FDev, you just upset a *lot* of people.

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I'm more concerned for any legit none exploiting players who accidentally losing their modules through being incorrectly flagged. Let's face it, it will happen in any system that involves any kind of human element. I honestly hope those players do get their modules back through support.

And as for players who lost legit modules when they used exploits to gain others...

[video=youtube;rX7wtNOkuHo]https://www.youtube.com/watch?v=rX7wtNOkuHo[/video]
 
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From what I'm gathering so far, the manner in which you've conducted your exploit punishment have been nothing less than extremely clumsy. Instead of only removing the rolls which were exploited, you've also elected to remove anything that might have been a legitimate roll. What you're literally telling us is "We know you cheated, but since we can't tell which module you cheated to upgrade, we're taking this sledgehammer to everything we think might have been exploited." I'm seeing a lot of people having lost their legitimately upgraded modules... and some performed the exploit once out of curiosity.

You're losing players pulling this stuff, guys. It's bad enough you guys took said sledgehammer to anything that looked suspicious, but according to reddit posts some people still have their exploited modules.

I'm really glad I didn't let my curiosity get the better of me... I probably would have had my FAS wiped from existence if I had from ONE module.

[EDIT] Since some people would rather not actually read the thread and see that I attempted to clarify, I might as well add this in. I jumped the gun and posted this believing that any roll viewed as "suspect" would be targeted. I didn't spend a month dedicated to engineering my FAS in all aspects to have it dedicated over a false positive, you know. But obviously as more information has come out it seems FDev have a way of actually tracking these things, so... I tried admitting to the mistake, but nobody's actually READING the thread.

Y'all really like to resort to immediate derision and vitriol to any opinion you don't like though, do you? What a nice bunch you are. :p

I'm glad you are upset. All these *lots* of people can leave the game and never return, you know where the door is. Well done Frontier, well done. :)

Upset, I don't think Frontier went far enough.
 
If you all praise fdew for punishing cheaters and removing the cheated stuff, will you still be cheering when all the sothis/ceos/quince money is removed?

By punishing cheaters they are only fighting the symptoms. Why was this exploit so popular? Why are the money exploits so popular? Because this game is an awful grind. This exploit kinda fixed it.

I don't disagree with punishing cheaters, but please frontier, think about whats causing all of this.

Yes, I will. I play without exploits of any kind, not the ones that FD have ruled aren't cheats (because I think they are lame) and not the ones that FD HAVE ruled are cheats (because, duh, it's cheating)

Or make it crystalline white and call it "Salty Tears Paintjob" :D

Damn you! I fly only black ships! Don't deprive me of my salty paint jpb!

They've taken non exploited rolls from people who never touched the exploit.

<citation needed> I don't believe this for an instant. Everybody in the hoosegow is innocent if they think they can get anyone to believe it.
 
I'd consider that a win minus the pretty explosion.
Or do you need the pretty explosion for closure?

They should really show an explosion when someone unexpectedly exits an instance. You probably couldn't allocate bounties (too open to exploitation) but the fireball would be satisfying.
 
Now ban combat loggers to show that you really take action against cheating, FDev. I'm sick of fighting an equal or stronger enemy only for them to log once they're about to lose.

Yes I agree but that can of worms is a barrel compared to the G5 exploit.
up-till recently I had network issues that crashed my connection completely randomly, usually due to my award wining bad luck just after take off while still inside the station and times when I'd managed to locate a haz rez instance equivalent of a God roll. A rebuy screen was sometimes the result.
Sometimes the connection would just drop looking from other players perspective as a combat log and other times I'd get all laggy first crash into something or get killed, then loose connection.

Running network tools across my connection from inside it and from the outside looking in shows it would be difficult to say that FD could be 100% certain of a true combat log vs a disconnect by other means, as even when I knowingly combat logged out of a session the data received was not really different from the ISP/BT forced disconnect.

So a player like me could get reprimanded for something out of their control. Admittedly I could of abused this situation, but over those weeks spent some much time looking at the loading screen I couldn't think of anything worse.

