So, (and this is difficult, since you have to somehow prevent your eyes from doing their reflexive converging), if you manage to look straight ahead, eyes perfectly parallel (I never could do "magic eye" pictures myself), and blink your eyes alternately, you do see the the starfield "jump to the side" with every switch, proving it is not identical through both lenses?
The resolution really does matter. The pixels can not (nor can the SDE) somehow get smaller for things farther away, so that they can resolve the ever (with distance) tighter angles needed for stereopsis to work with - they get "chunky" real fast, with objects that move away from you. (Of course, I do get that this is the opposite problem to the one you describe, which is seeing gross angles where there shouldn't be any. :7)
I will watch this space with interest, eager to see what they (was your ticket with Frontier or Oculus?) have to say, because I can certainly not claim that my own perception of depth in ED is perfect by any means. Thanks for taking action. :7
The resolution really does matter. The pixels can not (nor can the SDE) somehow get smaller for things farther away, so that they can resolve the ever (with distance) tighter angles needed for stereopsis to work with - they get "chunky" real fast, with objects that move away from you. (Of course, I do get that this is the opposite problem to the one you describe, which is seeing gross angles where there shouldn't be any. :7)
I will watch this space with interest, eager to see what they (was your ticket with Frontier or Oculus?) have to say, because I can certainly not claim that my own perception of depth in ED is perfect by any means. Thanks for taking action. :7