blocking the view, I don't see it as impossible that the engine is (one day) able to deal with a fully populated planet. Heck even NMS is able to make a proceduraly generated planet with flora and fauna and that has a much smaller team than FD seem to have.

I would like to see more 'life' in the game though. People walking about stations, SRV's bumbling around planet bases, planet bases taking up more area over a planet etc.
 
Can the Cobra engine handle detailed populated planets with cities?

I am not too worried about whether it is technically possible, but I am perplexed at the thought of all the assets FD would have to create to make it feel alive and real.

Personally I think that FD should not try to give us free access to entire cities, but make use of Hubs with limited accessible city areas.
Fundamentally this is a spacesim and if they can give me the illusion of being in a huge city that would be more than enough for me.

Like others said I would already be very happy if I saw npc walking and driving around current planetary stations.
 
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May not help!

I've got a brand new EVGA 1080ti FTW3 overclocked to 2070mhz boost clock and my game still stutters and drops frames when I drop into a station, or come out of glide over a planetary base. At 1080p 60hz no less!

This card is a total monster with all my other games. Games far more demanding than ED graphically. Yet, my 1080ti still gets worked hard by this game even when I am sitting at a station reading Galnet!

Most of this is down to poor optimization of the Cobra Engine, but perhaps that is baked into the code and no level of additional tweaking can get it to output it's largely pedestrian assets to a modern GPU at the level most modern games do as a matter of course in 2017. ??

I must say I was really shocked the first time I saw dropped frames in ED with this OCed 1080ti. Only game I own to have done so at 1080p 60hz.


I'd think you need to look at your elite setup.(and card setup)

I run a 560Ti , sure you can hear the fan running hard when in stations or when bouncing around in a SRV.
I spent a good hr or so tweaking my ED setting to get the best I could out of my rig, ok it is'nt 4K with ultra detail, but I'm happy with 1920*1080 with some stuff on medium and some details on high
Stutter? occasionally if theres lots of ships in a station, but nothing to complain about, the only real thing I'd say is a downer GFX wise is the time it takes loading the asteroids into a RES after you drop in.

Bill

Other setup info here
Intel I7-2600@3.4ghz
8 gig ram
win 7 sp1
 
Back in 2009 I saw this video:

https://www.youtube.com/watch?v=-d2-PtK4F6Y

Demo's the creation of a procedural generated city. This was done some 7/8 years ago. Given the effects Planet Coaster gives, with something like this tech, is it that far to think that Cobra may just be able to do this? With LOD able to be scaled back on the more simplistic meshes that buildings and structures have, and the reduced draw distance at ground level due to buildings blocking the view, I don't see it as impossible that the engine is (one day) able to deal with a fully populated planet. Heck even NMS is able to make a proceduraly generated planet with flora and fauna and that has a much smaller team than FD seem to have.

I would like to see more 'life' in the game though. People walking about stations, SRV's bumbling around planet bases, planet bases taking up more area over a planet etc.

This is surely how FD will approach it, but in all honesty, it's not the generation (procedural) of buildings that could be an issue, but rather the rendering on our own machines.
edit: like you say, maybe one day
 
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