The problem with the new C&P improvements

Adapt or quit?

No, this makes no sense. I'm not the one who started the fight, and I wouldn't start it if I knew he's not interested in a fight in the first place. I'm not a criminal, I'm not a ganker, I just came there to duel.

Upping the punishment for crimes is such , when it's extremly easy to exploit the crime detecting system, and saying that this is a legit tactic is pure idiocy.
 
Maybe a better solution....

INVITE TO WING
OPEN VOICE COMMS
REQUEST DUEL / ACCEPT DUEL


One player sends a duel request to another. If you are in a wing of 4, the other player will see "CMDR X (Wing 4/4) Wants to Duel".

Accepting a duel would allow:

- Players to drop a "PVP Beacon", like a wing beacon, for easier instancing
- No crimes are logged to those in the duel against each other
- Anyone interfering and not in the duel would receive crimes for attacking
- After the duel is over, the winners receive credits equivalent to the re-buys of their fallen opponents, with a multi-crew-like session report, showing damage stats

This seems a easy solution. Or if you want a 'safe space' make a 'duel' private group and then you can remove people who break the rules.( well other than last point which is voluntary, but wing up and kill each other, problem solved.)
 
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No, this makes no sense. I'm not the one who started the fight, and I wouldn't start it if I knew he's not interested in a fight in the first place. I'm not a criminal, I'm not a ganker, I just came there to duel.

Upping the punishment for crimes is such , when it's extremly easy to exploit the crime detecting system, and saying that this is a legit tactic is pure idiocy.

I think it's worth a try. Seriously number 4, go to the suggestions forum.
 
Maybe a better solution....

INVITE TO WING
OPEN VOICE COMMS
REQUEST DUEL / ACCEPT DUEL


One player sends a duel request to another. If you are in a wing of 4, the other player will see "CMDR X (Wing 4/4) Wants to Duel".

Accepting a duel would allow:

- Players to drop a "PVP Beacon", like a wing beacon, for easier instancing
- No crimes are logged to those in the duel against each other
- Anyone interfering and not in the duel would receive crimes for attacking
- After the duel is over, the winners receive credits equivalent to the re-buys of their fallen opponents, with a multi-crew-like session report, showing damage stats

So why bother with PvP in game at that point then. You may as well have CQC with normal ships in a separate game mode. HECK LETS GO ONE STEP FURTHER, LETS TAKE THE GUNS OFF ALL THE SHIPS IN OPEN, AMIRITE!?!?

Thargoid content for pews? NAW!
 
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No, this makes no sense. I'm not the one who started the fight, and I wouldn't start it if I knew he's not interested in a fight in the first place. I'm not a criminal, I'm not a ganker, I just came there to duel.

Upping the punishment for crimes is such , when it's extremly easy to exploit the crime detecting system, and saying that this is a legit tactic is pure idiocy.

I honestly don't understand, if it's a agreed fight why can't you agree to pop next door to the uninhabited system to do it ?
 
No, this makes no sense. I'm not the one who started the fight, and I wouldn't start it if I knew he's not interested in a fight in the first place. I'm not a criminal, I'm not a ganker, I just came there to duel.

Upping the punishment for crimes is such , when it's extremly easy to exploit the crime detecting system, and saying that this is a legit tactic is pure idiocy.


It's no different than a players using an FdL to attack a Hauler. It's not fair, but that's ok. So is the risk you run dueling randoms. It's no worry now because the punishment is nothing, so you can act without thinking. That is exactly what a C&P system is aiming to do. The C&P system is intended to make players have to consider their actions more. I believe you will need to adapt.
 
So why bother with PvP in game at that point then. You may as well have CQC with normal ships in a separate game mode. HECK LETS GO ONE STEP FURTHER, LETS TAKE THE GUNS OFF ALL THE SHIPS IN OPEN, AMIRITE!?!?

Thargoid content for pews? NAW!

But he's not talking random pvp, he's talking a arranged duel, so your point means nothing and is hyperbolic.
 
I honestly don't understand, if it's a agreed fight why can't you agree to pop next door to the uninhabited system to do it ?

Because it's annoying to jump out-in-out-in. Also PVP ships don't carry fuel scoops and many times have undersized fuel tanks and FSDs, and the CG station can be far away from the system entry point.
 
Who cares if it's an agreed fight. If you're in Open play you should know that it is open season. I play in open because that is what i find fun - the thrill and the risk that that commander I spotted in supercruise might want to come and attack me.
 
Some of the logic presented in the arguements so far appears a bit off.

CGs apparently are a focus for PvPers, but as these are in lawful systems, which with crime reporting can become an issue in an agreed PvP encounter.

Why is a CG a focus for PvP, it would appear it is more a focus for non consensual PvP, ie. interdicting those foolish Euro truckers attempting to deliver goods in open.

For PvPers attempting to get consensual action I would assume there is the ability of both parties to actually communicate and agree to open a can of whupping in a nearby Anarchy system, or be so tooled up that NPC cops would be a minor irritant and not the cause for eating a rebuy.

If PvP players change their report crimes to On in a system that reacts to it, caveat emptor - you were a berk to trust this "enemy" and are suffering the consequences. OMG consequences for your actions in Elite that is a first.

If that does occur break off and high wake to an Anarchy, as long as the chump isn't killed in the lawful system you won't get the full penalty.

Choose your fight in the battleground that suits you, ie. Anarchy.

Make Anarchy Dangerous again, and carry your fight there!
 
It's no different than a players using an FdL to attack a Hauler. It's not fair, but that's ok.

It's not fair, and that's why the actor gets a bounty. But in the case which I'm explaining, the actor actually stays clean and the victim is being punished, with no way of avoiding it. Anybody can activate crimes whenever they feel like it, and can lie about turning them off.

The punishment is not nothing, if you're wanted you're a priority target for other PVPers and you will probably not get a fair duel. Also the station won't protect you from attacks so you may get ganked while landing to repair between fights too. We're also getting global bounties, so you won't even be able to go to a different system. All of that because of nothing, it's a pure troll.

And this is NOT what the C&P system is aiming to. It's aiming to punish gankers and crime - none of which I have commited.
 
Yeah, new C&P improvements, all nice.

But this is all extremly easy to abuse against other players. Dishonorable PVPers who will interdict you asking for a duel, but turn crimes ON when they start losing, or people who lure you into shooting first. You will become wanted and all of these C&P improvements will punish YOU even though you're not the one who started a fight. We've also seen fights where the enemy wing had crimes OFF but they had a healer with them who had crimes ON. Shooting the healer made you wanted, even though they started the fight and all of them were wanted except the healer.


There has to be a clear way of telling who has crimes ON and who has them OFF. This way we can also tell who's looking for a fight and thus not waste time on PVEers. The option should be locked during fights to prevent switching and luring too.[alien]

Threads like that are the reasons why weekly DevUpdates have stopped. 99 % Speculation without knowing facts, relying on 3rd person info and a clickbait-title "Why they f...ed it up" without even having seen the result of their developement.

Wow.

*shakes head*
 
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