The problem with the new C&P improvements

Now what kind of an attitude is that? Are we not trying to make Open a LESS toxic experience!? You're reasoning of "Toxic trolling is part of the open experience" and implying that it should stay that way is quite simply bonkers dude.

Not bonkers, pragmatic in reality. FD have no intentions of turning open into a toxin free zone. Open is just open. If it remains a waste dump, why should anyone care? Open is not some unique environment, that needs protecting. It just just one of the modes available for use.
 
Perhaps another mechanic needs to be added, wherein winging would sync up crimes status to whoever sent the invite, thus preventing mixed groups.

I don't approve of healing in a susposedly real physics based game like Elite. It's a bad mechanic that should be removed immediately.
 
How would you apply that analogy to the game?

Your ship computer is recording the fight itself, not just the crimes performed. Landing on the station wipes the fake bounty because you hand over the evidence that you're not guilty, and you even get a big reward for killing the person who falsely sent the cops on you if you manage to do that - if not, the bounty will transfer from you to the one who lied to you.
 
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A PvE player has report off because cops turn up and ruin every fight, also if they are carrying sensitive cargo, they don't want cops on the scene should they be interdicted.
And they cannot do this in PG or Solo?

But why should I? If I play PvE there's zero reason to stop me calling the police should I get intro trouble but not want them to turn up in the 99% of encounters where I'm just fine.

Pew pew isn't the only limited to PvPers you know, PvE players are allowed to shoot things too.
I'm not saying PvE players aren't allowed to shoot things. All I'm saying is there needs to be some kind of compromise so that one playstyle does not get overwhelmingly left to the pointless time wastage of trolls.
 
Interdiction and plasma balls flying towards me.

If I'm in my local and a guy takes a drunken swing at me and misses, and I then immediately take the opportunity to put him in the hospital, it is me who is in the wrong. "But he tried to hit me first," is not an excuse for _my_ actions. You have other options in any interdiction negating your argument, and if in the process you should get hit while taking those alternate actions (more than likely) then your foe then becomes fair game... but not before that occurs.

As mentioned in another thread, my take on the crimes settings switching 'exploit' is that it's a non-issue if the game records the status at the beginning of any PvP encounter. Doing this will negate any change in status by a 'griefer' because the change will not have any effect in the outcome of that encounter.
 
Your ship computer is recording the fight itself, not just the crimes performed. Landing on the station wipes the fake bounty because the ship computer sent the report, and you even get a big reward for killing the person who falsely sent the cops on you if you manage to do that.

But how are you determining a false report?

So we agree to a duel, you happen to fire first, I am losing so I switch on report crimes.

How does the game determine it's a false report?
 
The only way the would work if they had two report crime toggles.

report npc crime on/off
report player crime on/off

You could the have a delay/fixed and not changeable in a fight etc.

It would let the pver keep the report player crimes on 24/7 as you suggest without interfering with their pve game
and a pvper couldn't change it mid fight to grief a fellow pvper
That's an interesting idea and potentially a very fair and good compromise.
 
And they cannot do this in PG or Solo?


I'm not saying PvE players aren't allowed to shoot things. All I'm saying is there needs to be some kind of compromise so that one playstyle does not get overwhelmingly left to the pointless time wastage of trolls.

Isn't the compromise that all anarchy systems are completely repercussion free.

Plenty of stuff happens at anarchy systems.
 
But how are you determining a false report?

So we agree to a duel, you happen to fire first, I am losing so I switch on report crimes.

How does the game determine it's a false report?

If both involved parties had crimes disabled five second into the encounter, any reports sent afterwards are false.
 
If both involved parties had crimes disabled five second into the encounter, any reports sent afterwards are false.

But me as a PvE player I want to turn it on *legitimately* if it goes bad. I didn't sign up to this, I did not agree to your fair duel. I am literally wanting the cops to turn up and do what they are paid to do. ie save my ....

Cops cannot do me for "lying" or "wasting police time" for that.
 
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I don't understand what is going on in this thread. Do some of you guys have history, or what?

Anyway, the truth is this - provided Frontier include the new C&P in the Beta of 2.4, and provided the Devs keep up their admirable level of engagement with the players in major Betas of late - we can and will sort this out then.

Roll on Beta 2.4!

Best to all - I'm off to get drunk and watch Walking Dead on Netflix.

Truesilver

P.S. Ah, now I get it - it's Saturday and y'all started early. OK, let's agree on one thing then - if you were all round at my house right now, then (apart from the internet serial killers) if we were discussing precisely the same issues over a beer, face to face, all of this would be a really friendly conversation. Forums, man ... they bring out the worst in all of us.
 
Not bonkers, pragmatic in reality. FD have no intentions of turning open into a toxin free zone. Open is just open. If it remains a waste dump, why should anyone care? Open is not some unique environment, that needs protecting. It just just one of the modes available for use.
And here is where I stop conversing with you. You want a key part of the game to remain a dumpster fire and just get worse over time. I cannot ever agree with that opinion.

Peace out.
 
Easy fix. Remove the ability to toggle report crimes off. Do the team fights in anarchy systems!

Or, conduct the duel in an Anarchy system. The problem is already solved. Amirite?

As said, this is not an option most of the time.


bitstorm said:
But me as a PvE player I want to turn it on *legitimately* if it goes bad. I didn't sign up to this, I did not agree to your fair duel.

Add a short time period after the interdiction during which you can switch the crime reporting ON.
 
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