Alien archeology and other mysteries: Thread 10 - The Canonn

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Flower ship babies found????? in col 285 habitat on planet surface in this video i can see mini flower ships

https://www.youtube.com/watch?v=_VUWQ_JwUoo

What system is that in? I can't make it out on my ipad. I thought this was one of the Dynasty expedition bases at first, then realised you said Col285 sector so it isn't one of them. Just curious why there is a settlement here, were there any logs/datapoints?

It seems to be a standard settlement layout, right down to the floating hut skeleton etc (I reported that bug when I visited the FRift settlement bases).
 
  1. Destroying barnacles and stealing meta alloys.
  2. Destroying and stealing unknown artifacts.
  3. Destroying and stealing unknown probes.
  4. Trying to destroy, and if it would fit, steal thargoid ships.
 
But now we know that the only reason they have returned is that we've done something to "cheese" them off and apparently we need to be taught a lesson.

Any ideas on what that could be?

Well, reading the last page of posts I'm beginning to think that the UA might be mycoid virus (or a Thargoid development of this) dispensers, designed to entice human ships into collecting the UA and spreading the infection, hence their use of Fed Blink Code...
 
So I'm thinking of joining in on the hunt since there's nothing else to do (got my Corvette last week, can't be bothered for the Cutter so I want to do something else).

But.. I want to know first if there's actually anything out there (something new) that is to be found? I've heard stories about the Formidine Rift thing that it was supposed to be in the game since the beginning, but a lot of evidence pointed towards it was only recently added before it was found.

Is there any factual confirmation from Frontier there is in fact (new) stuff in the game that hasn't been found yet and isn't inside Permit locked systems?

There are still a few thousand systems in the bubble that need to be checked for generation ships and their associated listening posts.
 
  1. Destroying barnacles and stealing meta alloys.
  2. Destroying and stealing unknown artifacts.
  3. Destroying and stealing unknown probes.
  4. Trying to destroy, and if it would fit, steal thargoid ships.

My cargo hold isn't big enough. I can only fit 32t of Thargoid in there :p
 
Saying Thargoids are either malevolent or benevolent is nonsense at the moment. We have no causation; only correlation, conjecture and circumstantial evidence.

The best words I have to describe the Thargoids right now is 'curious' and 'indifferent' - in equal measure.

The ship beacons merely say 'Thargoids Returned' and report about assets being lost etc.

So, if you don your trusty Science Hat of ScepticismTM* then you have to ask: if there was enough time to program a morse beacon and to hide a longer morse message in a broadcast - then why not take the time to state that it really was 'Thargoids wot did it', given the potentially disastrous ramifications of not doing so.

I'm not saying that it isn't possible that those ships were creamed by the flower/insect/barnacle-tickling Thargoids - just that there's not enough evidence to say that's definitely what happened; indeed there is as much evidence, if not more, to say that it wasn't.

Given the history, here, it's as likely, as Han Zen suggested, that the Feds picked up something they shouldn't have done, and it frappéd their systems.

Or that they were attacked by something else that made it look like Thargs.

* Available at wholesale prices from the Gnosis, Canonn Institute and Thompson Dock; and also at vastly inflated retail prices from all other Canonn stations, outposts, settlements and bases; plus many concessions in other stations throughout the bubble, the Pleiades and around Colonia

Sure, it is more than likely that the story will gets its fair share of twists and turns, but I think Occam's Razor suggests hostility. I think the scene was like a T-Rex leaving lots of carcasses behind with, well... T-Rex bites. As for how to program a morse in the midst of an ambush with not explicitly saying "T'goids did it" - I don't think that was given a thought at FDev, they probably wanted to do something cool and say out loud that 2.4 will be "The Return".

We (or the Feds) may have done something to anger them, but I guess it can not be undone anyway. :)
 
Sure, it is more than likely that the story will gets its fair share of twists and turns, but I think Occam's Razor suggests hostility. I think the scene was like a T-Rex leaving lots of carcasses behind with, well... T-Rex bites. As for how to program a morse in the midst of an ambush with not explicitly saying "T'goids did it" - I don't think that was given a thought at FDev, they probably wanted to do something cool and say out loud that 2.4 will be "The Return".

We (or the Feds) may have done something to anger them, but I guess it can not be undone anyway. :)

Ok. Occam's Razor:

- When we meet Thargoids, they don't harm us(even when we shoot at them).
- When dead Feds and Thargoids are together in a distress call, it's treat level 0.
- Thargoids actively seeks interaction with us, by hyperdicting.

Don't know if it's the ultimate answer, but the game is trying to tell us that Thargoids are curious and tolerant.

The game could be lying though. :D
 
Sure, it is more than likely that the story will gets its fair share of twists and turns, but I think Occam's Razor suggests hostility. I think the scene was like a T-Rex leaving lots of carcasses behind with, well... T-Rex bites. As for how to program a morse in the midst of an ambush with not explicitly saying "T'goids did it" - I don't think that was given a thought at FDev, they probably wanted to do something cool and say out loud that 2.4 will be "The Return".

We (or the Feds) may have done something to anger them, but I guess it can not be undone anyway. :)

Hmm... given that they haven't been hostile to non-military craft and they also haven't been hostile to Imperial or Alliance military, and the apparent hostilities towards Federation military are somewhat suspicious, I'd say that Occam's Razor suggests non-hostility in general.
 