Still I glad FD have waved their stick at the Engineers exploit.
 
From what I'm gathering so far, the manner in which you've conducted your exploit punishment have been nothing less than extremely clumsy.
No, it's not. It's actually rather lenient.

Instead of only removing the rolls which were exploited, you've also elected to remove anything that might have been a legitimate roll.
Oh no! The humanity!

What you're literally telling us is "We know you cheated, but since we can't tell which module you cheated to upgrade, we're taking this sledgehammer to everything we think might have been exploited." I'm seeing a lot of people having lost their legitimately upgraded modules... and some performed the exploit once out of curiosity.
Cheating is cheating.

You're losing players pulling this stuff, guys.
I might sugest that such players are not the type that any game developer should welcome. To put it another way, why should the developers pander to cheats?
It's bad enough you guys took said sledgehammer to anything that looked suspicious, but according to reddit posts some people still have their exploited modules.
Bug report it - I'm sure the devs will happily remove them.

I'm really glad I didn't let my curiosity get the better of me... I probably would have had my FAS wiped from existence if I had from ONE module.
Indeed.

[EDIT] Since some people would rather not actually read the thread and see that I attempted to clarify, I might as well add this in. I jumped the gun and posted this believing that any roll viewed as "suspect" would be targeted. I didn't spend a month dedicated to engineering my FAS in all aspects to have it dedicated over a false positive, you know. But obviously as more information has come out it seems FDev have a way of actually tracking these things, so... I tried admitting to the mistake, but nobody's actually READING the thread.
Your edit doesn't actually address some of the claims you made (which I addressed above) - do you retract all the nonsense, or do you stand by it?

Y'all really like to resort to immediate derision and vitriol to any opinion you don't like though, do you? What a nice bunch you are. :p
As opposed to mouthing off when you don't know what you're talking about?
 
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No, it's not. It's actually rather lenient.

Oh no! The humanity!

Cheating is cheating.

I might sugest that such players are not the type that any game developer should welcome. To put it another way, why should the developers pander to cheats? Bug report it - I'm sure the devswill happily remove them.

Indeed.

Your edit doesn't actually address some of the claims you made (which I addressed above) - do you retract all the nonsense, or do you stand by it?

As opposed to mouthing off when you don't know what you're talking about?


It is?

By forcing players who justified the use of an exploit to lower the amount of rolls that they put in day in and day out? Hey I get it, its RNG, you can either have a god roll in 3 or 3000 rolls. So now they have to burn themselves out trying to obtain their modifications again? Thats a horrible way to retain players by the way.

Cheating is Cheating like Bad Mechanic Design when it comes to Stacking Missions Right? Or I guess its intended that people should stack 20 missions rightfully so. Or no wait its a bug.... What about temp banning for repeated hackers that just wont go away.

Why should the developer pander to anyone, they've only been pandering to community backlash for about two years now.
 
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Strange. I logged in to Elite to see...


... absolutely no new messages telling me that my mods had been cancelled.

Why? Because I didn't use any exploits!!

That's really how simple it is. Good on Frontier for taking a stand against cheaters. Believe me when I say that you've pleased far more people than the tiny minority of petulant children who are whining that their ill-gotten toys have been taken away by the adults.
 
It is?

By forcing players who justified the use of an exploit to lower the amount of rolls that they put in day in and day out? Hey I get it, its RNG, you can either have a god roll in 3 or 3000 rolls. So now they have to burn themselves out trying to obtain their modifications again? Thats a horrible way to retain players by the way.

Cheating is Cheating like Bad Mechanic Design when it comes to Stacking Missions Right? Or I guess its intended that people should stack 20 missions rightfully so. Or no wait its a bug....

Why should the developer pander to anyone, they've only been pandering to community backlash for about two years now.
I'm sorry, I'm genuinely struggling to understand your point.

Are you objecting to the removal of all engineered modules that have even the faintest whiff of cheating, or are you objecting to players actually having to work for their G5 mods?

