Can "Space Legs" and VR Coexist?

I am hoping that the method FDev use to minimise nausea is VR blinkers. This is because we can then have an option to change the amount our peripheral vision is cut.
http://cdndata.bigfooty.com/2014/03/47720_cdc7fb0ddc02202be2b6e933badd3b96.jpg

Blinders work well in Google Earth. I wouldn't mind blinders as an adjustable option if ED space legs uses free locomotion.

Whatever the locomotion, I hope space legs is not first-person pew pew in space. I'd rather have space legs be exploration type stuff such as walking around the ship, exploring wrecked ships and repairing things.
 
I will return to this wonderful game when spacelegs is implemented. For me its the missing step to a 100% perfect vr-experience. For the nay sayers: maybe its optional and you can disable this feature :p
 
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I had terrible nausea when playing Subnautica, however since the 1080ti was fitted, the nausea is gone. Nauseating effects are strongly linked to frames per second and graphical sharpness i assume. So lets bring it on.
I want EVA and explore asteroid caves, dead generation ships, ground bases, stations and do EVA repairs. I also like to see IVA gameplay, boarding operations, talking to wingmen in the Coriolis Cantina and my Asps mess hall and such things. Space legs ( a term which i really hate...) will be very cool in VR. Support for hand controllers of both big HMDs would also be very nice.
 
Oh, and i agree with erbse-1 (fear inducing name :D), fighter- and SRV-entry / -exit should be delivered with a toggle, for those player who dont want it.
Hiring an NPC technician could also be the toggle for IVA repairs, in cas you dont want to do them.

Personally i'd love to have a friend on board in multicrew, who can do in-flight repairs, repell boarders, weld some plates on the hull, or take the helm, so i could do the IVA/EVA instead.
 
My point in this thread is that the developers MUST take into consideration that, a, there are VR Users; and b, that some of them are more prone to VR discomfort than others.

I'm convinced that they can be perceived to be indifferent to it, ultimately, simply from using the SRV Camera as an example. While you can lock it to the horizon - helping somewhat - there are numerous examples from the racing sim world (of which I am part) where VR cameras are superbly implemented. These are examples which ED can use to its advantage. I would think that if they do space legs in VR - and what an absurd name - it should be in some sort of backpack apparatus that is easy to control like our ships with Flight Assist ON. If they do it that way then the extravehicular space operations should not, it's hoped, be any different than operating one's ship from the bridge, with the difference being that only the cockpit surroundings would not be there.

Time will tell. Since ED was one of the VERY first games to implement VR, I hope they don't drop the ball with this.
 
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I for one, very much want space legs. I want to get out my seat and see the rest of the insides of my ships. I want to be able to step out onto a landing pad or the surface of a planet. Just because what we have right now still very badly needs more content adding, it doesn't mean that space legs will be a wasted mode. It only seems that way right now because there isn't enough ground work there yet to support it. We've only just had the Holo Me's and multicrew still needs a lot of work doing to it. I don't think we'll see space legs anytime soon anyway, not until there's much more of a backbone there in terms of missions and co-operative play features. Personally I don't want to be stuck in that pilot seat forever, at some point in the near future I want to be able to get up and stretch my legs.

Oh and I have no problems so far with locomotion in many other games, so I don't see why it will be a special case in ED.
 
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When a couple of modders can offer so many options for movement and control in Doom3 BFG's VR mod, I don't see why ED couldn't do the same. The BFG mod allows for controls with Touch, Vive, Xbox, keyboard, etc. It has voice command and finger control in game and game menus with Touch. Locomotion can be chosen as keyboard WSAD, teleportation and full motion on 1 or both controller sticks or pads. Seated or standing 360 as well. This accommodate most users preferences and comfort requirements. Any VR title would do well to adopt so many options to assist the comfort of both VR and non-VR users. Can't be all that difficult if modders can drop it into a game like Doom 3. Just a thought ED.
Legs of course for immersion.
 
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I'm entirley in favor of space legs. I don't care about anything other than being able to tour my ship, though. I don't need to get out and walk on moons/planets. If I have to fly 30min to a station, why not let me point myself in the right direction, get up, and walk/float around the ship. i could go to the engine room, cabins, cargo, etc. Looking out some side windows or the rear would offer a pretty neat perspective.

Though this game has managed to do vr better than any others i've tried, which i'm really thankful for, it'd be one step closer to add in movement around the ship. VR completely makes this game for me, and has spoiled me away from some other games which don't offer VR.
 
