It seems a bit daft

imo that as soon as your shields are down one hit at the front can cause canopy breach.

I think in 3300AD they wouldnt have such a catastrophic weak spot design failure.

97% hull but my ship is basically on self destruct. I got home in time anyway, but still. :)
 
Ah, the Death Star syndrome. My sympathies, for the eternal lack of competent engineering, to go with those moments of glory. ;)
 
imo that as soon as your shields are down one hit at the front can cause canopy breach.

I think in 3300AD they wouldnt have such a catastrophic weak spot design failure.

97% hull but my ship is basically on self destruct. I got home in time anyway, but still. :)

Perhaps in 3300AD they have weapons that can overcome the advances to canopy design by one-hitting them to breachageddon?
 
Perhaps in 3300AD they have weapons that can overcome the advances to canopy design by one-hitting them to breachageddon?

Maybe Faulcon de Lacey shouldnt have contracted Safestyle for their cockpit glass needs or should have went from triple glazing instead.

If the sidewinder had any sense once he cracked the glass he should have fired another shot and just sniped me out of my seat.
 
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I think in 3300AD they wouldnt have such a catastrophic weak spot design failure.

You wouldn't get in in 2018. Admittedly, that's for the passengers, but Airbus has filed a patent for cockpit screens.

EDIT: Perhaps for some of the yet-to-be designed ships? Dare I say that the Empire, that shining beacon of hope, might be ahead in this area? It does mean you don't need to put the pilot at the front of the ship.
 
You wouldn't get in in 2018. Admittedly, that's for the passengers, but Airbus has filed a patent for cockpit screens.

EDIT: Perhaps for some of the yet-to-be designed ships? Dare I say that the Empire, that shining beacon of hope, might be ahead in this area? It does mean you don't need to put the pilot at the front of the ship.

For one minute then I thought it was going to be a forcefield, not just a video camera relay to screens. That idea has been around for decades so I'm surprised the patent is new.
 

Jenner

I wish I was English like my hero Tj.
It's a cool mechanic. I hope it has some meaning eventually, as right now getting a cockpit breach just means a slow death rather than a quick death. There needs to be something for the player to do to salvage the situation when that Remlock comes down over your face otherwise it's kind of pointless.


I do really like the effects though! As a concept I'm behind it.
 
It's a cool mechanic. I hope it has some meaning eventually, as right now getting a cockpit breach just means a slow death rather than a quick death. There needs to be something for the player to do to salvage the situation when that Remlock comes down over your face otherwise it's kind of pointless.


I do really like the effects though! As a concept I'm behind it.

We have 10 minutes air now, instead of the 2 minutes from earlier builds. That should give you enough time to get to a station and get repaired.
 
I think an oxygen mask should drop from the ceiling and an inflatable co-pilot should pop-up beside you.

On a serious note, I like the added danger and anxiety a breach brings....that perfect juxtapostion of escaping combat (through running or defeating your foe) only to fight against your own ship trying to kill you.
 
It will be curious, when ship/station walking expansion get released.

I assume you would be able to run from the cockpit, seal the door, activate emergency beacon (or perhaps some auxiliary control on bigger ships?) and eat space beans, while you drift blindly in endless void :p.
 
Canopy's got to be a weak spot, otherwise you'd make your ship entirely out of canopy material for that see-through stealth look. :)
 
Personally, I wish the cockpit was sub system targetable. Losing both pressure and the HUD would go someway to taking the wind out of an opponent. :D
If it happened to me, I'd have to try and escape.
Hopefully, we'll see armour for modules in the future. All perfectly balanced, of course.
 
Grinding away at health until it hits zero and you win is a computer game nonsense.. no reason why it should be the only way to destroy a vessel in Elite.

From hand to hand combat thousands of years ago to shooting down fighter planes, what sort of combat was ever a pure war of attrition rather than an exercise in hitting the vulnerable places? We always see examples of taking horrific damage but continuing to fight, while in other cases the end comes much more swiftly.

The closest relevant example I can think of is super battleships of World War 2, like Yamoto or Bismarck, which took sustained battering - but I don't think many ships in E : D should have that sort of resilience.

Shields already give us a significant safety margin. I don't think literally making the hull disintegrate should be required too.

I think most agree that it's pretty unlikely that there would be cockpits and canopies at all. That's the unrealistic part. That there would be weak points against the weapons of the day is as it should be.

Some sort of canopy sealing mechanism would be nice. But likewise I think there should be more things that can get hit which cause potentially disastrous consequences.
 
On one hand, there should be no human eyes and glass in space -drones and electronic surveillance is much better and safer. On the other hand, I can see how if you rely exclusively on electronics, a single EMP blast would blind a ship. So perhaps Elite ship designers were worries about that, and didn't mind the weak spot tradeoff.
 
On one hand, there should be no human eyes and glass in space -drones and electronic surveillance is much better and safer. On the other hand, I can see how if you rely exclusively on electronics, a single EMP blast would blind a ship. So perhaps Elite ship designers were worries about that, and didn't mind the weak spot tradeoff.

You can harden systems vs EMP.

Ideally I'd like to have seen both options in the game. Ships that are canopy only, ships that have no canopy, ships with canopies that can be covered by screens. Then you live with what you bought or use whichever is best for the moment.
 
Why are there even human-piloted fighters in space? Why are those not all drones yet, remote-piloted by pilots on board the carrier vessel/station from a safely shielded room?

A human pilot's abilities are limited by the G-forces his or her body can endure. A fighter vessel without a human pilot on board would be much more maneuverable.
 
Saying that its not as daft as getting your drives destroyed and having to drive 5mph all the way to the space station.

I'm not even sure its recoverable from. I cant really turn or anything.
 
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