FDev, you just upset a *lot* of people.

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There are lot of people like me that do not find this to be the case. For me there is no grind and, if I understand the comments I have read, there are a lot of other players that feel the same.

So, no, please do not think again FD, it's pretty much perfect the way it is. Thank you.

There is also a lot of people who think that that RNG wall is an error. I'm not alone to think that. You must note that I'm not talking about the grind in general, but the RNG everywhere. If ppl want RNG, so they'd better go to the Casino, I guess.
 
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Complete binary outrage / joy expressed at an FD decision?

Colour me shocked.

Very good sir, you are now coloured shocked. Would you like cream with that? :)

There is also a lot of people who think that that RNG wall is an error. I'm not alone to think that.

Indubitably, free world and all that, but if those of us who are happy about the game the way it is or would like more RNG do not speak up, then it might appear to FD that everyone feels the way you do and that is not correct.

Hence my reply to you.
 
I must say, it's rather refreshing to see so many Commanders agreeing on a thread for a change!

I'm really glad I didn't let my curiosity get the better of me... I probably would have had my FAS wiped from existence if I had from ONE module.

Curiosity. Cats. You know the thing. Having said that, if you had been curious enough, I'm fairly sure once you saw how it worked, you'd have immediately deleted the mod or re-rolled legitimately rather than applying and using it, so no harm done. Right?
 
Excellent news. I've had some major high end rolls on all sorts of components and didn't get the "exploited" message - because I didn't exploit - so anyone claiming they were innocent is full of it.

I know why they didn't banhammer them - got to sell those skins - but I'd have been VERY tempted to move them all and all their ships to Beagle Point.
 

verminstar

Banned
There is also a lot of people who think that that RNG wall is an error. I'm not alone to think that. You must note that I'm not talking about the grind in general, but the RNG everywhere. If ppl want RNG, so they'd better go to the Casino, I guess.

Personally I hate the rng, but that doesnt give me justification to use exploits to do away with something I dont like. If it did, I got a whole ,ist of things Id like to make go away, including some politicians. Unfortunately, assassination is also not encouraged to make them go away and I gotta live with them anyway I can ^
 
Maybe a bit late, but better late than never! I guess it wasnt an easy decision to make (to actually punish players for using an exploit), but I for one think you did the right thing!
 
Very good sir, you are now coloured shocked. Would you like cream with that? :)



Indubitably, free world and all that, but if those of us who are happy about the game the way it is or would like more RNG do not speak up, then it might appear to FD that everyone feels the way you do and that is not correct.

Hence my reply to you.

But, we are all playing a spacesim right ? And RNG everywhere was transformed this spacesim in a spacecasinosim. That was not what I originaly paid for.
I can understand that some players are pleased to occupy their ingame time with RNG and my point is not to criticizing that sort of gameplay. But, you know, this gameplay was not the original one, it was introduced later, and, in my opinion, it have no place in a space sim, I mean, at this level (it is everywhere, eh !). Decreasing the level of RNG mecanics and replacing it by other game mecanics could satisfyed both those who're in love with RNG and who're hating RNG.
 
I'm not sure what the OP is trying to say. I also don't know of a single legit player who's upset at FD's actions on the exploit.

If a cheater is upset, so be it. The action was lenient, but not overly so. FD could have perma-banned the cheater accounts. Even the cheaters should feel pretty good about how lightly they got off.
 
Bravo Frontier, well done !
It's a fair and measured punishment that cheaters deserved. They'd be perma ban if it had happened in another game.

The only thing I'd like to add is : but what drive ppl to cheat, in that particulary case ? The grind wall of RNG of course.
For me, cheating is unacceptable, but is also a signal of a misdesigned game mecanic. Here, this is the "RNG everywhere".
Think about it, Frontier, please.