I can't taste the difference; both options are too salty.

In other words, quite why FD should want to retain the patronage of cheaters escapes me. Perhaps you can expound on why they should...
 
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Strange. I logged in to Elite to see...


... absolutely no new messages telling me that my mods had been cancelled.

Why? Because I didn't use any exploits!!

That's really how simple it is. Good on Frontier for taking a stand against cheaters. Believe me when I say that you've pleased far more people than the tiny minority of petulant children who are whining that their ill-gotten toys have been taken away by the adults.


It's a blatant contradiction to me. I used the credit exploits all the time and they're still exploits because of how relatively easy it is to get into large ships by how the developers make actual payouts minuscule to a point where people are justifying the use of Quince anyways.

Edit: let me add, I had no modules taken away, I agree to a point where cheaters should be punished, but all forms, its not our fault, its F DEV that they allowed such a bad design to be inputted into the game.
 
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The justification that 'it's just a bug like all the others, it just cuts out the number of RNG rolls you have to make' that some have used to try to downplay this cheat/exploit has always been hilarious.
 
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How does it translate into game when your modified modules have been "removed"?

I never used any exploits but somehow my shields feel a lot weaker even with 4 pips to it, and I have a 5A G5 reinforced...
 
So... as I understand it, if you never cheated, you have nothing to fear... but if FDev can see you cheated (through their logs?), then the cheat-obtained module is reset to out-of-the-box levels, and if you have any other modules with the same engineer mod, those are reset to standard as well, irrespective of whether you cheated or not.

So... what's the problem with that? You commit a crime (let's say... theft of money), you don't wipe the slate clean by reversing the crime (paying it back) and walking. Nope, not a chance. You get punished as well - pay it back and then some, to deter you from doing it again.

Go FDev, that's all I can say!
 
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It's a blatant contradiction to me. I used the credit exploits all the time and they're still exploits because of how relatively easy it is to get into large ships by how the developers make actual payouts minuscule to a point where people are justifying the use of Quince anyways.

Edit: let me add, I had no modules taken away, I agree to a point where cheaters should be punished, but all forms, its not our fault, its F DEV that they allowed such a bad design to be inputted into the game.

Why don't you start lobbying for credit rollbacks on the exploits you disapprove of, it should be fairly easy to gain support given that it's victory over dirty cheaters day here in the forum.
 
I'm sorry, I'm genuinely struggling to understand your point.

Are you objecting to the removal of all engineered modules that have even the faintest whiff of cheating, or are you objecting to players actually having to work for their G5 mods?

I can't taste the difference; both options are too salty.

In other words, quite why FD should want to retain the patronage of cheaters escapes me. Perhaps you can expound on why they should...

They shouldn't.

I'm saying whoever exploits their game mechanics in the first place to get an advantage thats totally not intended should be punished. As I've stated before I DID NOT USE THE EXPLOIT, I AM FINE, HOWEVER I understand the pain that they're going through, I did all my rolls legitimate however, I'm saying that Fdev is being rather lenient on other exploits because they view them as "Not as serious" due to their own bad game design, meanwhile they're punishing those who engineered heavily because they sought a way to get an advantage by wiping out all modules associated with that one that they cheated with. So yes, they are punishing one part of the community, mainly the PVPers because they know that we rely on engineering so heavily to justify use of such an exploit, just as much as someone wants credits to buy 3 anacondas with their money exploits over the past two years of game development.

I should also state, I love the game too much to see it fail.

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Why don't you start lobbying for credit rollbacks on the exploits you disapprove of, it should be fairly easy to gain support given that it's victory over dirty cheaters day here in the forum.

I will, game needs a reset anyways.
 
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Just about everyone I have talked to is walking away from the game now. This will hurt everyone, including the non-PvP crowd.
Enjoy the emptiness of open play because a large portion of the players who frequent open are quitting.


...
Maybe this will cheer you up!

Great... now i have to change my pants, clean the floor and burn my sofa XD

Operation Spicywhatever is canceld i guess?
 
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