Now it would be nice if you finally fixed heat cannons... Which have been running rampant since the dawn of engineering. [alien]
Cool they did it, but:
literally EVERYONE who was aware of that bug now have ships with 140+ DD, uber boosters, uber shields, cool rails, and everything stacked on at least 2-3 ships (FDL, Cutter, Conda, Clippa)
Almost EVERYONE who you do not want to meet in the galaxy - have that ship.
Who will NEVER get that ship? Other players who played without using exploit
Because its almost impossible by statistic to roll that everything in proper way.
So what You can do?
1. Become a lord of Eravate, hunt asps, sideys, explo conda's.
2. Become a PvE master
3. Pack the sack and move on to the Star Citizen in 2047
PvP sign-ups are already closed. Plyayers have ZERO chances with non-exploit rolled ship against a person with maxxed one. Its no matter of your skill. In that other ship even monkey can drive and will always win (in fact in uber ships are very good pilots so its dual combo).
Only one reasonable solution is redesign engineers, puth all rng into the trash and make it in a sliders way to give everyone same chances to build his very own ship.
the best one suggestion:
https://www.reddit.com/r/EliteDangerous/comments/6ft2z2/serious_engineers_and_the_grind/
Sliders:
Change Engineers from being completely RNG-based to being slider-based. Increase the mats costs by 5-10x for all I care, but let me choose the specific stats I have on the mod and see the drawbacks, that way I can completely plan my ship to fit together perfectly. I don't need +35% power on my plant to run my build, I only need +10%, so let me sacrifice some power for a little more integrity without doing 200+ rolls to get there.
This will enable builds that can be perfectly crafted by the pilot to meet their exact needs. Explorers can optimize their FSD to get them the max range they want with their builds. Combat pilots can squeeze a little bit more speed/agility out of their ships by surgically shaving weight off their modules and shoving all their points into a higher optimal multiplier on a drive mod.
On top of that, building a new ship after a meta change would take a fraction of the time, so FDev could mess around with values a lot more without ing off the entire community, because all you'd need is one set of mats to get the exact values you'd want. This would also promote build diversity because it's no longer a 200 hour grind to fully outfit a ship just to see if it works.
But as we all know - it wont happen.