OK, NOW you can start carrying weapons on your exploration ships

At the end of the day though, what use would normal weapons be against these, even if engineered? They can emit an EMP which completely disables your ship and so far seem immune to any of our weapons. Unless there are new Engineers mods or new weapons released as part of 2.4, we're probably gonna be dead in the water!
A-yup. Of course, like they did with Ram Tah and his Guardian ruin scanner "upgrade", FD could just say that "thanks to advances in research, we've now reversed the polarities of your ship systems so they are no longer instantly disabled, and we've adjusted the quantum flux flow of all your weapons so they can now damage Thargoids!". It would be kind of silly, but to be honest, I wouldn't mind those gameplay changes.
 
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@ newman1702: In that case, one more thing about turrets and Thargons: the one advantage of turrets is that your AI can fire them at multiple targets. (As long as you don't have the turrets set to single target or forward only.) That's something that not even a human gunner can do, although that's because the role was designed for one gunner only. So again, attacking multiple small craft would be exactly the best thing against Thargons. Assuming we'll even encounter them, which only Braben knows.

Still, since our current weapons are entirely ineffective against the ships we have encountered, taking them with now to prepare for the future would likely be useless - unless FD have set the flowers to be invincible for these events only, and they'll hand-wave it away later. Which would be somewhat cheap, but still likely to happen. Well, most of these are just theories and speculation anyway. Then, like BDelacroix said, there is that whole matter of Thargoids simply disabling our ships. Explorers might need to return to the bubble to get some countermeasures against that anyway. ("Get your bug repellant today!")

But what we do know is that speed and defense (better shields, more hull armour) are very much likely to help. And thankfully, you can load up on both and still have a decent jump range.


Oh, and don't get me wrong, I'm not mad at you or anything. It's not like I mind it if people poke fun at my expense, if their jokes really were funny. But hey, practice makes perfect, so keep at it! Although I do find it somewhat ironic that you're saying I'm taking you too seriously when you're also saying that you are "triggered" by somebody mentioning turrets or docking computers. Ah well, good thing there aren't any turreted docking computers in-game, eh? (Heh, imagine someone going all "FD dokcing computer turrets WHEN?????")


I'd reply in more detail but I'm just too shattered about The Great Marx not loving my humor. I can assure you that I shall absolutely redouble my efforts and practice so perhaps one day, my jokes will be worthy of esteemed gentlemen such as yourself. Until then, you have a great day ;)
 
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For what it's worth - there are no documented cases yet of aggressive behaviour of Thargoids (or other aliens).

Yes, there are documented cases of (mainly Fed) ship obliterated by Thargoids - but no evidence about who shot first. If EV Nova (sorry, didn't play the original Elite) is anything to go by, contacts with Thargoids can be non-violent. And if it will not be possible for humans to acquire Thargoid ships, why do they (apparently) have a human-compatible cockpit?

I made Elite in the original in 1986 because of the Thargoids. They gave the best payouts/bounty as far as I remember. And if they are anything like in the original then we will have a hell of a time.

As soon as I get back to Colonia I will head to the Bubble and engineer my Anaconda.

Here is my planned outfit : https://eddp.co/u/NniUKw3d

I don't know what Fdev has up their sleeves. Perhaps the Thargoids are so resilient that we have to wing up to kill them.

We will see.

Until then, Fly/land safe.


Cmdr Steyla
 
I've gutted cap ships on my own in a Vulture. Hopefully the Thargoids will be more of a challenge. Having said that, I won't be firing unless fired upon. Even then, if out in the black, it'll be the Brave Sir Robin Maneuver...

Z...
 
In 1984's original Elite you couldn't.
They disabled your jump drive for the duration of the attack.
This is what I'm afraid of.

Thargoids have a tendency to turn off your ship, so weapons or no won't make a difference.

Besides, without the armor, you won't have a chance to even fire those weapons, so its all moot.
If they shut down the ship on every encounter, there is no interaction, just a scripted cut scene out of our control.
They have to either change the Thargoid behavior, or give us all a free "firmware upgrade" that prevents the system shutdown.

I expect new weapons or weapon mods that can have an effect on them, and more than likely those weapons will probably not be ideal for PvP, so players may need to make a choice.
 
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This is what I'm afraid of.

If they shut down the ship on every encounter, there is no interaction, just a scripted cut scene out of our control.
They have to either change the Thargoid behavior, or give us all a free "firmware upgrade" that prevents the system shutdown.

I expect new weapons or weapon mods that can have an effect on them, and more than likely those weapons will probably not be ideal for PvP, so players may need to make a choice.

I hope so. It would be awesome to see FD investing in some quality PvE rather than the same old idiotic PvP.
 
You know they'll have us do some CG to research some wonder material or upgrade that we'll have to install via a new engineer (who'll most likely be a Thargoid sympathiser) so we can fight back or last long enough to run away.

It'll end up so that some poor sod stuck in the back end of nowhere will be papping their pants because they're 20,000LY away from the nearest upgrade.

What I'd do is add a new material you can synthesise the upgrade from yourself and have to go looking for it on rare landable worlds. This way it's not another RNG fest and encourages slightly more diverse game play while allowing explorers a chance to upgrade.
 
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unless they provide a way to submit exploration from far away

I've always felt that this should be added anyway. Allow us to transmit the data remotely, but at only 50% of the payout, and no rep gains since you're not selling it at a station. That gives you the choice. Hold onto it until you return to a base, and sell it at full value and get possible rep gains, OR transmit it early and take a reduced payout.
 
I think I saw a comment somewhere that was summarizing the live streams, that players might have to shoot first in order for it to turn into combat. I don't know if this is accurate or not. And it doesn't discount the possibility of non-consensual interdictions/hyperdictions happening in other parts of the galaxy. I also recall that the previous warning from FDev to explorers was worded along the lines of "defenses" being a good idea, which might imply the need for shields (since some people do shieldless builds for longer jump ranges).

If there's any truth to the above, then I could see it playing out something like this: The Thargoid hyperdictions may become more frequent, but still mostly centered around the bubble, with more distant encounters being possible, but more rare. We may get access to engineering blueprints or new equipment choices, that enable you to stay powered up when near a Thargoid ship, plus new weapons or new mods to existing weapons that enable you to be more destructive to Thargoid technology. These modules/mods might have trade-offs that make them less potent against other players, or human NPCs. And if they do something like this, the Thargoids might leave you alone after they scan you, if you don't have any anti-Thargoid tech on board.
 
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It will be either war, or we submit to them and then we'll have to fight anyway. What would be the point of their arrival (and the whole 2.4) anyway?
 
Assuming we'd even be able to run away.

That's going to be the trick here...with so many play styles, it will be extraordinarily difficult to pull off. The disparity between engineered and non engineered combat ships is huge, not to mention the multi role ships all the way down to dedicated freighters and explorers. If running away ends up not being a viable option, that pretty much leaves engineered combat ships as the only viable survival tactic. I mean, my AspX can boost over 400 while maintaining a 55ly jump range, so if I can't reliably pull off running escapes, then I have no idea really what to say other than the game will have turned into something I don't wish to play.
 
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