That's not relevant to topic though which is them being unable to connect to each other...
Of course it is.
Let's say you have one bloke in Australia, and a girl in America. They both want to play Elite. They decide to use a VPN to maximize the chances they will get instanced with each other - that's pretty fair enough. Lets say that the VPN host is located in a midway country, lets say Canada. It could be anywhere really.
Print up a map of the world, crush it down onto a sphere, and draw some lines between the players and their VPN connection. Then work out where traffic actually is carried in the world. Add that length to it. Add another 10% for overhead - lets be very generous here, and add another 20% for parsing time.
How long is the line now?
Back to reality for a moment. I am doing it right now and it works perfectly. No lag, perfect connection rate.
Now add a player from Helsinki.
You're arguing a non-issue.
Besides that, the major point of this issue is why can't we decided that we'd rather wing up with a friend on the other side of the world or a player group of diverse nationalities and put up with the potential lag issues than simply be forced to deal with substandard connectivity.
If you are happy, then I am glad you are happy.
When you are playing in VR and you've got some potato-jockey connecting via ISDN lagging out and rubberbanding all over the place - getting rid of them and their substandard connectivity becomes a top priority.
Just block them.
Ok, so lets assume I do that. What is going to happen to everyone else on the VPN I am still connected to, in this Elite instance?
...nothing. You're blocking the user. I'm not sure you're understanding how this is working.
Why would blocking a person effect everyone else on the VPN?
You aren't going into the VPN and blocking people on the VPN. You block people on ED, and then you can't connect to them anymore. Simple as that. This isn't complicated. Have you never used a proxy server before? VPN is essentially a better version of a proxy server.Simply because you have a squaring problem.
Simply because you have a squaring problem.
"I'm Bob - can you hear me?"
"ooh Bob has vanished - is he still connected?" to 2 other players
"ooh I have had no response from Bob" to 2 other players
"Is Bob there?" to 2 other players
Simple as that.
Except it's not. If the latency is acceptable to you and your peers then that's fine - enjoy the game!
Elite is the only game that seems to have this problem on such a consistent basis. Surely there is something the can do.
Use a VPN?
Simon