The problem with the new C&P improvements

And here is where I stop conversing with you. You want a key part of the game to remain a dumpster fire and just get worse over time. I cannot ever agree with that opinion.

Peace out.

I will regret the loss, but I'll get by....

If this is how you respond to a different opinion to your own, expect a quiet, and lonely life.
 
What does amaze me is that this 'issue' has been here since day 0 and from looking at the thread it's a minority of contributors that seem to think this is such a game breaking issue.

PvP is a minority pastime in the vastly underpopulated Open.

Of those who enjoy PvP I would hazard a guess that very little have experienced this issue to date.

So we are dealing with a very small percentage of a small percentage. Ie. ' b&&& all'

If this rare situation is going to occur post 2.4 then the handful experiencing it will get the Fine/Bounty if they damage ship flag up.

I assume these brave few would have the skillz, git guddedness to recognise the symptoms of a potential troll kill and break off.

Or are you saying that the game needs to cater for the very small minority of players who drop into a monomaniacal red mist and cannot remove their index finger from their fire key because they have no situational awareness nor decent combat skills to be aware of them about to be rick rolled?

it does seem to me that you are just crying wolf over something that actually has little impact on a vast majority of players and that includes PvPers
 
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As said, this is not an option most of the time.




Add a short time period after the interdiction during which you can switch the crime reporting ON.

See this is starting to make no sense now. I mean why?

As a PvE player it's a significant restriction that might get me killed, and from where I'm sitting that restriction is only there so a PvPer can kill me in a lawful system without any repercussion.

It just does not fly.

I mean I may be in a fight for 15 minutes and want to use it and that's perfectly legitimate.
 
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Your ship computer is recording the fight itself, not just the crimes performed. Landing on the station wipes the fake bounty because you hand over the evidence that you're not guilty, and you even get a big reward for killing the person who falsely sent the cops on you if you manage to do that - if not, the bounty will transfer from you to the one who lied to you.

Repped for thinking instead of just complaining.

I knew you could do it ;)
 
Isn't the compromise that all anarchy systems are completely repercussion free.

Plenty of stuff happens at anarchy systems.
Unfortunately no because the problem is not as simple as taking a fight to an Anarchy system. I am a member of a player group whose BGS faction is a Dictatorship. We recently engaged another player group in a PvP only war. Their faction is a Democracy. So we make PvP wing raids into their systems and they in turn come to ours and we all have a good fight.

But 3rd parties occassionaly get involved, some of which come to troll. They engage us and then turn crimes on to get us wanted in our own system. Without precautions to prevent this type of trolling the new C&P improvements will put PvPers like us completely at the mercy of some random trolls ruining our fun and/or preventing us from chasing them out of our system without costing us 6 days of NPC hassle and the like just for being the good guys and blowing the nuisance trolls up.
 
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This opinion is void because it is not true. If you have time to set up a duel, you have the time to set a place to conduct it.


ME said:
Because it's annoying. Do I now have to move full wings to a different system just to have a fight when there already is an option to disable NPC intervention? Sometimes the CG station is far away from the entry point, you want to fight as close as possible to the station so ships that are running out of oxygen don't die and hulltanks with very low hull that can't regenerate their shield back don't get station ganked or interdicted on their way to the station. You also gotta take lightweight ships into account, that use undersized FSDs and fuel tanks, which is very common in PVP to save weight.
^^




c00ky1970 said:
What does amaze me is that this 'issue' has been here since day 0 and from looking at the thread it's a minority of contributors that seem to think this is such a game breaking issue.

PvP is a minority pastime in the vastly underpopulated Open.

Of those who enjoy PvP I would hazard a guess that very little have experienced this issue to date.

So we are dealing with a very small percentage of a small percentage. Ie. ' all'

If this rare situation is going to occur post 2.4 then the handful experiencing it will get the Fine/Bounty if they damage ship flag up.

I assume these brave few would have the skillz, git guddedness to recognise the symptoms of a potential troll kill and break off.

Or are you saying that the game needs to cater for the very small minority of players who drop into a monomaniacal red mist and cannot remove their index finger from their fire key because they have no situational awareness nor decent combat skills to be aware of them about to be rick rolled?

it does seem to me that you are just crying wolf over something that actually has little impact on a vast majority of players and that includes PvPers

So what? Are now miners irrevelant too? Are racers irrevelant too? What about scavengers and the UA bombers? There are far less of these than of PVPers, does that make them irrevelant and void?
Besides, all I'm asking for is a small HUD icon and maybe a cooldown, no effort for FD. We all paid for the game just like you, our favoured activity is advertised as a legit part of the game.

Repped for thinking instead of just complaining.

I knew you could do it ;)

Already said the same thing twice before m8 but okay :)
 
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That was rejected when you first wrote it, and it is rejected now. Your personal convenience is not a valid consideration in the least.

Nor does yours. These points are factual and real reasons why people don't go to anarchies for PVP, and you can't do anything with that.
 