Ok. Occam's Razor:

- When we meet Thargoids, they don't harm us(even when we shoot at them).
- When dead Feds and Thargoids are together in a distress call, it's treat level 0.
- Thargoids actively seeks interaction with us, by hyperdicting.

Don't know if it's the ultimate answer, but the game is trying to tell us that Thargoids are curious and tolerant.

The game could be lying though. :D

'Everybody lies' ;)


But yeah: we're on the same page here :)
 
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Ok. Occam's Razor:

- When we meet Thargoids, they don't harm us(even when we shoot at them).
- When dead Feds and Thargoids are together in a distress call, it's treat level 0.
- Thargoids actively seeks interaction with us, by hyperdicting.

Don't know if it's the ultimate answer, but the game is trying to tell us that Thargoids are curious and tolerant.

The game could be lying though. :D

They're certainly interested in us. As somebody mentioned before, it's possible that they're searching for something, seeing as how they only ever scan our ships and locally shut us down temporarily. Which leads me to my next question:

What if the downed Thargoid ships that are crashed in and around the Pleiades are still linked to the hive mind? On approach these ships are definitely still capable of scanning, unless it's the UA (unsure of that)
 
The flower ships with their green features, leaving behind wrecked ships in a green haze - and those don't appear to be the smoking gun?
Just look at the 2.4 trailer, flower ships pass by causing corrosion on the badge... I think saying that Thargoids are friendlies is nonsense. :)

That we haven't seen a shot fired is simply teasing us as at this moment we have no idea how they fight.

Who's saying they're friendlies? Saying that they aren't hostile (or that there isn't any evidence that they're hostile) isn't the same thing as saying they're friendlies.
 
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My brain may be taking a shot in the dark, but I'm starting to think that the Unknown Artefact, Unknown Probe, and possibly "Barnacles", may be reverse-bioengineered thargoid organisms to alert the Federation to a resurgence of Thargoid activity after the last clash with them. There is probably a receiver and transmitter on Merope 5c receiving data from known thargoid hot-spots on or around ammonia worlds from the UP and transmitting it back to whomever has been keeping a lid on all of this. I believe that the UA's, and "shell" thereof, are both a defensive perimeter and a deterrent against Unknown ships. The "head" being sensory in nature and the "pods" possibly being containers of the fabled "Mycoid" or some other reverse-bioengineered dark-alien-space-magic defense mechanism to deter or disable a certain type of known or unknown contact.

I have a hunch that having a UA onboard in the future may be a bit of a "beacon" for our incoming galactic neighbors(?), as well as a defense against them. They can disable our ships, but the UA(or a weapon, module, attachment, or commodity we will see in the future) can disable and or deteriorate theirs (Unkown/UA Convoy crash sites)

I also have a hunch that the Unknown Permit sectors near the Witch Head Nebula and Barnard's Loop (Col 70) are a quarantine in place to keep them back. Maybe we will see those sectors open up or expand over time.


I look forward to getting in contact with Palin about those corrosion-resistant cargo racks as well as sciencing with these new opportunities. It will be interesting to see what nature has in store for us.
 
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Hmm... given that they haven't been hostile to non-military craft and they also haven't been hostile to Imperial or Alliance military, and the apparent hostilities towards Federation military are somewhat suspicious, I'd say that Occam's Razor suggests non-hostility in general.
Makes me wonder what we'd be seeing if the Empire had managed to keep control of the Pleiades.
 
Hmm... given that they haven't been hostile to non-military craft and they also haven't been hostile to Imperial or Alliance military, and the apparent hostilities towards Federation military are somewhat suspicious, I'd say that Occam's Razor suggests non-hostility in general.

I really need to give you some rep for that! :)
+1 vrep!!!
 
The flower ships with their green features, leaving behind wrecked ships in a green haze - and those don't appear to be the smoking gun?
Just look at the 2.4 trailer, flower ships pass by causing corrosion on the badge... I think saying that Thargoids are friendlies is nonsense. :)

That we haven't seen a shot fired is simply teasing us as at this moment we have no idea how they fight.

Using the same line of thoughts should I assume that all nettle plants are my enemy, and I need to "kill'em all" only because they are urticant if I touch them?
Mmmmmm.... As Braben said in his latest interview, Aliens could be so Alien to us, to be harmful just because they could be based on a chemistry that is poison for us. That does not mean that they do it intentionally, like urticant plants/animals.

That said, it's already been widely said by FD that WHAT WE DO will have some effect on the story, that means, that depending on how we react on them, could have a different outcome. And, learning from their past errors (read: Salomè "assassination"...), they've also said that this story cannot be screwed up by single individuals... like for example, one player doing deceptive actions to screw up the game for everyone...

EDIT:
However, after reading this article here, I'm starting to change my mind... It seems we've already screwed up things bad...
http://kotaku.com/elites-aliens-will-be-a-nightmare-to-fight-1796279696
 
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EDIT:
However, after reading this article here, I'm starting to change my mind... It seems we've already screwed up things bad...
http://kotaku.com/elites-aliens-will-be-a-nightmare-to-fight-1796279696

But on the bright side "there’s gonna be a lot of investigation involved" so hopefully we can get this thread back to science :)

I am a bit worried that with all the ... speculation ... on here at least 90% of CMDRs are going to be disappointed when the story evolves :(
 
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