OK, NOW you can start carrying weapons on your exploration ships

Been ready since last year.

The responses back then were lukewarm leaning towards not listening. One or two were listening or had the same idea.

Those explorers who still refuse to protect themselves, I had no sympathy for you then, and I have no sympathy for you now.

I know my views aren't going to make me many friends. Play the game the way you want to, of course.

The game is changing though - there will no doubt be new challenges ahead for explorers of all kinds, the more 'militaristic' like myself, and the more 'peaceful' ones. We don't yet know what these 'Goids are going to be like, and the little information we have is saying basically that we'll have some degree of choice in how we 'interact' with them. Time will tell.

'Goids will be a new challenge, but we already have an existing one, in the form of other CMDR's who are... well let's just say they don't have our best interests at heart. At least be prepared for the humans, who so far have proven to be far more brutish than any mere hyperdicting 'Goids have been.

Even though I've hardened my ships as much as I can tolerate, I doubt they'd survive hostile attack by unknown beings and their technology. You can only work with what's available and there are no guarantees, and even if the worst comes to the worst and my ship is obliterated out in the Void, well, there's some consolation in having tried to be prepared.

Peace out.

Super aggressive post. My god what has happened to the explorer community? I will be one of those explorers whom you "have no sympathy for". Good luck with engaging with thargoids in an explorer vessel. I will continue exploring peacefully with light shields and no weapons. Like I have been doing since 2015.
 
Only if Frontier introduces some new exploration content.
By all accounts from around E3, it looks like they will. Of course, I expect that the majority of it will be tied to the aliens, with perhaps a smaller number of generic additions (like comets) too. Perhaps we'll know more about this after LaveCon - is there anyone from here who'll be attending it? If there is, could you ask the Frontier attendees about this please?

if we assume that our weapons are useless without any modification,
I think our shields will be aswell...
maybe they introduce a new damage category, not thermal, kinetic or explosive, but -who knows- biological ;)
Mm, I don't know. Frontier have been quite specific about what kinds of new stuff destroying Thargoids will need - new weapons, new tactics - but they didn't say that defending against them will require new ships and/or new armour. In my opinion, that would actually be a pretty bad design decision: new weapons, new tactics and the like is new content for active gameplay. Stuff that you use. Possibly cool new toys to play with. Defence, on the other hand, is almost entirely passive (except SCBs and ECMs), so getting new stuff there won't reward you with anything, but would just be a chore. But if for some reason they really wanted to add new equipment of every kind, then it would still make more sense to just add better defenses and not make your old shields and armour entirely obsolete. So that your old ship would still be good enough to run away from Thargoids, but not to defeat them in battle.

One other thing: I still find it odd that way back when, they said that explorers should carry weapons in the future. Why weapons, and why not better defences? That implies wanting to shoot down stuff, not wanting to get away from it. But then, this could have been a simple slip of the tongue. But what with our current weapons and the scout ships that we've encountered, and now the announcement that we'll need new equipment and new tactics to kill Thargoids, the only possible scenario I see where current weapons might(!) be useful would be to pop a swarm of Thargons. Which is something we've yet to see even a hint of.
As such, I'd say that if you want to be more winter-proof for later, then it'd be best to prepare better defences first. Thrusters if your ship could outrun them (best defence is to not get hit in the first place), shields and hull if it can't.
Besides, in the worst case scenario, they'll still be useful against human ships. (By which I mean the in-game factions, not just actual players.)
 
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Super aggressive post. My god what has happened to the explorer community? I will be one of those explorers whom you "have no sympathy for". Good luck with engaging with thargoids in an explorer vessel. I will continue exploring peacefully with light shields and no weapons. Like I have been doing since 2015.

Seriously. You think that was aggressive.

:rolleyes:
 
One other thing: I still find it odd that way back when, they said that explorers should carry weapons in the future.

if i remember the same quote, it wasn't about going without weapons, but without defenses. who finds the quote in question?
 
I'm confused.Do they just disable your jump drive or power to systems?Or more specifically,am i no longer able to self-destruct?
 
By all accounts from around E3, it looks like they will. Of course, I expect that the majority of it will be tied to the aliens, with perhaps a smaller number of generic additions (like comets) too. Perhaps we'll know more about this after LaveCon - is there anyone from here who'll be attending it? If there is, could you ask the Frontier attendees about this please?

I'm going to LaveCon, I will ask about exploration any chance I get, as a subset of asking about the Forge. ;)

At the moment I'm halfway through a collaborative exploration trip, and have changed (at a convenient asteroid) from my relatively short-range (40+ ly) Orca (defences: good shields, point defence, chaff, 6A dirty drives) to my long-ranged DBX Forliger, the Zurara ship (defences: a drive-disabling mine launcher, stealth); I wouldn't bet on either against a flower-ship as things stand. Given that they can instantly knock out our ship electronics, neither running nor hiding is going to work. So unless there's some new defensive gadget which will give us a chance to use our ships at all - which might need a return to the Bubble to fit it in any case - we might as well just leave things in the hands of Fortuna.
 
Well since we're speculating, I'll venture a guess that our existing weapons and shields will be pretty useless against these ships that can power us down at will, so until such time the threat, and recourse is known, I'll continue on my present journey non-armed.
 
