FDev, you just upset a *lot* of people.

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Personally I hate the rng, but that doesnt give me justification to use exploits to do away with something I dont like. If it did, I got a whole ,ist of things Id like to make go away, including some politicians. Unfortunately, assassination is also not encouraged to make them go away and I gotta live with them anyway I can ^
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/sign
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Nothing to add here, i just want to quote it to express how much i agree to it. :)
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Apart from this FD thing I'm having a bad day and sarcasm is how it results. Sorry about that.

But a game without RNG is gong to be a very boring game as everything would be the same. Same ships acting the same way, the same modules, the same systems, the same prices, the same missions, the same passengers, just no variation. It is the RNG in the game that gives it the variation in everything. So some people don't like it, well, fair enough but some people not only do like it but realise the need for it and would like more variation (read more RNG).

I think you'll find that RNG is basic to the game and was introduced at the beginning.

You are in a binary thinking mode. I agree with RNG. But, once again, here, there is RNG in every step of the modd process. I think if there were less RNG, IN THAT PARTICULARY CASE, then ppl didn't tryed to find ways to avoid it.
 
From what I'm gathering so far, the manner in which you've conducted your exploit punishment have been nothing less than extremely clumsy. Instead of only removing the rolls which were exploited, you've also elected to remove anything that might have been a legitimate roll. What you're literally telling us is "We know you cheated, but since we can't tell which module you cheated to upgrade, we're taking this sledgehammer to everything we think might have been exploited." I'm seeing a lot of people having lost their legitimately upgraded modules... and some performed the exploit once out of curiosity.

The simple response to this is... don't cheat, then you won't be punished for it.

#NoSympathy
 
You are in a binary thinking mode. I agree with RNG. But, once again, here, there is RNG in every step of the modd process. I think if there were less RNG, IN THAT PARTICULARY CASE, then ppl didn't tryed to find ways to avoid it.

Unfortunately, if you show people how to cheat, that type will cheat regardless of the reason.
 
Oh look...cheaters are upset. If you've actually used exploit especially on more than one occasion it is pretty fair to remove everything you've had. Actually, not enough if you ask me. No mercy for cheaters.
If anyone used any exploit, there should be no holds barred for any punishment Frontier cares to put in place.

Flattening all engineered modules and returning the materials to make people do it again would be the extreme, but I'd have no issues with that if they did it.

Full disclosure, I have an FDL with every module tweaked and a Conda on the way to being fully engineered. If I needed to do it again, I'd probably be able to do it better the second time.
 
Unfortunately, if you show people how to cheat, that type will cheat regardless of the reason.

Yes, and that's why I said bravo to Frontier. I realy think this punishment is fair and well applyed. It will be a very good lesson for those who'd have the idea to use exploits.
Anyway, I'm staying in my position by saying that I think too that the RNG at each step of the RNGineers process is not fun.
RNG when you're prospecting materials, RNG when you're running your roll, RNG when you're getting optional results, and finaly, RNG when you get special effects (on the weapons).
RNG x4, just for a mod.
I think Frontier could considere that, at least, one step could be without RNG (maybe the roll step, of the optional step) ?
 
Landed at Fasheer with a hold full of iron,
to get my God rolled module without even trying.
In a blink of an eye had a super ship.
Oh dear, now its all turned to [biowaste]
My module has suddenly disappeared,
and all I have is a ship un-engineered.
 
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I am afraid I live behind the moon (which is quite central in 3303 I guess, but not so much 2017) and while I know that there was an exploit and what it is related to, I still have no idea what happened and how it exactly worked.

So, after it is finally fixed (I think?) - what is all this fuzz about? What exactly was the issue?
And - most importantly - is there the slightest possibility that somebody (me, for example) incidentally used it and now lost the engineer upgrades?

If all this was already explained at length (which is quite possible), I would appreciate a link to the related thread or - if it was mentioned in this long thread - a rough post number.

Thank you from a player who currently lives in a self-imposed ED (game and mostly forum) abstinence. (Well, it's mainly due to the whether, so not completely self-imposed, I guess.)
 

Ozric

Volunteer Moderator
Yes, and that's why I said bravo to Frontier. I realy think this punishment is fair and well applyed. It will be a very good lesson for those who'd have the idea to use exploits.
Anyway, I'm staying in my position by saying that I think too that the RNG at each step of the RNGineers process is not fun.
RNG when you're prospecting materials, RNG when you're running your roll, RNG when you're getting optional results, and finaly, RNG when you get special effects (on the weapons).
RNG x4, just for a mod.
I think Frontier could considere that, at least, one step could be without RNG (maybe the roll step, of the optional step) ?

So the most important part of the RNG :D

Anyhow, there are many other threads talking about RNG's place in this game and we don't really need it in here too.
 
the simple solution is if you know it's a exploit DON'T use it. There is no use coming back to the forum to yell about it when you have used it.

Complain when you never used it and they take the modules
 
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You are in a binary thinking mode. I agree with RNG. But, once again, here, there is RNG in every step of the modd process. I think if there were less RNG, IN THAT PARTICULARY CASE, then ppl didn't tryed to find ways to avoid it.

No one cares dude. You cheat you pay. If it was too much too bad. You guys needed being made an example of. If it was me I'd have stopped your ability mod anything.
 
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rootsrat

Volunteer Moderator
I am afraid I live behind the moon (which is quite central in 3303 I guess, but not so much 2017) and while I know that there was an exploit and what it is related to, I still have no idea what happened and how it exactly worked.

So, after it is finally fixed (I think?) - what is all this fuzz about? What exactly was the issue?
And - most importantly - is there the slightest possibility that somebody (me, for example) incidentally used it and now lost the engineer upgrades?

If all this was already explained at length (which is quite possible), I would appreciate a link to the related thread or - if it was mentioned in this long thread - a rough post number.

Thank you from a player who currently lives in a self-imposed ED (game and mostly forum) abstinence. (Well, it's mainly due to the whether, so not completely self-imposed, I guess.)

The exploit was the possibility to use Grade 1 materials to roll Grade 5 Engineer upgrades on modules. I don't know how it actually worked though, as I'm not interested in using that kind of stuff :p
 

rootsrat

Volunteer Moderator
You are in a binary thinking mode. I agree with RNG. But, once again, here, there is RNG in every step of the modd process. I think if there were less RNG, IN THAT PARTICULARY CASE, then ppl didn't tryed to find ways to avoid it.

So...cheating is justified and OK, because the player cheater (let's not mix those two) has a subjective opinion on the game mechanics (he dislikes it)?
 
So the most important part of the RNG :D

Anyhow, there are many other threads talking about RNG's place in this game and we don't really need it in here too.

I don't think so, because a lot of people are using ways to avoid RNG wall in this game.
This time, punishment is falling.
But, how would react the player base if Frontier decided to use the same kind of punishment for those who were identifyed as using an exploit to make easy money (I think about Robigo, Ceos/Sothis, 17 Draco, Quince, and so) ?
Why people are trying to avoid this too ?
AFAIK, it is considered an exploit by Frontier, isn't it ?

So...cheating is justified and OK, because the player cheater (let's not mix those two) has a subjective opinion on the game mechanics (he dislikes it)?

I'm not justifying cheating at all !
 
The exploit was the possibility to use Grade 1 materials to roll Grade 5 Engineer upgrades on modules. I don't know how it actually worked though, as I'm not interested in using that kind of stuff :p

I think TJ said it somewhere in this thread.

It was basically cancelling a grade 1 engineer roll before it finished then starting a grade five roll.

This would cause the grade 5 roll to use common grade 1 materials as opposed to the rare grade five materials it was supposed to.
 
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