VR or not, my fear is that "Space Legs" will turn out to be not much more than "Walking around in Stations" in Eve online: Just a private room with a mirror, some virtual interfaces to interact with the station's systems and a window to look at your ship in the hangar.
Just a nicer looking but more cumbersome alternative to the station menu.

In that case I think it wouldn't really add anything worthwhile to the game and the effort should better be spent elsewhere (landing on planets with atmosphere for example).

To develop a worthwhile walkable station environment with NPCs and multiplayer interaction would basically mean developing a new game from scratch. I don't see that happening in ED.
 
This is done in a few titles, one being Google earth vr.

And honestly I hate it.
Total immersion killer.

The thing that does work better than any other for me is the handflailer locomotion.
All the immersion, non of the weirdness.

Is "handflailer" locomotion here you use the touch controllers to anchor and pull to move? I've played the international space station game that used that method, and didn't feel any nausea, but then again I have been using VR for quite a while. One of my favourite games is VR Minecraft, and that doesn't affect me at all despite being just normal 1st person movement.

I really hope they don't dilute the VR experience to cater for the weakest stomachs.
 
Is "handflailer" locomotion here you use the touch controllers to anchor and pull to move? I've played the international space station game that used that method, and didn't feel any nausea, but then again I have been using VR for quite a while. One of my favourite games is VR Minecraft, and that doesn't affect me at all despite being just normal 1st person movement.

I really hope they don't dilute the VR experience to cater for the weakest stomachs.

I feel the same and really hope we have access to same locomotion styles as non VR players. (I also enjoy MC in VR a lot)
 
Is "handflailer" locomotion here you use the touch controllers to anchor and pull to move? I've played the international space station game that used that method, and didn't feel any nausea, but then again I have been using VR for quite a while. One of my favourite games is VR Minecraft, and that doesn't affect me at all despite being just normal 1st person movement.

I really hope they don't dilute the VR experience to cater for the weakest stomachs.

No, handflailer is more like a running in place method, so no need to have handlebars etc scattered around.

Then again for zero g, and we don't have artificial gravity on our ships, and the ships do have handlebars all over already.
 
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It's an important question, one ED may or may not be considering. I think the two are at tension, and until the issues with FPS locomotion and VR are resolved - a significant undertaking - this "Space Legs" business is not a feature I'm wanting for ED.

So what's your perspective? While I agree that some do better with VR/Locomotion than others, many do not. Couple that with the overarching need to have very high performance, something not all Commanders have, and we have the potential for a feature VR folks may not embrace.

Since FD are woefully mum about meaningful community interaction, we're left to speculate about it. I'm more "meh" about it than anything and hope that it may be enabled as an option and not shoved down our throats as mandatory.

a difficult but not insurmountable issue.

in theory, it can work. i play Doom 3 BFG in fully tracked moving around VR and do not feel ill.

others do feel ill however.

The problem i would have is i play in a flight / racing seat which is hard to get in and out of, and if i walk around in VR i NEED to be standing up, and physically turn myself to turn in game. anything else leads to major nausea...... however with a bulky flight seat in the way that i am squeezed into i would be out of luck.

my suggestion would be, each section of the game to have separate settings for, so anything in a cockpit i would configure for VR, but anything on foot i would take my HMD off and play on a screen.

others would probably want full VR for everything and that would be fine too
 
The accepted wisdom in the VR space, for now, seems to be that in absence of a true "one size fits all" solution it's best to simply give options. Teleportation for those who want it. "Onward style" for those who can survive it without motion sickness. Seated locomotion with artificial turning for those who can't afford the space for a roomscale setup or can't stand up for whatever reason.

Teleportation of course can be problematic in a multiplayer game since it can affect everyone around you (including flat screen users) and not just the player using it. I seem to recall though that there is a game (Pavlov) that has gotten around this with a locomotion system where your teleportation looks like normal movement to the other people around you, so it can be done I guess.
 
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Party pooper warning :D

I absolutely cannot see the point in legs, especially in VR. What I WOULD like to see are either new SRVs, and/or grabbing arms that, while could be controlled by normal controls, have the VR option of using hand controls. Now THAT would be MUCH more useful - assuming there are reasons to manipulate the environment of course.

If we need a 'Bar' in stations, why do we need to do through the rigmarole of actually walking there? Just select it from the station menu, fade to black and fade back in. No idea why a bar would be of any use... but at least it would then be great in VR.
 
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