The only thing I've heard Chris say that could be considered as a shot against Elite: Dangerous is that he thinks 1:1 scale systems would be boring. He doesn't mention the game, though.
https://www.youtube.com/watch?v=w5M5DXzcMmg#t=976
The only thing I've heard Chris say that could be considered as a shot against Elite: Dangerous is that he thinks 1:1 scale systems would be boring. He doesn't mention the game, though.
https://www.youtube.com/watch?v=w5M5DXzcMmg#t=976
I am baffled why ED numbers are so much lower than SC numbers. (patriotism?)
SC folks are years behind schedule, ED is clearly in the lead (but not Q4:S).
If I was a SC only backer I would have deserted for ED long ago. Anybody that knows a little coding knows that SC have redefined the term, bitten off more than you can chew.
ED wins, SC looks to perish under its own weight.
The only thing I've heard Chris say that could be considered as a shot against Elite: Dangerous is that he thinks 1:1 scale systems would be boring. He doesn't mention the game, though.
https://www.youtube.com/watch?v=w5M5DXzcMmg#t=976
Gawd, almost choked on a cookie reading that, but...
"You must spread some Reputation around before giving it to CaptainKremmen again".
(Attempted Rep for the joke. Not for trying to kill me).
I dread the day when SC pulls ahead because I honestly think this community will turn on E.
yea man i get that all the time, i go out in the real world and you know its just too big to be interesting.
I bet nasa have this problem as well.
Nasa controller:
Shall we go to mars?
Astronaut:
Na man its too far - it'll be really dull!
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SC will never 'pull ahead' because it is not even trying to be what Elite is trying to be. Most people here who have backed both would obviously like for both to succeed, but can also see that they have different goals.
When I launch from a Bengal carrier on a mission taking part in some grand campaign, I might well just have landed on a lonely planet thousands of light years from home in E : D. I simply won't get the one thing in the other game, and that's ok.
A lot of what irks people with SC is not what it might or what we hope it will be. It's the pretence that it will be all things to all men - and that it will therefore inevitably as you put it "pull ahead" of whatever else is out there.
It seems to me that Chris is talking about the 'level' of funding.
Let's not forget that journalists can't be trusted, and this one seems to have a need to compare things, and get's more than one thing wrong about Elite's campaign as it is.
Well I guess thats the 'friendship' over with then![]()
What happens when SC has fps module out, will the crowd swing the other way saying ED doesn't have that, even though ED really wont have that at all ever? That's what I mean. People are comparing apples to oranges.
The no yaw decision / turrets in space had literally cut the player base in half.
a) It has nothing to do with Patriotism. It has to do with marketing and scope of the project.
Edit:
What I forgot to mention is flight controls. The no yaw decision / turrets in space had literally cut the player base in half. You can't sell around that issue. The most successful space sim mod diaspora (freespace 2) has true Newtonian controls and no, turrets in space is not a valid argument. It's a shot in the foot is what it is. It makes no sense lore wise or play style wise. It's a personal preference gone bad. You can't be successful and grow the game if you cut off half your potential player base (true space sim fans) by introducing game mechanics so clunky Mech warrior online might as well adopt it.
b) Unless you can tell the future, no SC is not years behind. The initial heads up ED has is because it's an existing studios with majority of the lore elements of the game design done years ago. ED did not have to come up with a new universe from scratch. SC actually got there quick.
c) Most of the comparisons I've seen so far are between things ED has now, but completely ignores the one's that SC does but ED does not. Like damage models and ship interiors. Anyone know knows anything about modeling knows that these take longer to block out than a single space station duplicated 30 times over.
d) SC has multiple studios working on game components, everyone will be in a for a bit of a shock when those studios start pumping out content at a rate which ED can't match. It's modular approach and it's not just 10-15 programmers. Anyone who knows anything about project management / programming understands how quickly things will roll out. It's like designing a car. 10 guys can't do it in a year. Multiple teams starting at different points in the project while synced by project managers create entire product lines in months.
CIG has 200+ programmers with multiple studios working independently on multiple game components at once. UK studio is working on the single player component. Montreal is working on FPS. LA is working on dog fighting ... you get the point. Most people don't understand how a project of that scope works. It's no
I am sick and tired of both communities just crapping all over the other game, and frankly the ED crowd is turning worse by the minute. Taking quotes out of content and just running away with it.
I dread the day when SC pulls ahead because I honestly think this community will turn on E.