I was waiting for someone to say that. Lol
"It's RNGs fault we cheated !" :p

I'll admit that there's a bit too much RNG involved in Engineers sometimes.
The stat rolling itself is fine, I understand the need for RNG there. It's to prevent the very thing the cheaters managed to do anyway. Which is Min/Maxing.

Floating around waiting for a specific USS to spawn isn't exactly good gameplay. Especially since you need to target and scan every USS to see if it's worth stopping for.

IMHO, a very very good quality of life would be to remove the need to scan a USS. Just make it pop up with its name and type instantly. That alone would remove most of the headache from sourcing certain materials.
Most of the other methods of gathering materials and data aren't too bad, and can be done during normal play.

CMDR Cosmic Spacehead
 
Personally I hate the rng, but that doesnt give me justification to use exploits to do away with something I dont like. If it did, I got a whole ,ist of things Id like to make go away, including some politicians. Unfortunately, assassination is also not encouraged to make them go away and I gotta live with them anyway I can ^

Of course, I agree with you when you said that excess of RNG does'nt justifyed to use exploits.
I just said that cheaters are cheating for some reasons, but mainly for some that could be identifyed by the game designers. And one of these reasons is the one I mentionned : RNG everywhere.

Cheating is not good, but prevention is better than cure.
 

Ozric

Volunteer Moderator
But, we are all playing a spacesim right ? And RNG everywhere was transformed this spacesim in a spacecasinosim. That was not what I originaly paid for.
I can understand that some players are pleased to occupy their ingame time with RNG and my point is not to criticizing that sort of gameplay. But, you know, this gameplay was not the original one, it was introduced later, and, in my opinion, it have no place in a space sim, I mean, at this level (it is everywhere, eh !). Decreasing the level of RNG mecanics and replacing it by other game mecanics could satisfyed both those who're in love with RNG and who're hating RNG.

Sorry, engineers may have been added, but there has always been RNG in Elite.
 
I was waiting for someone to say that. Lol
"It's RNGs fault we cheated !" :p

I'll admit that there's a bit too much RNG involved in Engineers sometimes.
The stat rolling itself is fine, I understand the need for RNG there. It's to prevent the very thing the cheaters managed to do anyway. Which is Min/Maxing.

Floating around waiting for a specific USS to spawn isn't exactly good gameplay. Especially since you need to target and scan every USS to see if it's worth stopping for.

IMHO, a very very good quality of life would be to remove the need to scan a USS. Just make it pop up with its name and type instantly. That alone would remove most of the headache from sourcing certain materials.
Most of the other methods of gathering materials and data aren't too bad, and can be done during normal play.

CMDR Cosmic Spacehead

I didn't said that ppl cheated because of RNG. I just said that these are cheating for that reason is a signal that something is not very well designed. We are facing a RNG wall, in that case. You didn't read me well, I guess.

Sorry, engineers may have been added, but there has always been RNG in Elite.

Of course, Engineers may have been added, and I agree with the fact that RNG was in Elite since the begining.
But I'm not sure it was at this level. And I'm not sure that this level of RNG (at each step of the mod process) is a good thing.
 
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But, we are all playing a spacesim right ? And RNG everywhere was transformed this spacesim in a spacecasinosim. That was not what I originaly paid for.
I can understand that some players are pleased to occupy their ingame time with RNG and my point is not to criticizing that sort of gameplay. But, you know, this gameplay was not the original one, it was introduced later, and, in my opinion, it have no place in a space sim, I mean, at this level (it is everywhere, eh !). Decreasing the level of RNG mecanics and replacing it by other game mecanics could satisfyed both those who're in love with RNG and who're hating RNG.

Apart from this FD thing I'm having a bad day and sarcasm is how it results. Sorry about that.

But a game without RNG is gong to be a very boring game as everything would be the same. Same ships acting the same way, the same modules, the same systems, the same prices, the same missions, the same passengers, just no variation. It is the RNG in the game that gives it the variation in everything. So some people don't like it, well, fair enough but some people not only do like it but realise the need for it and would like more variation (read more RNG).

