PvP Why PvP is not popular in Elite Dangerous?

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Nobody is going to go PVP without knowing they might need a rebuy and will thus have all that squared away and can cover the cost.
You nailed it right there. The people who haven't got "all that money squared away" won't even entertain the idea of PvP, without counting those who might have the money but simply don't want to PvP in Elite Dangerous.

Reading this thread, there are a lot of reasons why PvP is unpopular.
 
You're not answering the question that was asked. You gave an incorrect answer to the question "Why don't people play in open". The correct answer btw is "Because they don't like PvP", which brings us to the original question that you failed to answer: "WHY don't the majority of ED players like PvP?"

Well thankyou for telling me what I meant; I might need some more of you around in future, to remind me when what I think isn't really what I think :)
 
I purchased ED because it had a solo mode, though I play in all 3, I would never had bought the game without a solo mode.
Mostly due to the flight model, I find PvP extremely dull.
Thirdly, CS is my go to for PvP kicks.
Finally, there's hundreds of billions of systems that I need to put my tag on.
*EDIT*
Forgot to mention that I'd rather not play at all, than do deathmatch-style anything.
 
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You nailed it right there. The people who haven't got "all that money squared away" won't even entertain the idea of PvP, without counting those who might have the money but simply don't want to PvP in Elite Dangerous.

Reading this thread, there are a lot of reasons why PvP is unpopular.

Strikes me that there's four different player types:

1 - Don't want to interact with other players at all and don't even want to see them.
2 - Don't want to interact with other players but don't mind seeing them from time to time.
3 - Want to play with other players.
4 - Want to play against other players.

Of the four groups, only group 4 (and maybe a small section of group 3) is going to be interested in PvP combat. I doubt it ever has much to do with having the cash for a rebuy, it's about not wanting that sort of social interaction in the game.

For reference I'm in group 2, so I play in Open 99% of the time.
 
You don't find Solo and Private Group focused players spending huge amounts of time on this forum posting complaint threads about other mode choices and how they need to be removed.

Are we in the same Galaxy? or at least the same forum? [haha]

Thats pretty much all this forum has degenerated to lately.
 
Multicrew? Not sure if this nonsense actually was made with PVP in mind, but surely can be and has been used in PVP. While you mentioned CQC: The frequent reports of empty arenas don't really suggest a vital interest in true PVP. There's not much reason to blame CQC for as it's pretty good for an arena mode.
If you allowed me to use my personal ships (shut out engineer mods) instead of the crappy little fighters I would use CQC. Being able to jump into a match while you are docked at a station in game would probably help too. There have been many suggestions on how to make the game mode better from the very beginning and nothing has been added to it since it launched.
Multicrew should have been a PvErs dream but they gutted it in multiple ways.
 
It's an age group issue really. Elite has an older player base than most games.

Younger generations accept PVP as the norm unlike their more mature Elite brethren.

I can accept that as a PARTIAL influence but it's not a real answer as their's plenty of older players - including a significant number kickstarters - who enjoy PvP, and plenty of younger players who don't.

If you were correct this would only have become a major problem since release, but we've been having these conversations since day one (hence the so far 4 part open vs solo hotel california thread). From what I recall of the (many) polls of the time we were seeing similar numbers even then with PvPers being 1/4 to 1/3 of the players base, just as it is today.

Many people compare this game to other games such as Eve where it IS all about PvP and wonder why ED players are so anti PvP in comparison... thing is those ARE PvP games and they simply don't attract PvEers so you don't see the same issues there. ED offers so much more to the point that PvP is a minor feature here... it's reasonable that it would attract a much wider variety of players (including some who assume that anything multiplayer must be primarilly PvP).

So I guess my point is this... why is PvP largely unpopular with ED players? Because ED is largely not a PvP game.
 
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If you allowed me to use my personal ships (shut out engineer mods) instead of the crappy little fighters I would use CQC. Being able to jump into a match while you are docked at a station in game would probably help too. There have been many suggestions on how to make the game mode better from the very beginning and nothing has been added to it since it launched.
Multicrew should have been a PvErs dream but they gutted it in multiple ways.
Yeah it's silly that there isn't some "open CQC" option. I'm not sure many would play it but still, just allow actual player ships in a no-penalty deathmatch.

You could even try to balance it out with some form of "ship points", like "ok how does two condas fare against one vette and 3 eagles?"
 
I don't get this part that people keep talking about - do you mean cash? Which is arguably the easiest thing to get in ED.

Other people say "Then I have to spend 3 hours working to get my rebuy back" but what they don't tell you is they have 500 million in their accounts.

it's a non sequitor - the money isn't a thing. It's so trivial it's not worth using as an argument. Nobody is going to go PVP without knowing they might need a rebuy and will thus have all that squared away and can cover the cost.

Having to play "two or three hours" to get money back is.... well that's playing the game. What else are you doing 90% of the time if it isn't making money?

Sorry to say but even with 'all that money' it still stings to end up on a rebuy screen because someone just wanted to destroy your ship.

It might have taken years to earn that money and that rebuy could take a session or two or longer to earn back, it's the time investment I think is more important. Not everyone has loads of time to play.

'Nobody is going to go PVP without knowing they might need a rebuy' I know this is a false statement, you only need to come on these forums to see the 'I died but didn't have insurance' threads.
 
Well thankyou for telling me what I meant; I might need some more of you around in future, to remind me when what I think isn't really what I think :)

I didn't tell you what you meant. I told you that your response didn't answer the question that you were asked, it answered the question you're ALWAYS on about.

It's like they asked "black or white?" and you answered "fish!". Perfectly good answer, but not an answer to the question that was ASKED.

Now, do you have a response to the ACTUAL question that was asked?
 
Age doesn't have anything to do with anything, plenty of older pvp fans ; I play plenty of pvp games and I'm getting on a little now.

I'm with Wolf on this, age means nothing, I play PvP games a lot and I'm definitely not young.

CQC is fine, no problem there, open mode...forget it.

In fact all this talk of PvP has made me itch for some CQC....now if I can only find the other person who plays it :)
 
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Age doesn't have anything to do with anything, plenty of older pvp fans ; I play plenty of pvp games and I'm getting on a little now.

Of course it does. Your statistical sample of one ( yourself ) is meaningless.
You do this so therefore it must apply to everyone has no logic at all.
 
More than that - there is no requirement at all to engage in direct PvP.

Why would there/should there be a requirement to engage in PvP in a game that is largely NOT about PvP? There's similarly no requirement to engage in exploration or mining... should we also have those?
 
I doubt it ever has much to do with having the cash for a rebuy
Absolutely THE most important reason I didn't like most forms of pvp.
Taking months to build up enough credits for a T9 (and the same later for the conda), getting destroyed in a blink of an eye because of some trigger happy bunch of griefers.
And with engineers, it only got worse. Stopped playing alltogether a few weeks later.

Read you can now own a conda in less than three seconds, so maybe credits aren't an issue anymore.
Will probably pick this game up again when there's a bit more to do and a bit more balance in regards to these engineers.
 
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