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What does amaze me is that this 'issue' has been here since day 0 and from looking at the thread it's a minority of contributors that seem to think this is such a game breaking issue.

PvP is a minority pastime in the vastly underpopulated Open.

Of those who enjoy PvP I would hazard a guess that very little have experienced this issue to date.

I hear ya, but speaking as someone whose main gameplay is consensual PvP duelling, I've acquired dozens of bounties through firing at someone who told me they had Report Crimes Off when, by mistake, they were wrong and in fact had RC On. (Yes, dozens. I have a lot of duels.)

In practice, as things are now, we then have to jump out and drop back in to get rid of the NPC cops so we can have the original duel unmolested. Nobody cares about the lingering consequences of the bounty because there are none. If one guy is hull tanked, though, they sometimes want to go and repair. Which is a pain.

But the point is that as of now, all those bounties were both toothless and academic, so we didn't much care. But if bounties start to mean something, then yeah, I as an honest duellist do need a bit of help from Frontier here, or I'll end up with bounties backing up as if I was some kind of salt miner who camps Colonia for six weeks waiting for explorers coming back from their three month trip. Which I am not. And which I don't deserve to be treated the same as.

So basically we are anticipating two things: (a) that shooting a Clean guy might have some consequence after 2.4 and that (b) trolls will spot this and cluster over it to inflict harmful consequences on honest pilots for the lulz.

Hence we're asking for the Developers to take this into account within the forwards planning.
 
Besides, all I'm asking for is a small HUD icon and maybe a cooldown, no effort for FD. We all paid for the game just like you, our favoured activity is advertised as a legit part of the game.

A cooldown does feel like it might be a good solution.

I can't think of any holes with that.

So :

  • A 60 secs cooldown, to prevent it being used as a "shield" during fights
  • A HUD indicator to see the opponents report state
  • A 2 second warmup period before a report enable becomes active, so the if you're paying attention you can stop firing and avoid the bounty. It needs to be short because it's primary aim is as an emergency response.

I'm thinking this would be fine for the PvE crowd, and be a decent solution to the trolling PvP issue.
 
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I will regret the loss, but I'll get by....

If this is how you respond to a different opinion to your own, expect a quiet, and lonely life.
Nothing left to discuss. I can't agree with you and you can't agree with me. You can regret the loss of my interest but I'm sure you'll get by somehow :)
 
A cooldown + does feel like it might be a good solution.

I can't think of any holes with that.

So :

  • Say 60 secs cooldown, to prevent it being used as a "shield" during fights
  • A HUD indicator to see the opponents report state
  • A 2 second warmup period before a report enable becomes active, so the if you're paying attention you can stop firing and avoid the bounty. It needs to be short because it's primary aim is as an emergency response.

Do you think that FDev would implement this design, or simply suggest you go fight on neutral ground at a local Anarchy? Which is the path of least resistance?

It is a good thought experiment.
 
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I hear ya, but speaking as someone whose main gameplay is consensual PvP duelling, I've acquired dozens of bounties through firing at someone who told me they had Report Crimes Off when, by mistake, they were wrong and in fact had RC On. (Yes, dozens. I have a lot of duels.)

In practice, as things are now, we then have to jump out and drop back in to get rid of the NPC cops so we can have the original duel unmolested. Nobody cares about the lingering consequences of the bounty because there are none. If one guy is hull tanked, though, they sometimes want to go and repair. Which is a pain.

But the point is that as of now, all those bounties were both toothless and academic, so we didn't much care. But if bounties start to mean something, then yeah, I as an honest duellist do need a bit of help from Frontier here, or I'll end up with bounties backing up as if I was some kind of salt miner who camps Colonia for six weeks waiting for explorers coming back from their three month trip. Which I am not. And which I don't deserve to be treated the same as.

So basically we are anticipating two things: (a) that shooting a Clean guy might have some consequence after 2.4 and that (b) trolls will spot this and cluster over it to inflict harmful consequences on honest pilots for the lulz.

Hence we're asking for the Developers to take this into account within the forwards planning.
Perfectly put. Alas, I cannot rep you again.
 
Some people seem to want the ability, NOW, to be able to tell if a player wants PvP. They never cared about that before there were repercussions, but now it is important.

Go figure.
 
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Do you think that FDev would implement this design, or simply suggest you go fight on neutral ground at a local Anarchy? Which is the path of least resistance?

It is a good thought experiment.

Hasn't this always been the answer for those complaining about not being able to get their PvP kicks.
 
Do you think that FDev would implement this design, or simply suggest you go fight on neutral ground at a local Anarchy? Which is the path of least resistance?

It is a good thought experiment.

I have no idea what their long term plan is really.

I mean you can imagine a few visions, so one might be to repaint PvPers towards criminals, not in a bad way but to give them a legit role.

PvP = proper in game outlaws could help bridge the PvP PvE divide. If this is the case then repercussion free PvP in anarchies and bounties being rountine for PvPers may be the intention, in which case no they should not add these things. And PvPers must adapt.

As I say I have no idea what the plan is though (if there is one).
 
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