Your Best Elite Dangerous Tips Wanted - Welcome the PS4 Players

don't fly tired
If you're planning on travelling long distances it is possible to fall asleep at the helm whilst doing it, horrible feeling not knowing if you've gone kaboom.
 
4 pips to system

Remember to put 4 pips to system for maximum shield strength. Even the very last moment it can save your ship from a disaster. Do it when you are taking fire or if you are heading towards the surface of a high G planet or boosting inside a station by accident.
 
Get Out Of The Starter Systems ASAP

Other players want to kill you. They hang around the starter systems in powerful ships to pick on you. Get two or three systems away and you'll be much safer.


Tutorials - DO THEM

Take the time to go into the tutorials and do them. Make your mistakes there as you refine your controls and learn how to fly, dock and use the game interfaces. Go into the game unprepared and you will regret it.


Keep Throttle in the Blue Zone During Fights

If your throttle indicator is in the middle of the blue zone, your ship is at maximum maneuverability.


Reboot / Repair Is Your Friend

At some point your thrusters, FSD, or some other critical system will be shot out and useless. Right hand menu, last tab, scroll down to second from the end. Reboot and Repair will fix systems at 0% by taking points from other working systems. This will let you make repairs so you can get out of trouble without self-destructing.
 
If you intend to explore, dont try to run before you can do the walk :) a trip to Barnard's Loop will give you a taste of how big the galaxy is. its not far, but it may seem like it is.

If you don't get space madness from that trip, you have explorers blood in your veins!

Don't attempt a trip to Beagle Point too early in your career as it'll send you nuts!

Take A Break

This cannot be said enough times - log out to the menu, stand up, walk around. Get some water, look out your window.

Elite is an amazing game, and it comes with it's own temporal distortion built in - you'll look at the clock, it will be 7:30. You'll look again after a couple jumps, and it will be 9:45.
It's just plain healthy to take little breaks from time to time. You won't miss anything. The galaxy has been here for 13.21 billion years. It will still be here in ten minutes.


This ... 100 % this !
 
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Enjoy your time in the Sidewinder!

Your starting ship has a small cargo capacity, poor jump range, hopeless shields, and isn't very fast. Life as a new Pilots Federation graduate can be as brutal as it is rewarding, and even though you can upgrade her along the way, many of you will be itching to get into that next new shiny ship.

Some of you will opt for the Hauler, with its much-improved cargo capacity. Others, perhaps the Eagle, with its mind bending agility and increased firepower. Or there's the Adder - a much understated and very capable ship that offers a little of both (and looks particularly handsome in the Tactical Ice paint job I might add!) And let's not forget the ship that started it all... the iconic Cobra MKIII. (I would just like to say at this point, that no matter what your chosen path is in Elite: Dangerous, be it trader, explorer, bounty-hunter, pirate, miner, or a mixed bag of everything - you should definitely spend some time in a Cobra MKIII. Think of it as a right of passage. And trust me, you'll be glad you did!)

And so, after a while, in whatever ship you decide
best fits your needs, the time will come again that you have your eyes on that next ship purchase. Maybe you have truckers blood in you, and so a Type 6 or Keelback look pretty appealing. Or hear the call of the black and the indescribable urge to explore - you'll be looking at an Asp Scout, Diamondback Explorer, or the venerable Asp Explorer. And the Vulture is sure to satisfy those of a more... bloodthirsty combat focused perspective.

As your career progresses, bigger and more capable ships will become a twinkle in your eye, and a dent in your pocket. The more progression orientated among you will no doubt eventually find yourselves basking in the opulent glory of an Imperial Cutter or the intimidating purposefulness of a Federal Corvette - both fine ships in their own right. You may at this point want to sit back, grin like a goon, and sip on a well deserved Lavian Brandy. Congratulations pilot, you have the best the Galaxies finest ship manufacturers have to offer.

Or do you? My point is, there's always another ship. A faster ship. A ship with more cargo capacity. Better jump range. Or more firepower. But don't forget the humble little ship that got you to where you are. Sure, she's old, slow, and smells a bit inside (one too many close calls maybe?), but she's got heart and bags of character. My advice to you Commander? Don't sell your first Sidewinder. Keep her. Upgrade her. Slap a ship kit and bobble heads on her. But don't, whatever you do, sell her. Give her a fitting name and a place in your collection because there's one thing that she can do better than (IMHO) all the others... put a smile on your face.

Fly safe Commander! o7


** Sorry Ed, you said try and keep it to one paragraph... yeah, I failed. Miserably :) **




 
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Don't be afraid to wander

1. Don't be afraid to wander off in a random direction to get a closer look at something, it's usually pretty lucrative.
2. Try everything at least once. It might surprise you what kinds of missions can be entertaining.
3. Take your time, learn your ship.
4. Advanced discovery scanners are worth their weight in CR.
5. Planetary surface scanners are worth their weight if you go exploring.
6. Get a fuel scoop
7. Get a fuel scoop
8. Get a fuel scoop
9. It's not meta to use the internet while playing. Look up tips, tricks, and guides while you play. Watch youtube. Message the fuel rats because you ignored 6/7/8...


10. Most importantly, do what's fun. Play solo, play open, play private. Truck, haul, trade, mine, fight, explore, take pictures, make videos, do math homework, write bad poetry. It's only stupid if it's not fun.

