Tradable modules and ability to jettison it as possible solution to reduce griefing and enhance game.
At the begging we should ask: Why griefers griefing?
I think they doing it because they like random encounters with players, they like hunting and participate in unpredictable scenarios. So why they killing their victims rather than stealing their cargo? It is because their cargo is not worthy enough. Commodities in Elite are mediocre items, not worthy enough, not unique and without purpose, in EVE Online from the other hand there are many valuable items, unique modules, goods usable in crafting etc. and value of everything is driven by economy regulated demand and supply.
In my opinion introduction of more advanced item system could solve or at least reduce problem of griefing (of course it will make game much more interesting). There are few points which I want to describe:
1. Commodities should have their role in the game, not all of course. Some minerals should be possible to turn into crafting materials. Some electronic parts should be usable for module crafting etc...
2. There should be player-drive markets, where players can place their offers of engineered modules, altered ships, and other (introduced in future) customised items. Crafting goods also should be tradable. Thanks to that game economy will be much more living.
3. Ability to freely exchange items between players when both of them are docked to station.
Ok at this point we have system similar to mmo auction houses or EVE Online markets - player driven economy. How it will reduce griefing? There are few another things which will help!
1. Replacing module transfer with possibility to haul modules in ship cargo hold. You are still able to move your modules but you need to do it at your own or you may create "Transport Contract" for other players. Just imagine that players convoys created in order to move their modules safely.
2. Ability to jesttison optional modules - weapons, sensors, fuel scope etc.
Thanks to that piracy will be profitable enough to make it interesting. And instead of killing someone which will destroy him and all his modules you may ask him for his VALUABLE engineered modules from cargo hold or optional modules used by him like a weapons.
Of course all modules transported in cargo hold are not covered by insurance.
At the begging we should ask: Why griefers griefing?
I think they doing it because they like random encounters with players, they like hunting and participate in unpredictable scenarios. So why they killing their victims rather than stealing their cargo? It is because their cargo is not worthy enough. Commodities in Elite are mediocre items, not worthy enough, not unique and without purpose, in EVE Online from the other hand there are many valuable items, unique modules, goods usable in crafting etc. and value of everything is driven by economy regulated demand and supply.
In my opinion introduction of more advanced item system could solve or at least reduce problem of griefing (of course it will make game much more interesting). There are few points which I want to describe:
1. Commodities should have their role in the game, not all of course. Some minerals should be possible to turn into crafting materials. Some electronic parts should be usable for module crafting etc...
2. There should be player-drive markets, where players can place their offers of engineered modules, altered ships, and other (introduced in future) customised items. Crafting goods also should be tradable. Thanks to that game economy will be much more living.
3. Ability to freely exchange items between players when both of them are docked to station.
Ok at this point we have system similar to mmo auction houses or EVE Online markets - player driven economy. How it will reduce griefing? There are few another things which will help!
1. Replacing module transfer with possibility to haul modules in ship cargo hold. You are still able to move your modules but you need to do it at your own or you may create "Transport Contract" for other players. Just imagine that players convoys created in order to move their modules safely.
2. Ability to jesttison optional modules - weapons, sensors, fuel scope etc.
Thanks to that piracy will be profitable enough to make it interesting. And instead of killing someone which will destroy him and all his modules you may ask him for his VALUABLE engineered modules from cargo hold or optional modules used by him like a weapons.
Of course all modules transported in cargo hold are not covered by insurance.
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