Read First Why I will play 'all' and why I think you should too

or Me, you, cosmos, ianW, jeff ryan and liqua teamed up in ALL with our ships loaded up with goods and doing it as a group?

I'd happily group with you (though not when in as my pirate, obviously :D)

PvE is *always* easier. Come on.
It's one thing claiming that PvE is *always* easier but I ask you .. easier for whom ?

Certainly not for myself - Can't complete the single player missions <shrug>

That's in part why I like ED - they give me the option to pick how difficult I want to make my session:

  • Hard mode - single player
  • Slightly Easier mode - group play with friends (safety in numbers)
  • Hard mode with a touch of "You want to die" - all group
 
The reason I might not play online at all is not primarily other player's grieving behavior, because in this huge universe I might not encounter that many evildoers at all.

My main reason for doubting the fun of online is the fact that I really do not like the idea at all of other humans influencing my gaming universe or exploring and discovering what I would have liked to explore and discover. I want to explore the universe at my own pace without feeling pressured by the actions of thousands of other players.

I do like the idea of FD adding new content and would deplore having to miss out on that, but nevertheless I doubt this is enough to make want to play online in any mode, be it solo or all.

I am prepared to pay extra for the dynamic updates FD is planning if I could just download them and add them to my single player offline game. But I suspect that will not be possible.


Most people very much like to interact with others and that is why multiplayer is of course quite popular. I am a bit different. I will not be playing the game with friends and I do not care much for interaction with others in a game anyway. I will never join groups or clans or whatever. The mere thought makes me shudder in disgust. Even when playing online I would keep to myself. So there actually is very little to seduce me into joining multi player. My experience is that especially in an mmo-like game multiplayer interaction is very often immersion destroying. For me immersion is number one and infinitely more important than interacting with humans.
I do appreciate the fact that encountering another human player in a huge universe like this is more interesting and unpredictable than encountering an AI.

My mind is not made up yet.

Yes; It will take FD convincing me to play MP. My normal way of playing will be SP online. Ive played many MMORPG's and inevitably I end up PVE.

And regarding Guilds; forget it... I will look into groups, if I can form or be with some one or more who play like me. But unless I find a mission I can't do, or need others to do it; It probably won't happen. I get pretty stubborn about this.
 
That, the caring of others, the noticing, is indeed a big incentive for most people to get involved in online.
But personally I do not give a rat's ass whether anybody notices that I fly like an ace. I only care about immersing myself in this huge universe. I do not need encounters with humans for that.

Yeah; there is not much people can say to someone like you or I...
 
"This is Commander Tempered requesting docking clearance from Lave station."

"***, get off my comm channel joo newb."

"Is this not Lave station? Could you please direct me to the proper channel?"

"You gay man. LTP. Eat lazzers!"


Yea, I can't wait to play online with other adults :rolleyes:
 
There is a certain amount of irony about some the posts...if there are enough complaints about a player; they will find their character ending up in the 'naughty group'. And they won't be able to play 'all' with the 'nice' children.

What if the 'naughty group' is actually easier to progress in? Because if the majority of people are not in the naughty group, there might be less real people and there might be less risk. Who knows?

And once in the 'naughty group'; can you eventually work your way out of it by being good? Or is it a life sentence?

Does the naughty group get specially tuned NPCs that prove that NPCs are really rather tougher than one might expect? Or do they get interdicted by NPCs who want to really understand them and talk through the issues?

And if one achieves Elite in the 'Naughty Group'...are you actually the baddest of the bad?
Well I suspect the 'Naughty Group' are either 'griefers' or hacker/exploiters. If so the 'griefers' (and some NPC's) will be grist for the hacker/exploiters; They will become 'Elite' in their narrow little world.

Just keep them away from the general pop....
 
"This is Commander Tempered requesting docking clearance from Lave station."

"***, get off my comm channel joo newb."

"Is this not Lave station? Could you please direct me to the proper channel?"

"You gay man. LTP. Eat lazzers!"


Yea, I can't wait to play online with other adults :rolleyes:

You do realize this game is too big, too hard and way too unscripted to attract the instant gratification kiddies?
 
I'll see - my natural choice would be the all group and I think it offers great opportunities of experiencing interesting encounters - friendly or hostile - especially when being far out, exploring.

However, I mostly plan to play on my own - make some money in trade, then setting up a well stocked ship and venturing out into the unknown whilst listening to planet caravan and drinking wine.

Of course it remains to be seen how viable these plans will end up (rare, expensive materials only to be found far, far out making the trips valuable etc...).

If picking the all group results in me constantly being ganged up upon by 20+ ships though, I'll have to reconsider - be it grouping up myself or going singleplayer.

Group only online seems to be the least interesting option though - if I group up, it will be within the all group.
 
I really don't get PvP-centred people. There are games specifically focused on that and I don't think Elite is one of them. I will be playing 'all' but, if it ends up a game where when you meet another player, they will be hell bent on competing with you, I might stop. With a game such as ED, I think it's an immersion breaker and it kills the idea of the game in the long run.