I think you'll find that RNG is basic to the game and was introduced at the beginning.
 
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If you all praise fdew for punishing cheaters and removing the cheated stuff, will you still be cheering when all the sothis/ceos/quince money is removed?

Yes. Never used any of those things, couldn't care less for them. I have all the ships I want or need, all are as A-rated as I want them to be, and should I want to get an Anaconda or Corvette, I'll exercise my patience and enjoy myself with the smaller ships in the meantime. Sure, I could get better rolls for my engineering, but that's another story.
 
I didn't said that ppl cheated because of RNG. I just said that these are cheating for that reason is a signal that something is not very well designed. You didn't read me well, I guess.



Of course, Ingineers may have been added, and I agree with the fact that RNG was in Elite since the begining.
But I'm not sure it was at this level.

Sorry, I may have quoted the wrong post. :D

Anyhoo, cheaters will cheat regardless. They just want an advantage over normal players to make up for their lack of skill, in general. Obviously, some would have used it to negate the RNG too.
 
Don't come into open assuming all grade 5 modules are gone. They are still there. Lots of 'em. Only ones that have been obtained with grade 5 materials. And they can have identical stats. Why? The materials didn't change the outcome - the bluprints are identical whether someone used grade 1 exploit, or grade 5.

But don't let facts get in the way of a good ramble. It's good that frontier closed an exploit; but people have genuinely misunderstood and wilfully misrepresented what has happened. A module created with grade 1, or grade 5, are still limited to the blueprint; that grade 1 mats made the process to get an extreme roll faster doesn't mean it can't happen legitimately.

Because it can. Oh boy, can it.

But there is no denying it offered a massive time based advantage, as much less effort is required. And that's what frontier has ostensibly addressed; the short circuiting of expected effort for grade 5.

Absolutely true!

My point was that I very much suspect that there is a general convergence between the crowd that are so impatient that they feel justified in using an exploit, and the crowd interdicting commanders for a quick kill and a laugh.
Whoever interdicts me now and kills me before i escape will have worked for those G5 guns for a far longer than I will have to work to cover the rebuy.

On a sidenote - I do find it problematic that G5 actually makes such a vast difference that people interested in flying in open have to compete in the RNG race but that's another matter entirely.
 
From what I'm gathering so far, the manner in which you've conducted your exploit punishment have been nothing less than extremely clumsy. Instead of only removing the rolls which were exploited, you've also elected to remove anything that might have been a legitimate roll. What you're literally telling us is "We know you cheated, but since we can't tell which module you cheated to upgrade, we're taking this sledgehammer to everything we think might have been exploited." I'm seeing a lot of people having lost their legitimately upgraded modules... and some performed the exploit once out of curiosity.

You're losing players pulling this stuff, guys. It's bad enough you guys took said sledgehammer to anything that looked suspicious, but according to reddit posts some people still have their exploited modules.

I'm really glad I didn't let my curiosity get the better of me... I probably would have had my FAS wiped from existence if I had from ONE module.

[EDIT] Since some people would rather not actually read the thread and see that I attempted to clarify, I might as well add this in. I jumped the gun and posted this believing that any roll viewed as "suspect" would be targeted. I didn't spend a month dedicated to engineering my FAS in all aspects to have it dedicated over a false positive, you know. But obviously as more information has come out it seems FDev have a way of actually tracking these things, so... I tried admitting to the mistake, but nobody's actually READING the thread.

Y'all really like to resort to immediate derision and vitriol to any opinion you don't like though, do you? What a nice bunch you are. :p


Good edit and happy that your FAS is ok. :)

For those who exploited and lost. [haha]
 
Knew it. Nobody is actually reading the post.

You're all a smart bunch. Can this thread be closed now? It serves no further purpose except to show how much people would cherry pick responses to feel superior.

Just been giving out rep to people before this thread is closed, I'm usually late to the party.
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