The beauty is that these are replicated by a computer. The display alone is capable of displaying 2^36 different words. That's irrelevant to what the relics actually says. To a computer the glyphs are still 1s and 0s. When comparing objects like orbs and caskets it must make a binary representation of these objects to compare them. If you figure out their binary representation and assign them to a code book we can begin to decipher the relic.
I feel like I'm missing something, you seem persistent in referencing the fact that at some layer they're 1s and 0s (1) but I don't see how it's relevant. If you present it with a casket and it makes a specific glyph every time and then present it with an orb and it makes a different glyph every time the one could deduce the first glyph means casket and the 2nd means orb, Binary never enters into it.
Again though maybe I'm misunderstanding the point you're making.
1) Which doesn't necessarily follow. Their computers can be any base, ours are binary due to the ease of comparing states to some reference voltage given our current technology. They may have opted for binary for much the same reasons we did but given sufficient time it's conceivable that what was optimal design for the problems they were solving would be better addressed with higher bases (e.g. base 4 to match their number of fingers).
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