CMDR Shroom2021
 
KGB FOAM is good rule of thumb. Soviet secret service and some comfy Foam

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All players are hostile until proven other vice. Any one can be your enemy.
Always H-wake (jump to other star system not in system travel) away from players when you want to run away.
Holo triangle means other players has deployed hardpoints or has tried to fire something that is mapped to fire group (like FSDI)
Never let players behind you while in sc, if you are closer to stellar body than him (if you are closer you are slower (gravity effect plah plah) and he will catch up with you and interdict you). Always either face players or be faster than them in sc, and all ships have same accelerator in sc.

I make mine a little sterotypical nerd like: Oh Boy A g Girl Kissed Me - OBAFGKM
 
Rather than have a ship that is a jack of all trades, get multiple ships with specific roles. Build a dedicated bounty hunting ship, an exploring ship and a hauling ship. I like to use the ASP Explorer as my mission running ship and have a decked out Vulture for RES hunting. Its more fun IMO to have a ship that excels at one thing rather than one that is mediocre at a lot of things.
 
Landing on stations

Once you get through the mail slot on a station, consider that your landing pad might end up behind you. If you can't see it, turn around using the compass as a guide. On a station, you land facing away from the exit, so you may need to re-orientate your ship to the landing pad. This is most easily done by hovering over the centre of the pad pointing face down at the middle and then spinning around around the vertical axis. Watching other commanders do this never gets old (whether they are skilled or...not).

If I can sneak in a second thing, remember it is called Elite Dangerous for a reason. Every time you take a ship out, you may not make it back. Things can go south in a heartbeat. So, stay sharp until your ship is safely docked.

Fly safe commanders, and see you out there! o7
 
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You can bookmark a surface port straight from the system map., and it shows up in the GalMap Bookmark Tab.
And you can edit bookmarks and they are storted alphabetically.
 
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Don't know if it's been said already, but...

1: Don't fly without enough credits to cover the insurance rebuy - The moment you fly without covering the rebuy, you'll get killed, and have to start all over again in a sidey
2 : If you find an exploit, report it... don't use it. (Too topical?)
3 : Before you jump, always, always make sure you can scoop fuel from the target star, or that you have enough to make another jump if it's not scoopable. Remember... KGBFOAM are your scoopable stars.
 
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All game modes are equally valid.

All game modes are equally valid, just subtly different.
They offer slightly different types of game, but no mode is better or worse than the others.
Play the mode you want to, that give you the most enjoyment, that realises your desires.
Ignore those who say you must play in this mode or that.
And have FUN.
 
New big ship F.S.D.

if/when you buy a new ship, make sure the station you get the ship from has better F.S.D. upgrades.
I got a T9 once.....couldnt upgrade the F.S.D.....and couldn't jump to any other systems. And I'd made the mistake of selling my old ship. I ended up selling the T9, buying a smaller ship...doing some research, jumping to the appropriate station, just to find out I now couldn't afford the T9.
RESEARCH IS KEY! [yesnod]

o7
 
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Only worry about credits at the start
Sure, you are going to want some starting capital so you have options in what you can do. Buy a couple of different ships to see what you fancy in Elite. But don't let credits be the determining factor of your activities after that! If you do what's profitable instead of what you think is enjoyable the grind factor will quickly rear it's ugly head. Expensive ships are not needed to enjoy the game. Many veteran players are still flying Cobras or T-6s because that's the ship they enjoy flying.

Try exploring
The party piece of Elite Dangerous is it's representation of the galaxy with 400 billion solar systems. They are generated on the fly, so you will fly through many systems which will be rather mundane. Although mundane looking systems also can throw you curveballs. You could find that a Gas Giant has two moons orbiting it and each other. Landing on such a moon can make for spectacular skyboxes. Around the bubble there are hand placed nebulae which are unique in the galaxy. The one you will be quickly familiar with is Barnard's Loop, because it can be seen from the Bubble. Visit the exploration section of the forum and be inquisitive. There's many Commanders there who are keen to help out starting explorers and many screenie threads which might wet your appetite to go see those sights for yourself.
 
Power Priority

Set power priorities on your modules so things you don't need in combat shut down automatically when hardpoints are deployed. Will allow you to carry more powerful weapons and defensive tech without going over your power plant limits (This would be a bad thing).


Third Party Web Sites Set Up By Elite Players For Elite Players

Ship Builds and Testing Module Installs


All ships, all modules, try various combinations.
https://coriolis.edcd.io/


Need a Ship, Module, Commodity or Trade Route?

https://eddb.io/


Info on the Game, Engineers, Upgrades and Materials

https://inara.cz/
 
Get yourself into a Cobra and blaze your own trail.

Take your time exploring what Elite has to offer, there are many different things to do. Credits and having the best ship are not necessarily the end game, set yourself goals. The early days are tough, its dangerous, get yourself into a Cobra and from there the Galaxy is yours.

Been playing for years now, it is a great game, best I've ever owned, and will be a revolutionary game if Fdev add everything that is planned in the coming years.

see you in the black
CMDR Chriz Hanna
 
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Learn to use Galaxy Map filters

The galaxy map has a view that you can filter for lots of different things; star classification, govt type, economy etc. Using these filters when you're planning a flight can make your life easier, for example filter for star type, and then uncheck everything except the scoopable stars. You can then make the route planner use the filter, meaning you'll always be jumping to a scoopable star which is great for travelling. (but not for exploring, you *want* to see all the other types, trust me<g>) Or, you can filter for economy to make finding good easier (want crop harvesters? filter for Agricultural economies)
 
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