Well since we're speculating, I'll venture a guess that our existing weapons and shields will be pretty useless against these ships that can power us down at will, so until such time the threat, and recourse is known, I'll continue on my present journey non-armed.

Exactly. Until we have the weapons modified for Thargoids the best method is still to Sir Robin.
 
What accounts? :O

I hope you don't mean some alien site which a few people will puzzle over morse code to find, and then the rest of the galaxy queues up to take a look.
Heh, if they went with that again, I wouldn't call that new gameplay. Just new content that the likes of which we already have.

I think the longest quote on the matter is from this article, which was somewhat clickbait-y:
"3. Exploration Will Be Getting Lots of Attention

Although every Elite player has their own style of play, you could argue that exploration of the Milky Way galaxy is the greatest thing Elite: Dangerous offers. And, yes, you can spend many hours warping to stars many light years away to visit notable celestial bodies like Betelgeuse and even neutron stars, but the gameplay is simple, to a point of being boring for many players.

Frontier Developments is fully aware of this, and will be investing resources into ensuring that exploration has interesting interactions and perhaps even more compelling gameplay loops. Some of this will arrive with v2.4, including the new discoverable Thargoid locales. However, much more will be done in the more distant future."
I do hope that 2.4 will see said gameplay loops and interesting interactions.
Oh, and since I linked that article, I should also link the FD clarification that they posted about the atmospheric part.
 
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Mm, I don't know. Frontier have been quite specific about what kinds of new stuff destroying Thargoids will need - new weapons, new tactics - but they didn't say that defending against them will require new ships and/or new armour. In my opinion, that would actually be a pretty bad design decision: new weapons, new tactics and the like is new content for active gameplay. Stuff that you use. Possibly cool new toys to play with. Defence, on the other hand, is almost entirely passive (except SCBs and ECMs), so getting new stuff there won't reward you with anything, but would just be a chore. But if for some reason they really wanted to add new equipment of every kind, then it would still make more sense to just add better defenses and not make your old shields and armour entirely obsolete. So that your old ship would still be good enough to run away from Thargoids, but not to defeat them in battle.

no, they'll not make our shields obsolete, but have us to mod them using some mats gathering and engineering :D
oh, you expect new gameplay not just new timesink content?
sry, my fault ;)

serious, lets hope the best :)
 
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Seriously. You think that was aggressive.

:rolleyes:

Your tone was, yes absolutely. Plus it's my opinion and perception. Let me put it this way: if I spoke to a works colleague in that way I would probably get reprimanded. And if I posted a post with that tone then I'd probably feel uncomfortable and edit. You even said your opinion would "not make you many friends" which implies unconsciously you agree with my sentiment.
So yes. Aggressive. Super in fact.
 
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Your tone was, yes absolutely. Plus it's my opinion and perception. Let me put it this way: if I spoke to a works colleague in that way I would probably get reprimanded. And if I posted a post with that tone then I'd probably feel uncomfortable and edit. You even said your opinion would "not make you many friends" which implies unconsciously you agree with my sentiment.
So yes. Aggressive. Super in fact.

To be fair it was more confrontational than aggressive :p
 
Missed these two posts from earlier:

if i remember the same quote, it wasn't about going without weapons, but without defenses. who finds the quote in question?
You know, I thought I remembered it well, but it turns out I didn't. Couldn't find it again yet to verify, but now I'm inclined to believe your version instead, as it would make more sense for FD to say that.

I'm going to LaveCon, I will ask about exploration any chance I get, as a subset of asking about the Forge. ;)
Sweet, thanks in advance! If they'll be receptive to your Forge questions, would you mind asking them about how the "ice in the surface composition -> argon in the atmosphere" scenario works in Earth-likes? What ice is that, and how does the Forge produce that much argon in an atmosphere, where does it come from?

Back to something more on-topic: the whole shutdown thing looks unintentional from the aliens to me. As far as I know, it's only the onboard computer that shuts down, not your shield nor the power. So yeah, it might be likely that FD will handwave that away with "all computers received an automatic firmware update to mitigate the Thargoid effect" or somesuch. Losing control of your ship is excellent for dramatic effect (I really liked it when UPs did that at first), but when the scenario changes from a scripted event to actual gameplay, taking away player agency completely is one of the worst ways of trying to make something more difficult.
 
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Thargoids are coming in Q3
Ed talks about what to expect just after the teaser in the live stream link here.
https://youtu.be/OrJQ3M91Qmg?t=31m49s

https://youtu.be/jmVEYZnDZf8
https://youtu.be/PX49v8zYutI

Official Thhread https://forums.frontier.co.uk/showthread.php/357610

Oh, the obsession with carrying weapons. When you're flying a ship that is at 0% integrity, has no armour, has no decent battle units -- oh wait, that's an exploration ship. Carrying weapons will not make a difference at all. You want to fight? Stay in the bubble and take your chances with a battle ship.

So it's very simple for explorers:

- Don't shoot at Thargoids.
- Run if you're hyperdicted.

Those are the best policies.

On top of that I should add that this looks like it's currently centred around the bubble. I highly doubt they'll set the aliens to blow up unarmed and harmless exploration ships at the various edges of the galaxy. There is no fun in that and too much grief, especially given that we are usually carrying months' worth of data that cannot be "magically" saved on destruction like the materials do.

I choose to believe that explorers will be fine on this occasion.
 
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