Has anyone played the Battlefield series here? The idea of the game and something heavily promoted by the devs was supposed to be playing the objective. Despite that the whole unlock mechanics was heavily focused on getting frags rather than capturing the objectives. In Bad Company 2, the said for instance that the Recon class is there for recon, spotting, providing support no sniping from a distance. The game ended up being a ghillie sniper fest regardless, because people felt it's more fun killing other players, than actually focusing on winning the match.

Another example - Falcon BMS. A proper realistic study-sim. Some time ago there was an event on Falcon Online called Battle for Balkans. I wanted to get into it, but a mate in my squad did some missions in the online battle and got discouraged quickly. The reason? Instead of doing strike missions and hitting strategic targets, most players focused on killing other players, which totally broke the immersion and the feeling of participating in a realistic conflict.

I just hope Elite has it's mechanics tuned in a way, so that the PvP aspect is not something the players go for in the first place. I would not want a situation when meeting another player instantly shifts the game to PvP regardless of the situation. I know some people want to compete against others, but if this becomes the focus of the game, I will not play 'all'. I don't mind fighting other players when it's justified by the situation (conflicts, pirates etc.), but I don't want to play space-quake. I have the proper Quake for that. :)
 
I really don't get PvP-centred people. There are games specifically focused on that and I don't think Elite is one of them. I will be playing 'all' but, if it ends up a game where when you meet another player, they will be hell bent on competing with you, I might stop. With a game such as ED, I think it's an immersion breaker and it kills the idea of the game in the long run.

Has anyone played the Battlefield series here? The idea of the game and something heavily promoted by the devs was supposed to be playing the objective. Despite that the whole unlock mechanics was heavily focused on getting frags rather than capturing the objectives. In Bad Company 2, the said for instance that the Recon class is there for recon, spotting, providing support no sniping from a distance. The game ended up being a ghillie sniper fest regardless, because people felt it's more fun killing other players, than actually focusing on winning the match.

Another example - Falcon BMS. A proper realistic study-sim. Some time ago there was an event on Falcon Online called Battle for Balkans. I wanted to get into it, but a mate in my squad did some missions in the online battle and got discouraged quickly. The reason? Instead of doing strike missions and hitting strategic targets, most players focused on killing other players, which totally broke the immersion and the feeling of participating in a realistic conflict.

I just hope Elite has it's mechanics tuned in a way, so that the PvP aspect is not something the players go for in the first place. I would not want a situation when meeting another player instantly shifts the game to PvP regardless of the situation. I know some people want to compete against others, but if this becomes the focus of the game, I will not play 'all'. I don't mind fighting other players when it's justified by the situation (conflicts, pirates etc.), but I don't want to play space-quake. I have the proper Quake for that. :)
Excellent point; good examples...+1
 
I imagine I'll start out in the all group and fully visible, with the hope that I can enjoy elite as I did originally, but with other players populating the game alongside the NPCs, including traders, miners, bounty hunters, pirates and all.

However, if I feel that I am being consistently hassled and it negatively affects my enjoyment of the game, then I will certainly begin to back off, using the transponder if it is implemented and even dropping to single player online if need be. This could come down to actual griefing, an overabundance of pirates in relation to other professions, players that are highly PvP centric and concern themselves with KD ratios rather than the spirit of the game (as I see it anyway) or anything else.

At the end of the day, we will all play for our own reasons, and will need to find our own way to enjoy. Just going to have to see how it pans out for me and decide how to progress once it is fully released.
 
I really don't get PvP-centred people.............

I don't get some of them either however there is no getting away from the fact that in any game in which PvP can occur there will be people playing the game primarily or exclusively to PvP. Just as in any game in which you can avoid PvP some people will chose to avoid it primarily or exclusively. If the game forces the latter group to engage in PvP they just wont play.

I think there is a large middle ground of people that aren't seeking PvP but will still play in and enjoy a PvP environment IF the PvP and the danger from other players makes some sense. You should expect to be safe when near a major planet or station in a core system (although maybe not quite as safe in remote areas that system - space is deep). You should expect to be attacked for no apparent reason in an anarchy. And a range of danger levels in between. Mechanisms that make disengaging and escape a viable option help a lot too.

It's up to the devs to provide that kind of environment to see the most number of people in all players.
 
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You do realize this game is too big, too hard and way too unscripted to attract the instant gratification kiddies?

I realize no such thing. If you build it, they will come :D Besides, I've seen plenty of behavior from adults that would spoil my enjoyment of the game. It really isn't so much the age group as the mentality. Any online game is bound to attract its share of griefers, cheaters, and generally unlikeable people. Sure, I could put up with them, but why should I?
 
Sure, I could put up with them, but why should I?

I can offer only one. To beat them at their own game. I don't mean to be an even worse at than they are. The truly unpleasant ones are seeking something from you; an emotional reaction. Something that makes them feel powerful. Depriving them of what they seek, frustrating them, even reversing the situation, is very satisfying.
 
I can offer only one. To beat them at their own game. I don't mean to be an even worse at than they are. The truly unpleasant ones are seeking something from you; an emotional reaction. Something that makes them feel powerful. Depriving them of what they seek, frustrating them, even reversing the situation, is very satisfying.

You mean like adding them to an ignore list? Or perhaps playing in Online solo player?
 
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