The problem with the new C&P improvements

Some people seem to want the ability, NOW, to be able to tell if a player wants PvP. They never cared about that before there were repercussions, but now it is important.

Go figure.

I thought it was always the other way around before? That players wanted to flag that they did not want PvP?. I agree the two concepts do seem to have quite a lot in common, my objection to the PvE flag is along similar lines to this. I derive gameplay from not being sure who I can trust.
 
I have no idea what there long term plan is really.

I mean you can imagine a few visions, so one might be to repaint PvPers towards criminals, not in a bad way but to give them a legit role.

PvP = proper in game outlaws could help bridge the PvP PvE divide. If this is the case then repercussion free PvP in anarchies and bounties being rountine for PvPers may be the intention, in which case no they should not add these things. And PvPers must adapt.

As I say I have no idea what the plan is though (if there is one).

I don't think PvP/PvE and baddie/goodie have enough common ground for comparison, but yes, it would be nice to think that there could be some real justification for PvP, and tools to encourage engaging opponents at a similar level of ability & loadout.

Baby steps though, we are getting the chance to try out some new rules. Previous rules (eg speed limits) have not really made the game any safer, just changed the meta. I imagine this will go the same way.
 
Some people seem to want the ability, NOW, to be able to tell if a player wants PvP. They never cared about that before there were repercussions, but now it is important.

Go figure.

Yes the irony of all this is not lost on me.

Also the demands of repercussions for "bad" PvPers so the "good" PvPers are not incurring an unwanted cost due to "bad behaviour". [blah]

You have to laugh really.
 
I thought it was always the other way around before? That players wanted to flag that they did not want PvP?. I agree the two concepts do seem to have quite a lot in common, my objection to the PvE flag is along similar lines to this. I derive gameplay from not being sure who I can trust.

Of course it was the other way around and oh how we were told to "git gud".

Forgive me just this once if I enjoy the shoe being on the other foot. Just this once? Pretty please?
:D
 
I hear ya, but speaking as someone whose main gameplay is consensual PvP duelling, I've acquired dozens of bounties through firing at someone who told me they had Report Crimes Off when, by mistake, they were wrong and in fact had RC On. (Yes, dozens. I have a lot of duels.)

In practice, as things are now, we then have to jump out and drop back in to get rid of the NPC cops so we can have the original duel unmolested. Nobody cares about the lingering consequences of the bounty because there are none. If one guy is hull tanked, though, they sometimes want to go and repair. Which is a pain.

But the point is that as of now, all those bounties were both toothless and academic, so we didn't much care. But if bounties start to mean something, then yeah, I as an honest duellist do need a bit of help from Frontier here, or I'll end up with bounties backing up as if I was some kind of salt miner who camps Colonia for six weeks waiting for explorers coming back from their three month trip. Which I am not. And which I don't deserve to be treated the same as.

So basically we are anticipating two things: (a) that shooting a Clean guy might have some consequence after 2.4 and that (b) trolls will spot this and cluster over it to inflict harmful consequences on honest pilots for the lulz.

Hence we're asking for the Developers to take this into account within the forwards planning.

You are aware of my suggestions and opinions on what the Crimes Toggle could become. I would love to get a larger discussion about that, rather than this protect me stuff. I argue here only to expose the the intentions of this suggestion. The Crimes Toggle cannot become a promise, any more than having weapons stowed can become a promise not to attack. It's just anathema to my understanding of the Elite galaxy.

I do think the Toggle is the perfect tool to ensure that PvP doesn't become a defacto crime. It could become a way for those interested in PvP to make themselves available for the struggle. If a ship with the toggle off, can be identified then other PvP'ers would know the door is open. But, I don;t want to see silly desires get support, just because the crazy idea has some similarities to a good idea.

Let the Toggle identify your intentions, but don;t make it some convoluted mechanic because another player can't be bothered to jump to another system.
 
Of course it was the other way around and oh how we were told to "git gud".

Forgive me just this once if I enjoy the shoe being on the other foot. Just this once? Pretty please?
:D

Hmm. Seems like the cool thing to do would be not to descend to that level. I can empathise though.
 
Yes the irony of all this is not lost on me.

Also the demands of repercussions for "bad" PvPers so the "good" PvPers are not incurring an unwanted cost due to "bad behaviour". [blah]

You have to laugh really.

At yhe end of the day though FD are making great strides in improving the game. It just seems to be getting better and better. I have faith that they will keep making it better, I dunno, I just have.
 
Pirates don't fear the reaper. If you cannot pew pew indiscriminately because the financial penalty is too high if you lose, then you're now in the same boat as the trader, miner and explorer.
 
Can somebody point me to what the heck all of this is even about? I see a bunch of discussion about something I can't even find.
 
Can't be bothered to read this but surely just make interdictions a criminal offence unless your target is from a mission or has a bounty.
 
Can somebody point me to what the heck all of this is even about? I see a bunch of discussion about something I can't even find.

They're going to add actual consequences for attacking a clean player, and I'm suggesting to fix the existing problems that allow to exploit the crime punishment against legit players.
 

verminstar

Banned
25 pages...gotta love weekends. Problem with the new crime and punishment system? Its a couple years late but better late than never.

Im a bit worse fer wear right now and cant remember what planet Im currently orbiting, so it wouldnt be fair to try and write a serious reply so ye...at first glance, I can understand why a lotta players are gonna love this, but in reality its still months away. The potential exploits will hopefully get plugged, while others probably wont...thats the nature of the beast of introducing complex consequences into an already confusing game.

Im a pacifist in that I actually refuse to arm my ships...I simply will not fight. When I said I was roleplaying serenity in the game, I was actually being serious. Im happy to troll them to death if ye get them on the forums, but in game, Im in the black to get away from decades of making others miserable. Im finding myself.

I hate you all...now leave me alone ^
 
I thought it was always the other way around before? That players wanted to flag that they did not want PvP?. I agree the two concepts do seem to have quite a lot in common, my objection to the PvE flag is along similar lines to this. I derive gameplay from not being sure who I can trust.


Again your personal experience. So why should everyone need to agree to play the game your way?
 
Can somebody point me to what the heck all of this is even about? I see a bunch of discussion about something I can't even find.

Just read the OP - the first post in this thread.

The other 26 pages are responses from a parallel universe which idk how leaked into ours. But basically the OP in the parallel universe was proposing to do something awful and, my word, he got his. Thankfully our rights were defended.

Judas H ...
 
Pirates don't fear the reaper. If you cannot pew pew indiscriminately because the financial penalty is too high if you lose, then you're now in the same boat as the trader, miner and explorer.


Been saying that for the last 2 years. Got called every name from carebear to coward. All I ever wanted was the game to be on an even footing.

You cant be a "pirate" in a game where there is no mechanic for being a Pirate. You cant RP being a Pirate in a game where there is no mechanic for it because you are forcing other players to play your game and not their game. I mean sure they can play a Pirate too, but what do they get for doing that? The answer is nothing.

The so called PVP players in this game pushing for Open PVP are all for the most part just griefers. If they truly wanted PVP they would be attempting to provide ideas and methods for making it an integral part of the game and lore. Instead they have been doing nothing but defending their right to blow up new players when and where they want. They were not interested in real PVP. Otherwise they would not have flocked to Elite Dangerous to get it.

It would be like playing Call of Duty without any weapon progression and no levels to gain more abilities. Everyone had a hand gun and a basic rifle and that is all. But hey whatever. This new change will only allow the frame work for FDEV to create a foundation to create real meaningful PVP. The very minor change being implimented will only effect the griefers and murder hobos. There are already mechanics in place for arranged Duels, Power Play, Combat Zones, and Anarchy systems. All the tools for dueling and arranged large scale RP PVP exists. There is no room to complain.

Sure you can Pirate a Player if you want but whats the point? None until there is an actual mechanic for it. So if you choose to pirate a player and kill one, then regardless of the pirates intent the consequences are now known. This is the most lightweight easy to avoid and super lenient Punishment system in any game of this type. If the complaints are rolling in now, I wonder what will happen later when they add more structure to the system.
 
Simple fix, if you are wanted locally and the target has positively identified you as wanted then "report crimes" on your ship should have no effect if they shoot you. If they have not identified you as wanted, then that is something else.
 
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